MLB 11 The Show News Post
MLB 11 The Show Videos
Member Comments
That's beautiful!
Haven't seen a fake throw in games since Interplay Sports Baseball 2000 on PSX. Finally we can backdoor throws too, this is awesome!
Haven't seen a fake throw in games since Interplay Sports Baseball 2000 on PSX. Finally we can backdoor throws too, this is awesome!
# 2
Russell_SCEA @ 02/25/11 10:28 PM
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Hellz yeah I saw this from experience of getting thrown out
Very nice. I love this.
*And the CPU uses it as well... just awesome.
*And the CPU uses it as well... just awesome.
Fake throwing seems as though it will be an important feature to turn on to give yourself the best advantage in multiplayer.
This is a small feature that will help big time. I can't wait to use this it looks sick. Like the other guy said will the CPU use it?
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the code probably calls for the CPU to interpret a fake throw as an actual throw until the end of the animation (where the ball is not released)
then the CPU reacts as if the fielder has just picked up the ball, if they are stranded between bases, they act accordingly
really couldn't be hard to implement
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Anyhow, nem says he saw it so it looks like I'm happy to be proven wrong. However I am slightly worried that it might be too easy to exploit it and catch the CPU too often. In that case it can always be turned off so no big deal.
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I LOVE this addition to the game...it was absolutely necessary IMO. Playing the demo, I think it needs one more piece though--a couple of times now, I'll select a throw and a cancel, but before the animation for the throw even begins, so my mind starts playing with me and I end up hitting the button again (a 3rd time) and I 'm getting all screwed up.
(Russell,)
Was this experienced during production? Is it just something the player has to get used to or...?
I've been thinking maybe an indicator that pops up (under or over the player) indicating which base is selected and/or a red X if the last command was canceled...or maybe a joystick rumble for cancel in human vs. human modes...something.
(Russell,)
Was this experienced during production? Is it just something the player has to get used to or...?
I've been thinking maybe an indicator that pops up (under or over the player) indicating which base is selected and/or a red X if the last command was canceled...or maybe a joystick rumble for cancel in human vs. human modes...something.
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This is great. Pressing the wrong button last year and having no way to stop the throw was annoying.
Some of the plays made in that video were beautiful.
And hopefully this will eliminate another play I used to do.
On a grounder to short with a runner at second, I just waited until the throwing animation started and sent my runner to third. I rarely got thrown out. I'm not proud I did it, but I hope the CPU will punish me if I ever try that again.
I can still try to fool them, of course, but I'll have to wait until he actually throws the ball which is more realistic.
Some of the plays made in that video were beautiful.
And hopefully this will eliminate another play I used to do.
On a grounder to short with a runner at second, I just waited until the throwing animation started and sent my runner to third. I rarely got thrown out. I'm not proud I did it, but I hope the CPU will punish me if I ever try that again.
I can still try to fool them, of course, but I'll have to wait until he actually throws the ball which is more realistic.
# 17
Tommyklaid @ 02/26/11 05:11 AM
I've already been messin' around with it in the demo...I did it by "accident" in my VERY first game and was like, "whoaaaa...this is....crazy cool!"
In years past it would have been useful, because I've preloaded throws before and I've wanted to pull back - now I can!!!!!
In years past it would have been useful, because I've preloaded throws before and I've wanted to pull back - now I can!!!!!
# 18
LastActionHero @ 02/26/11 02:40 PM
Awesome feature and very well implemented.
I could fake throw and switch it to another base instantly.
Loving it.
Thanks guys!
I could fake throw and switch it to another base instantly.
Loving it.
Thanks guys!
# 19
JermaineDye05 @ 02/26/11 04:34 PM
Love the feature.
I noticed the outfield wall at USCF has Beckham, Buehrle, Quentin, Ramirez, and Rios. I've always wondered why the actual pictures of Fisk, Aparicio, Pierce, Thomas, etc. have not been up there. I assume it has something to do with not having the rights to use their images rather than an instance of oversight by the developers.
I noticed the outfield wall at USCF has Beckham, Buehrle, Quentin, Ramirez, and Rios. I've always wondered why the actual pictures of Fisk, Aparicio, Pierce, Thomas, etc. have not been up there. I assume it has something to do with not having the rights to use their images rather than an instance of oversight by the developers.
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