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NBA 2K11 News Post


2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010
PC: TBD

Quote:
General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

Gameplay

-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

Presentation

-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

Online

-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
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Member Comments
# 141 Altimus @ 11/24/10 03:51 AM
Quote:
Originally Posted by Rawdeal28
Haha my reaction exactly. Should be a fun weekend starting Thursday! Or late tomorrow night.
 
# 142 BlueNGold @ 11/24/10 03:53 AM
So this isn't going to be one of those patches that pop up around 5 AM (or in the next couple hours to be specific)?
 
# 143 Tommyklaid @ 11/24/10 03:54 AM
Quote:
Originally Posted by BlueNGold
So this isn't going to be one of those patches that pop up around 5 AM (or in the next couple hours to be specific)?

Yes it will...
 
# 144 jrose57 @ 11/24/10 03:57 AM
Quote:
Originally Posted by Amazing808s
2:56AM EST on my PS3

where's the patch confirmation that's suppose to pop up when I start up NBA 2K11?
well connect it to the internet obviously

so is it tonight coming later?
 
# 145 bcruise @ 11/24/10 03:59 AM
Quote:
Originally Posted by Amazing808s
2:56AM EST on my PS3

where's the patch confirmation that's suppose to pop up when I start up NBA 2K11?
Sigh....

Quote:
Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
If I could make that glow in neon letters I would.
 
# 146 Jano @ 11/24/10 04:03 AM
Wow another great patch from VC can't wait to try it out tomorrow. Haven't played the game in a while so it should be fun to see how things have changed since the last time I played.
 
# 147 Mos1ted @ 11/24/10 04:03 AM
Quote:
Originally Posted by bcruise
Sigh....

If I could make that glow in neon letters I would.
Fatality! Flawless Victory!! LOL
 
# 148 bearschicago @ 11/24/10 04:24 AM
Quote:
Originally Posted by fcabanski
No word on PC patch date

No fix for Association bug in which multiple teams draft the same player. This leaves Association mode unplayable because only one team can sign the player, leaving many teams without a draft pick that round.

No fix for auto play call or even calling plays in MyPlayer and Create a Legend. That means in both modes the CPU runs no offensive plays, and for human teams only if controlling PG can the player call plays. That leaves both modes essentially unplayable.

"-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot."

It will be even easier for bigs to score. Even before the patch scrub big men, if they star, score a lot of points in played games. For example Asik, a bulls scrub C, scored 15+ points per game in my association when he started in place of an injured Noah. Asik can't find the basket on an empty court, much less score 15+ PPG.
I posted this already on Page 9 of this thread:

Shouldn't be too long:

Quote:
Hi all,
Below you will find notes for the upcoming NBA 2K11 v1.2 patch update. As you can see, we have worked hard to take fan feedback and make the "greatest sports game of this generation" (IGN) that much better. The update is slated to hit PlayStation 3, XBOX 360, and PC platforms over the next couple weeks. I will be updating this note as we secure official release dates for each platform (we may have an update on one platform very shortly) so please be on the lookout for these additions. Feel free to leave your feedback in the comments below and we'll do our best to answer them as quickly as possible. Thank you!

- Ronnie2K
Quote:
PC is a longer process because we have to send it to D2D, OnLive, Steam etc otherwise it'll crash. Shouldn't be too long.


Quote:
We can't post PC Patch to our sites without posting it on the Digital Distributors. Compatibility issues.
http://twitter.com/Ronnie2K
 
# 149 BlueNGold @ 11/24/10 04:32 AM
Quote:
Originally Posted by Jano
Wow another great patch from VC can't wait to try it out tomorrow. Haven't played the game in a while so it should be fun to see how things have changed since the last time I played.
Nicely done with the avatar and title.
 
# 150 Dazraz @ 11/24/10 04:38 AM
Sounds like they have addressed some key issues. Top stuff 2K.

Only disappointment is not getting the full Halftime Show in Association Mode. Maybe next year.
 
# 151 bado123 @ 11/24/10 04:44 AM
Quote:
Originally Posted by ocat
PS3 patch should drop 9pm tonight for us east coast Aussies! Finally no more random running around in My Player.
haha thanks so much for this man, was smh trying to work out time differences. only time i usually do it is working out what time the ashes starts in other states haha
 
# 152 poopmasterc @ 11/24/10 04:58 AM
Quote:
Originally Posted by fcabanski
No word on PC patch date

No fix for auto play call or even calling plays in MyPlayer and Create a Legend. That means in both modes the CPU runs no offensive plays, and for human teams only if controlling PG can the player call plays. That leaves both modes essentially unplayable.
I really hope they did fix this, but just didn't list it. I agree that My player is unplayable for non PGs without a fix to play calling. You could still call plays before but you had to have the ball in your hand, which is really impractical if you're not a PG.
 
# 153 Jano @ 11/24/10 05:13 AM
Quote:
Originally Posted by BlueNGold
Nicely done with the avatar and title.
Haha thx man! was waitin for someone to say something, that part had me crackin up!
 
# 154 Mikelopedia @ 11/24/10 06:29 AM
Just finished d/ling it. Ps3 55 mb
Guess everyones asleep, I figured this place would blow up lol
 
# 155 [Icy] @ 11/24/10 06:34 AM
Just downloaded it for PS3 and yes, it's 55 mb.
 
# 156 Cripterion @ 11/24/10 06:46 AM
Hey 2K, did you forget that you also released the game on pc this year?
 
# 157 cj54 @ 11/24/10 06:47 AM
Anyone know why there is such a big difference in sizes?
 
# 158 bailey4mvp @ 11/24/10 07:04 AM
Been trying to download the PS3 patch but my PS3 just keeps beeping and then nothing, it only does it when i go into the game and select to downloaxd the patch.

Any ideas anyone?
 
# 159 WizardJay @ 11/24/10 07:14 AM
How do you download the patch on the PS3
 
# 160 w1rri0r @ 11/24/10 07:26 AM
Anyone from Australia that can confirm the patch is out there?

EDIT: For 360 by the way.
 


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