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MLB 11 The Show News Post



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1 - Pure Analog Controls - Pitching

Pure Analog Pitching allows users to control pitch height, location, and velocity with the right analog stick. Pulling down on the right analog stick begins the pitcher's delivery as a ball icon moves gradually downward towards a yellow line that represents your ideal pitch height. Time it such that you push the stick upward at precisely the time the ball icon hits this yellow line. Inside-outside pitch location is a result of the direction you push the right analog stick up. How hard you flick the right stick up will determine how much effort the pitcher will put into the throw. Your timing, accuracy, and speed are all taken into account when delivering a pitch with Pure Analog Pitching.

2 - Pure Analog Controls - Hitting

To use the new Pure Analog Hitting system, simply pull back on the R-stick to stride and push forward in the direction of the incoming pitch to drive through the ball. Be sure to time your stride just as the pitcher releases the ball, a poorly timed stride will result in a less powerful swing. Don't try to hold you're stride back just waiting for the pitch - you'll lose power! Time it like a real swing and begin your stride as the pitcher's getting ready to deliver! Getting that solid hit has never been so rewarding!

3 - Pure Analog Controls - Throwing

Pure Analog Throwing offers a new way to experience fielding in The Show, as you can now control both the accuracy and power behind your throws. Push the analog stick towards any base to release your throw, or hold L1 while pushing the stick in any direction to throw the ball from the outfield to the cutoff man. Holding the stick longer will put a little extra mustard on the ball, but make sure to keep your throws accurate by pushing the analog stick in a straight line. Keep in mind that you can adjust Analog Throwing difficulty to make your experience more enjoyable. With a little practice, you'll be filling up your trophy cabinet with gold gloves in no time!

4 - Challenge of the Week

Challenge of the Week: Challenge of the Week (CotW) is an arcade inspired baseball challenge! Your pitcher and batter will change for each new CotW. Learning your batter's strengths and weaknesses within practice mode will give you an advantage and help direct your approach at the plate. Bonuses are another extremely important factor to consider for achieving a high score in CotW - make sure know what each Bonus is each and every week and adjust your strategy accordingly.

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 61 Joey @ 02/15/11 04:31 PM
Not saying it's going to be in, but maybe you should just wait and see???

Quote:
Originally Posted by sydrogerdavid
I see Whitey Herzog's number didn't get retired in the game.
Quote:
Originally Posted by Russell_SCEA
You guys need to realize some the videos you see are from builds back as early as December. Which is why you will see some inconsistency in the videos.
 
# 62 derek414 @ 02/15/11 04:54 PM
is there any pics of minute maid park?
 
# 63 strut24 @ 02/15/11 06:42 PM
Quote:
Originally Posted by Russell_SCEA
You guys need to realize some the videos you see are from builds back as early as December. Which is why you will see some inconsistency in the videos.
so you ARE alive. did you get my email/PM?

video looks great
 
# 64 ripwalk @ 02/15/11 07:04 PM
Another Q for those who have played with this system (or Russell himself if he so chooses to answer) ...

How does pitcher confidence/or lack therefore impact this analog pitching system? In MLB 10 the little yellow bar gets bigger (making it easier to locate) when you are confident and dissappears or gets smaller when you don't have confidence.

What's the similar comparison in this analog pitching system?
 
# 65 nemesis04 @ 02/15/11 07:12 PM
Quote:
Originally Posted by ripwalk
Another Q for those who have played with this system (or Russell himself if he so chooses to answer) ...

How does pitcher confidence/or lack therefore impact this analog pitching system? In MLB 10 the little yellow bar gets bigger (making it easier to locate) when you are confident and dissappears or gets smaller when you don't have confidence.

What's the similar comparison in this analog pitching system?
It does exactly the same thing for analog pitching too.
 
# 66 ripwalk @ 02/15/11 07:29 PM
Quote:
Originally Posted by nemesis04
It does exactly the same thing for analog pitching too.
What about up top of the meter with spotting your pitches, is there anything that makes it harder/easier to hit your spots when pushing back up on the analog stick if you are rattled/confident? Or is it only on the way down that confidence plays a role?
 
# 67 nemesis04 @ 02/15/11 07:40 PM
Quote:
Originally Posted by ripwalk
What about up top of the meter with spotting your pitches, is there anything that makes it harder/easier to hit your spots when pushing back up on the analog stick if you are rattled/confident? Or is it only on the way down that confidence plays a role?
Depending on fatigue/confidence matching up the top icon could be harder because the left/right on the way up can get loose. Which results in you over compensating when you try to match up.
 
# 68 djep @ 02/15/11 07:59 PM
Looks great. Love how you have to nail the rhythm based on your pitcher's windup or you don't execute the pitch properly.

These devs really know what they're doing. Making the greatest baseball game of all time even more immersive is a major win. Since this is the first year of analog controls I'm not expecting them to absolutely nail it on the first try so I'm glad we can use the classic controls if we so choose. More awesomeness in that you can choose analog controls for batting and classic for pitching.

Can Not Wait...
 
# 69 Skyboxer @ 02/15/11 09:37 PM
Quote:
Originally Posted by strut24
so you ARE alive. did you get my email/PM?

video looks great
I'm sure they are pretty busy getting the final things done with the game. He doesn't have time to answer/reply to all the PM's (Probably waaay too many also)
 
# 70 strut24 @ 02/17/11 12:24 AM
Quote:
Originally Posted by Skyboxer
I'm sure they are pretty busy getting the final things done with the game. He doesn't have time to answer/reply to all the PM's (Probably waaay too many also)
yes, i know he is busy but if you knew what the email was about, you'd see why I'd want a response sooner rather than later and considering I emailed him a month ago, I figured he had time for a 3 second response.

Nice War Games reference btw.
 


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