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Fight Night Champion News Post



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Producer Jazz Brousseau spent some time illustrating some of the new gameplay aspects you can expect to see in Fight Night Champion. In this video, he gives the rundown of the action. The difficulty is set to GOAT with sim presentation settings. Check out the fight, as he (Hagler) throws down with Hearns.

Quote:
"Things are crazy here right now, so I’m just going to cut to the chase. I jumped into one of our game capture studios this week to try and grab some gameplay clips you guys have been asking for since we put out all our videos.

In the fight you are seeing here, I am fighting Hearns (CPU) as Hagler in a 12-round fight on GOAT difficulty with the presentation style set to Simulation and commentary audio off.

As you can see, my play style is pretty conservative, especially in the early rounds. Even though Hagler has a great chin, I don’t like exchanging punches and prefer to lead with my jab so I can open up my opponent for power hooks. Very rarely do I throw more than 3-4 punches in a row and, when I do, it’s either because I’m trying to steal the round or because I think Hearns is hurting.

I try to keep to this strategy even when my opponent is stunned - there is nothing worse than going to town on someone just to have them come out of the stun state and force me to retreat. Other than my jabs and straights, I also don’t throw finesse punches that often. I know Hagler has a lot of power, so if I’m throwing lunging hooks and uppercuts, there’s a good chance they’re power punches.

You may notice that, after Hearns caught me with a minor stun, I moved to the middle of the ring. I wanted to hit him with some lunging power punches. The first hook didn’t quite connect, so I stepped back and tried again. Game over."

Source - A Quick Look at Gameplay (FNC Blog)

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
Fight Night Champion Videos
Member Comments
# 41 Phobia @ 01/26/11 03:50 PM
Quote:
Originally Posted by jtdribbles25
I think the story mode is actually a welcome addition. the problem is most of us see it as something that is not addressing the immediate issues with the game. And should only be added after the gameplay has been "perfected". it tends to feel as if this mode will have taken away precious gameplay development time for "fluff"
I understand that but it is not like 3 guys are working on the game. They have a crew dedicated to gameplay WHILE they have another crew working on CHAMPION mode. So it is not like they can't work on both at the same time. I think that is the biggest misconception people always look at. Just because they are working on something else does not mean they are not working on gameplay.
 
# 42 Vast @ 01/26/11 05:06 PM
Quote:
Originally Posted by Phobia
I understand that but it is not like 3 guys are working on the game. They have a crew dedicated to gameplay WHILE they have another crew working on CHAMPION mode. So it is not like they can't work on both at the same time. I think that is the biggest misconception people always look at. Just because they are working on something else does not mean they are not working on gameplay.
If they gave us a greatly improved legacy mode, no one would be complaining. The fact that legacy mode has received only a mediocre improvement is the reason why people are being vocal.
 
# 43 Phobia @ 01/26/11 05:28 PM
Quote:
Originally Posted by Vast
If they gave us a greatly improved legacy mode, no one would be complaining. The fact that legacy mode has received only a mediocre improvement is the reason why people are being vocal.
Yea but that is something none of us can change. EA has a direction they want to take the franchise. I may not agree and you may not agree, but in the end we can only tell them how we want it.

So my point is singing the same song over and over will do nothing to change Fight Night Champion, it is made and designed this way. So either you send them your complaints on the design or you accept it.

Now I agree with letting the devs know the areas you are unhappy with. But that does not happen by talking about it. You must relay those issues to the devs themselves. So if everyone e-mailed their issues to these members it would be more "in their face" rather than a Q&A team researching on forums relaying back to them "their findings".

So in the end, e-mail them your complaints.
 
# 44 Phobia @ 01/27/11 03:05 PM
Quote:
Originally Posted by Seymour Scagnetti
So what I'm seeing here is that the legacy mode is pretty much the same as FN4 or at best incremental changes. What happened to all these significant improvements to legacy by those with sneak previews who said we would all be extremely happy with what they did with that aspect for FN Champion.
Where did you read that??? I was one of those at community day and I NEVER said legacy mode had significant improvements. Now I did say over and over that the gameplay saw many great improvements. Here is the list of blogs I wrote covering the game after community day.

Blog #1
http://www.operationsports.com/forum...ay-legacy.html

Blog #2
http://www.operationsports.com/forum...questions.html
 
# 45 Phobia @ 01/27/11 04:28 PM
Quote:
Originally Posted by TheCreep
To be honest I didn't really have a problem with the legacy mode in FN4, so any addition that makes it better will be fine with me. I'm a simple man. Not very hard to please.

I have this outlook on life that I'm sure many are familiar with. I apply it to my games also lol.

I dont expect anything in this life (she is a bitch I must say) and I keep my expectations tempered. That way, if nothing big becomes of the situation I'll just continue on with my day because I wasn't expecting anything anyway. While everyone else is losing their rabid *** minds because they didn't get something they were EXPECTING.

Now when something big does become of the situation, I'm elated because I wasn't expecting anything anyway. Then I shall (once again) continue on with my day. Its wonderful.

With that being said. Coming from the old school game era starting with Atari, colecovision, commodore 64, turbografx, nes, etc. Man shiiiiiit, these new gen games are AWESOME. I sometimes just dont get what folks are complaining about sometimes. Must still be young padawans who dont appreciate ****. Yea.
I got to say I am pretty much the same way. I try not to freak the hell out if something is not right. But I also expect quality for my money. I do my research before hand so I don't get burned by a product of lesser quality.

I agree where people are coming from on how certain things should be included in this day and age of gaming. But in the same terms I also see the financial side of a business decision and how that direction might not always agree with some people.

I just try to keep a more neutral tone on games. The last game I freaked out on was UFC 2010. But that was warranted lol, they destroyed a quality product in UFC 2009 by releasing the garbage of UFC 2010. My "worse" game of the year award goes to UFC 2010.
 

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