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NCAA Football 11 News Post



OS Radio is returning to the internet airwaves tomorrow night for a special edition of the show! Join myself (Chris Sanner) and Christian McLeod as we welcome on EA Sports' (and a member of the NCAA Football team) Ben Haumiller to discuss NCAA Football in both the real and digital formats. We'll predict some bowl games and try to get Ben to give us the master plan for NCAA Football 12, although we suspect he'll be able to withstand Christian's charm for the hour we'll have him on.

What: OS Radio Show

When: 9pm EST Tonight!!

Where: We will be live both on OS and on BlogTalkRadio!

Hosts: Our Executive Editor Chris Sanner as well as OS Staff Writer Christian McLeod.

Guest: NCAA Football 11 Developer/Team Member Ben Haumiller

Listen Link: http://www.blogtalkradio.com/operationsports
Listen live in the top right hand corner.


Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 21 khaliib @ 12/15/10 04:45 AM
Quote:
Originally Posted by gofresno
Not trying to defend them, but I don't think any other sports game has to hold 120 teams with 70 man rosters, including all their stadiums in-depth + some bowl stadiums.
If they really wanted to, they could code/program the game to pull some things from the console hard drive. The consoles are PC's built specifically for gaming, so it can be done. It's just by having everyting on a disk, they're able to control/lock their product to prevent what was done to their PC (Madden) versions with 3rd party apps.

The data files could be kept on the console hard drive, then run all the visuals/animations off of the disk.

Also, Fifa (same company) negates this argument.
There might not be 70 players on a team, but there are over 120 teams though.

The other argument against this, is that they could shift that RTG over as DLC and utilize that space or
have most of the Audio downloaded as DLC (again pulling from the console hard drive) which allows greater expansion in this area (multiple broadcast groups, more lines to fit the action etc...)

NCAA Dev's...
Fifa even has the nerve to have player Tendencies in their game.

Again, they just want to limit the gamer to the editing features "They" want them to have.
 
# 22 johnnyg713 @ 12/15/10 09:43 AM
2 of the biggest things I hope they still focus on are locomotion and tackling.
 
# 23 stoncold32 @ 12/15/10 12:14 PM
i hope qbs actually take off and run like back in the ps2 days
 
# 24 Special27K @ 12/15/10 05:25 PM
Quote:
Originally Posted by khaliib
If they really wanted to, they could code/program the game to pull some things from the console hard drive. The consoles are PC's built specifically for gaming, so it can be done. It's just by having everyting on a disk, they're able to control/lock their product to prevent what was done to their PC (Madden) versions with 3rd party apps.

The data files could be kept on the console hard drive, then run all the visuals/animations off of the disk.

Also, Fifa (same company) negates this argument.
There might not be 70 players on a team, but there are over 120 teams though.

The other argument against this, is that they could shift that RTG over as DLC and utilize that space or
have most of the Audio downloaded as DLC (again pulling from the console hard drive) which allows greater expansion in this area (multiple broadcast groups, more lines to fit the action etc...)

NCAA Dev's...
Fifa even has the nerve to have player Tendencies in their game.

Again, they just want to limit the gamer to the editing features "They" want them to have.
I never understood why they don't utilize the DLC feature these systems give us if for some reason they don't like that idea, whatever happened to two disc formats? One of those could contain purely commentary and audio and whatever that they can have us save to the hard drive?
 
# 25 BaylorBearBryant @ 12/15/10 09:04 PM
Quote:
Originally Posted by stoncold32
i hope qbs actually take off and run like back in the ps2 days
This!
 
# 26 johnnyg713 @ 12/16/10 01:42 AM
^ ncaa doesnt have an accelerated clock? I thought it did..
 
# 27 GrnEyedBanditTN @ 12/16/10 12:04 PM
i said disk space several years ago. We are talking (single layer) 5GB 360 DVD vs 25GB BD. A two Disc Set for the 360 wouldn't be a bad idea, but the folks at EA would probabaly make some lame excuse as to why they couldn't do it. Taking advantage of the ability to do DLC and/or of Console HDD space would be a legit compromise.
 
# 28 rudyjuly2 @ 12/16/10 06:57 PM
Quote:
Originally Posted by johnnyg713
^ ncaa doesnt have an accelerated clock? I thought it did..
It has a chew clock option and there is an automatic clock runoff (roughly 8 seconds) when you huddle but it does not have a true accelerated clock like Madden. I'm OK with their current set up but why not add the options Madden has? That also includes fumble, injury and fatigue sliders.
 
# 29 canes21 @ 12/16/10 10:48 PM
Why can't EA use a two disk set? I won't buy into the whole disk limitation until I see some solid proof, but if they are going to say its an issue, then solve the problem and use two disks. Using two disks may be a little more expensive, but in no way would it hurt sales. It could only help them since the game would have more content than it has now. The only problem I can think of is you would have to install one disk that contains artwork, audio, etc. and run the game modes disk and that would require a HDD, but I highly doubt there is that many NCAA players who don't have a HDD.
 
# 30 illwill10 @ 12/16/10 10:49 PM
or at least use free DLC
 
# 31 cb35 @ 12/16/10 11:18 PM
free and DLC aren't not allowed @ EA sports - they don't know what that means

wait until they figure out they can charge 400 MS pts for 1-AA schools (per school!)

ah well - I want coaching contracts in online dynasty - since coaching change is one of the biggest things in college sports today - and make the contracts tough - like a 5 or 6 star school must win a national title in 3 to 4 years tops or you are fired!

i'll still pay $60 on whatever the hell they decide on - which is part of the problem I know
 
# 32 rudyjuly2 @ 12/17/10 06:49 AM
Quote:
Originally Posted by Dewie12
Which cannot be set for the CPU. So even with non hurry up offenses the CPU can somehow sub packages and get to the line and snap the ball with 17 seconds on the playclock everytime. Which isn't real.

I just wish they could make the CPU play a realistic game of football by giving "simulation" style options. But as I said before they don't make video games for me.....
I agree. The current setup just isn't the same as accelerated clock. I see no good reason why this hasn't been added. Madden has had it for two years I think.
 
# 33 hampshire2012 @ 12/17/10 06:40 PM
Quote:
Originally Posted by Gotmadskillzson
Madden & NCAA share a lot of stuff but both cater towards their audience. He said Madden audience is more hardcore.....So I guess NCAA audience is more casual ???
Fascinated by this. I would say I am definitely hardcore than casual, yet NCAA wins hands down over madden. Interesting.
 
# 34 Dr Death @ 12/18/10 10:22 AM
Quote:
Originally Posted by hampshire2012
Fascinated by this. I would say I am definitely hardcore than casual, yet NCAA wins hands down over madden. Interesting.
I found that interesting as well. Interesting as in... WTF??? That comment is a massive slap in the face to all who play and love NCAA football. What is more hardcore... taking over the current Arizona Cardinals, making several trades and having your team in the play-offs in two years or taking over a team like Iowa State and through a lot of hard work, good recruiting and winning, slowly building them into a national power? Something that can take a long time to do?

If EA really feels that Madden players are *hardcore* and NCAA fans are less, then they really have no idea of their consumers, who they are or what they want. And that sad and pathetic statement right there probably signifies the very reason why so many things are still not in the next-gen game. And never will be.
 
# 35 illwill10 @ 12/18/10 10:54 AM
The one thing I hope NCAA FOOTBALL 12 does not do is "Simple, Quicker, Deeper" I don't mind the last two, but I dont want a "simple" game. "simple" games are for casual and first time users. NBA 2k11 is not "simple" and is not easy to pickup, but when you get use to it is a great game.
 
# 36 BenGerman @ 12/18/10 12:46 PM
Quote:
Originally Posted by illwill10
The one thing I hope NCAA FOOTBALL 12 does not do is "Simple, Quicker, Deeper" I don't mind the last two, but I dont want a "simple" game. "simple" games are for casual and first time users. NBA 2k11 is not "simple" and is not easy to pickup, but when you get use to it is a great game.
And look how well 2k11 sold. I think thats the best thing that could have happened to us Sports Gamers.
 

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