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Mike respond via E-mail about the Punch accuracy issues.
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That's great. Thanks for doing that, Phobia. I noticed in the Cotto fight (online) he slows down quite a bit and his stamina is taking a hit. You can hear him breathing differently and see his punches move very slowly.
What about the impact from punches? I hate how the fighters can walk through punches unaffected.
I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.
I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.
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Like this video for instance. You see the CPU Mike Tyson is winging some heavy modifier punches. 4:02 he throws a heavy modifier body shot. Then after that he starts throwing some huge heavy modifiers that are missing you can see the big drain on stamina it does. Where the user is all these videos rarely uses the heavy punches.
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But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.
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# 31
videobastard @ 01/28/11 06:52 PM
This camera angle is much better then the close up angle. I like how you can see more of the ring and the fighters circling around the ring.
The presentation already seemed tired and dull after watching the third video posted. It just does not have the feeling of a big fight.
The gameplay is still too much rocky balboa. The stamina, quickness to avoid a punch, punching accuracy, foot speed need to be tweaked so the matches look more realistic.
The sound of hard punches sound stupid to me. Its a terrible sound effect that makes the game feel like an arcade game instead of simulation. I also do not like how the players just take these hard hits like their heads are made of steel.
It would look much better to have more animations for hard punches, instead of this constant hitting back and forth without the fighters having any life to them. Its like they are walking terminators. I would like to see maybe a loss of balance, staggered animations while the fight is going on instead of just waiting for a stun mode or knockdown animation.
The presentation already seemed tired and dull after watching the third video posted. It just does not have the feeling of a big fight.
The gameplay is still too much rocky balboa. The stamina, quickness to avoid a punch, punching accuracy, foot speed need to be tweaked so the matches look more realistic.
The sound of hard punches sound stupid to me. Its a terrible sound effect that makes the game feel like an arcade game instead of simulation. I also do not like how the players just take these hard hits like their heads are made of steel.
It would look much better to have more animations for hard punches, instead of this constant hitting back and forth without the fighters having any life to them. Its like they are walking terminators. I would like to see maybe a loss of balance, staggered animations while the fight is going on instead of just waiting for a stun mode or knockdown animation.
It will be interesting to see how stamina will play out for an entire fight. In the first Ali-Tyson video Ali went 140/260 (53%), averaging 86 punches per round. Tyson went 101/218 (46%), averaging 72 punches per round. Of course Tyson had a lot more heavy punches thrown.
The heavyweight average per round is 17/46 (37%).
The welterweight average per round is 19/58 (33%)
The heavyweight average per round is 17/46 (37%).
The welterweight average per round is 19/58 (33%)
Man... I reaally hate how the guy using Cotto was spamming the bob and weave in the second online fight. I find it very abusive and cheap. I thought EA was going to get rid of it. Is there an option to disable it?
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The footwork was not worked on at all and its god awful once again. Boxers slide around like they're on ice. I also don't see much change from an overall gameplay perspective. Yes they finally got rid of the insanely stupid stun blocking gimmick but the core of the game is still heavily arcade oriented. It's FNR4 with better punch animations.
You're also right about the ref, its pure aesthetics. Notice when the boxers clinch the ref doesn't even step in to break it up. I appreciate the fact we FINALLY have a damn ref in the ring though. It only took EA 7 years to figure out how to implement one in Fight Night even though its just for show.
# 35
Joey Sauce @ 01/28/11 09:42 PM
first thing that jumped off the screen to me is the fact that I see no difference in each fighter's speed or fighting styles. They look like mirror images but in fact Pacquiao is super fast with his hands and he seems just as fast as cotto..i need to see more fighter specific animations
I hope that the commentary part is new. It would look more realistic if we use the real commentators. I wanted to see more "stiff" on the punches and decrease the stamina.
just saw the arreola fight. BS!!! kiss and all..no thread for it, but just thought I'd post. you gotta give even a long shot a chance...of course he would have lost, but come on...why not just call it before the fight.
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In that 3 rounder Pac and Cotto averaged 250 punches per round. The welter weight average is 58 punches per round.
The welterweight average per round is 19/58 (33%)
The good:-
Improved lighting
More fluid combinations
The bad:-
Fighter movement is too quick. They zip around the ring like a couple of mosquitos. Hopefully there is a slider to slow things up to a more realistic pace.
Defence seems an afterthought. This could be a reflection on those playing the demo though.
Same old dire commentary
Lack of any quality pre fight build up or post fight sequences.
Same old boring slo-mo KO replays
Overall this is a disappointment. It's been a while since FN4 was released but it seems that EA have just taken a short time to work on the latest iteration. Improved lighting, some gameplay alterations & a Legacy Mode appear to be the limit of the upgrades. If Fight Night was released on a yearly basis I would likely be content with the changes. However for a title that is only released every 2 or 3 years I would expect something alot better. EA persistently ignore the presentation elements of this game.
Improved lighting
More fluid combinations
The bad:-
Fighter movement is too quick. They zip around the ring like a couple of mosquitos. Hopefully there is a slider to slow things up to a more realistic pace.
Defence seems an afterthought. This could be a reflection on those playing the demo though.
Same old dire commentary
Lack of any quality pre fight build up or post fight sequences.
Same old boring slo-mo KO replays
Overall this is a disappointment. It's been a while since FN4 was released but it seems that EA have just taken a short time to work on the latest iteration. Improved lighting, some gameplay alterations & a Legacy Mode appear to be the limit of the upgrades. If Fight Night was released on a yearly basis I would likely be content with the changes. However for a title that is only released every 2 or 3 years I would expect something alot better. EA persistently ignore the presentation elements of this game.
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