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The game looks to have an improved realistic lighting system and the ref in the ring looks like a nice addition.

My only concern was the the punches looked VERY slow, to the point where it looks distractingly bad. Can anyone confirm that the punch speed is going to be as slow as what is seen in this video?

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# 61 Vast @ 12/08/10 02:45 PM
Quote:
Originally Posted by ManiacMatt1782
Boxers own their own rights. If any of the afformentioned didn't make it in, it is because they shot down ea's offer. Blame the fighter agents/promoters for being greedy.
So you know for a fact that EA reached out to Ward, Martinez, Froch and Kessler??


Back to the footwork topic:
The problem i have with it is the sluggish feel. Like the vid posted by Dave; its footwork, its bouncing on your toes, its hopping in and out, quickly and swiftly, depending on your skills and ratings.

There should be variable speeds. Not this 1 speed bull**** they have now.
The step back and step in, or side step should have more range and have its own seperate ratings.


I'm just passionate about my boxing games man. I've been waiting since 1991 for a better boxing game with a better career mode than Evander Holyfield boxing, and i'm STILL waiting bro.
Phobia you've been great bro, thanks for the info. Hopefully you can pass this information off to them because the game is really soo close to greatness.
 
# 62 Phobia @ 12/08/10 03:45 PM
Quote:
Originally Posted by Vast
So you know for a fact that EA reached out to Ward, Martinez, Froch and Kessler??


Back to the footwork topic:
The problem i have with it is the sluggish feel. Like the vid posted by Dave; its footwork, its bouncing on your toes, its hopping in and out, quickly and swiftly, depending on your skills and ratings.

There should be variable speeds. Not this 1 speed bull**** they have now.
The step back and step in, or side step should have more range and have its own seperate ratings.


I'm just passionate about my boxing games man. I've been waiting since 1991 for a better boxing game with a better career mode than Evander Holyfield boxing, and i'm STILL waiting bro.
Phobia you've been great bro, thanks for the info. Hopefully you can pass this information off to them because the game is really soo close to greatness.
Yea vast i have the same issues with the sluggish feel. I did not like it at community day at all and made sure to point it out in my gameplay blog the moment I was able to talk about the game because it is one of those areas that you "feel" instantly and it just does not feel right.

But other parts of the game felt great in my book. The stamina system we played with was wonderful, the punch system was a dream to use, the new damage system looked fantastic.

So while I agree with the footwork point of view and will pass it along. I will send a e-mail this week. Can it be fixed??? Lets hope!
 
# 63 Jukeman @ 12/08/10 04:01 PM
@ Butterbean debate..

EA has done its job

 
# 64 Vast @ 12/08/10 04:51 PM
Quote:
Originally Posted by Phobia
Yea vast i have the same issues with the sluggish feel. I did not like it at community day at all and made sure to point it out in my gameplay blog the moment I was able to talk about the game because it is one of those areas that you "feel" instantly and it just does not feel right.

But other parts of the game felt great in my book. The stamina system we played with was wonderful, the punch system was a dream to use, the new damage system looked fantastic.

So while I agree with the footwork point of view and will pass it along. I will send a e-mail this week. Can it be fixed??? Lets hope!
Thanks man much appreciated.

The game can be great, but with a broken movement system its damaged goods.
Footwork is like 40% of boxing, its not all about punching. Its important. So lets hope and pray.
 
# 65 NINJAK2 @ 12/08/10 05:07 PM
Quote:
Originally Posted by DaveDQ
I actually think that video is a bad example of the footwork we want to see. I want to see stepping in and out, side to side movement. I don't want to see a guy running all over the place because that's not boxing. What Leonard did was counter Hagler with punch speed. Hagler would corner him and Leonard would burst with punches to his head. It was speed on the side of Leonard, not great footwork.

The most important thing for me is that they lose this lethargic feeling when you are boxing. By the looks of that video, it's still there. That frustrates me. Maybe we'll see something different in the coming months.
Sorry Dave. My main point in showing that vid was to show when Ray wanted to get out of the range of Hagler he did it fast. Based on what Phobia has been saying based on his play I will have to give EA the benefit of the doubt that the mechanic works better than it looks.
 
# 66 DaveDQ @ 12/08/10 07:17 PM
Quote:
Originally Posted by NINJAK2
Sorry Dave. My main point in showing that vid was to show when Ray wanted to get out of the range of Hagler he did it fast. Based on what Phobia has been saying based on his play I will have to give EA the benefit of the doubt that the mechanic works better than it looks.
I agree that it looks sluggish again. Even in the new Legacy mode video it looks too concentrated. I see what you mean by Ray being elusive. Imagine though if an online cheeser got a hold of that elusiveness..lol
 
# 67 Vast @ 12/08/10 08:01 PM
Quote:
Originally Posted by DaveDQ
I agree that it looks sluggish again. Even in the new Legacy mode video it looks too concentrated. I see what you mean by Ray being elusive. Imagine though if an online cheeser got a hold of that elusiveness..lol
Why are we letting some imaginary gamer ruin our offline experience??

I also stated that having the ref warn for excessive running and then taking points off if it continues is a valid way to counter online cheese.

Also forward speed burst movement should be faster than backward speed burst movement. You wouldn't be able to run for long.
 
# 68 NINJAK2 @ 12/08/10 08:20 PM
Quote:
Originally Posted by DaveDQ
I agree that it looks sluggish again. Even in the new Legacy mode video it looks too concentrated. I see what you mean by Ray being elusive. Imagine though if an online cheeser got a hold of that elusiveness..lol
LOL. Based on the video you posted Dave (and Sugar vs. Hagler vid) boxers have the ability to cut off the ring (atleast IRL). Vast made a good point of having judges dock points for excessive running (Remember when DeLa Hoya got on his bike for the last 4 rounds against Trinidad and it ended up costing him that fight?)
 
# 69 Phobia @ 12/08/10 11:31 PM
Quote:
Originally Posted by Vast
Why are we letting some imaginary gamer ruin our offline experience??

I also stated that having the ref warn for excessive running and then taking points off if it continues is a valid way to counter online cheese.

Also forward speed burst movement should be faster than backward speed burst movement. You wouldn't be able to run for long.
The is one huge issue with that. Moving away and boxing or staying on the outside and winning on points would not be possible. Because the "brawler" who has a fast move forward speed could always just wade right into your chest over and over since your backwards movement is slower.

So it needs to be a static movement speed per fighter. Another words Ali moves fast both forward and backwards same speed. But Hagler moves at a slower speed both forward and backward. This would then give fast opponents speed advantages and force slow power opponents to use the ring to close in on opponents. Which in my eyes is realistic.
 
# 70 DaveDQ @ 12/09/10 09:02 AM
Quote:
Originally Posted by Vast
Why are we letting some imaginary gamer ruin our offline experience??

I also stated that having the ref warn for excessive running and then taking points off if it continues is a valid way to counter online cheese.

Also forward speed burst movement should be faster than backward speed burst movement. You wouldn't be able to run for long.
Quote:
Originally Posted by NINJAK2
LOL. Based on the video you posted Dave (and Sugar vs. Hagler vid) boxers have the ability to cut off the ring (atleast IRL). Vast made a good point of having judges dock points for excessive running (Remember when DeLa Hoya got on his bike for the last 4 rounds against Trinidad and it ended up costing him that fight?)
Deducting points would be perfect. It's a good example of thinking deeper and asking the EA team to add what needs to follow if they add more ring movement etc. If any of you have played EA MMA, they actually do a good job of ring movement (Phobia mentioned this). A fighter can move around the ring pretty good but he can't run and be untouched. But yes, Vast is right in saying that if a fighter runs rampant, he should have points deducted. You could even have the ref step in and tell him to fight.

I'm going to agree with the majority that say EA doesn't quite lean toward simulation as much as we would like. Now, I understand the challenge of selling the game and then having to manipulate the game to that challenge, but the refusal to remove blatant low blows is rather discouraging to me. I still don't understand the reasoning in assigning a button so that you can throw an illegal blow.
 
# 71 Phobia @ 12/09/10 09:50 AM
Quote:
Originally Posted by DaveDQ
Deducting points would be perfect. It's a good example of thinking deeper and asking the EA team to add what needs to follow if they add more ring movement etc. If any of you have played EA MMA, they actually do a good job of ring movement (Phobia mentioned this). A fighter can move around the ring pretty good but he can't run and be untouched. But yes, Vast is right in saying that if a fighter runs rampant, he should have points deducted. You could even have the ref step in and tell him to fight.

I'm going to agree with the majority that say EA doesn't quite lean toward simulation as much as we would like. Now, I understand the challenge of selling the game and then having to manipulate the game to that challenge, but the refusal to remove blatant low blows is rather discouraging to me. I still don't understand the reasoning in assigning a button so that you can throw an illegal blow.
neither did any of the community day guys. We ALL thought it should be removed completely.
 
# 72 Vast @ 12/09/10 12:13 PM
Quote:
Originally Posted by Phobia
neither did any of the community day guys. We ALL thought it should be removed completely.
See. This is what i'm talking about. They bring you guys over there 6-7 guys each representing a different aspect of gamer.
It may have only been 6-7 opinions literally but in reality these guys represent hundreds of thousands of sim gamers.

They're basically saying "Yeah we hear ya, but your opinions don't really matter".'

In boxing everything happens accidentally. Headbutts, low blows. Have them happen in the game organically. That would blow everyones mind. From the hardcore to the casuals.
 
# 73 fistofrage @ 12/09/10 12:38 PM
Quote:
Originally Posted by Vast
See. This is what i'm talking about. They bring you guys over there 6-7 guys each representing a different aspect of gamer.
It may have only been 6-7 opinions literally but in reality these guys represent hundreds of thousands of sim gamers.

They're basically saying "Yeah we hear ya, but your opinions don't really matter".'

In boxing everything happens accidentally. Headbutts, low blows. Have them happen in the game organically. That would blow everyones mind. From the hardcore to the casuals.
Well, I DO NOT like an illegal blow move that can be abused. However, I will say that on average about 1 out of every 20 fights I do see some intentional shenanigan.

It would be nice in Career mode that you could get an image as a dirty fighter if you used it too much and then you would be subject to quick point deduction and DQ. However, there could be a point in your career where you may need to throw that elbow or deliver a low blow to by some time. I would also like to fight a dirty fighter from time to time. One that you know is going to try to headbutt you and cut you so you have to alter your style a bit.

But eliminate it from Online play, there is no way it won't be cheesed online.
 
# 74 DaveDQ @ 12/09/10 01:33 PM
Quote:
Originally Posted by fistofrage
Well, I DO NOT like an illegal blow move that can be abused. However, I will say that on average about 1 out of every 20 fights I do see some intentional shenanigan.

It would be nice in Career mode that you could get an image as a dirty fighter if you used it too much and then you would be subject to quick point deduction and DQ. However, there could be a point in your career where you may need to throw that elbow or deliver a low blow to by some time. I would also like to fight a dirty fighter from time to time. One that you know is going to try to headbutt you and cut you so you have to alter your style a bit.

But eliminate it from Online play, there is no way it won't be cheesed online.
Good points. From what I read in Phobia's comments, it's still in the game but could hurt either fighter. I'd like to see it as a rating. If you work your head movement sufficiently, you are less likely to slip and give a head-butt. And, you are less susceptible to them during a fight.

Still, probably the biggest offence in FN4 is that they specifically mapped a button so that you can willfully lunge your head at your opponent. It's not even done in a manner that shows the fighter being conspicuous about it. It's got Mortal Kombat written all over it.
 
# 75 Vast @ 12/09/10 01:47 PM
Quote:
Originally Posted by Phobia
The is one huge issue with that. Moving away and boxing or staying on the outside and winning on points would not be possible. Because the "brawler" who has a fast move forward speed could always just wade right into your chest over and over since your backwards movement is slower.

So it needs to be a static movement speed per fighter. Another words Ali moves fast both forward and backwards same speed. But Hagler moves at a slower speed both forward and backward. This would then give fast opponents speed advantages and force slow power opponents to use the ring to close in on opponents. Which in my eyes is realistic.
I would have to watch a lot of fight footage. But i would tune it in a way thats realistic and wouldn't allow slow brawlers from staying inside on fast fighters.
Slow brawlers would need to cut the ring off, keep applying pressure to get opponents against the ropes and in the corner.

The fast outside fighter has a big advantage using this strategy successfully. Success being the key word, but only in the most rarest of instances would the outside fighter get a KO while running, and he would have to have good power.

On the flip side the slow brawler with power could easily get the KO in an exchange against the ropes or in the corner.
 
# 76 Miguelito Kache305 @ 12/09/10 08:29 PM
I Personally think that they just bringing this game out for the Single player mode... I Did not see alot of changes on the video.. the gameplay looks prety much the same.. only a litle bit faster and pulished Prety much Fight night Round 4 With a Patch and a Single Player Mode Better graphix... But Im still Getting it... lol....Hope they make a Good Job With the Game... Make It as SIM as It Could Be Please....
((( IDEAS)))
((((Head Bunts Should Happend Accidently ((With Cuts)) not with a push of a button.. Same Goes for Low Blows Be carefull where u locate ur Punches... you dont want point taken off your Card)))... The D-Pad should be Use for Something for Important Like... If You Want your Boxer to Change to a Bouncing Style.. Press Up On the D-Pad... If you want your Boxer to change to a Defense Style ((Foot Planting)) Press Down on the D-pad.... To Hold or Jog ur Opponent press Right On the D-Pad... You Get the POINT...!!!
 


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