11:51 AM - October 19, 2010 by RaychelSnr
I will never forget the first time I was able to experience NBA Jam Wii at an EA press event last April in NYC. As lead designer Trey Smith explained the game's motion-control scheme, my eyes were glued to the screen. Throughout that developer walkthrough I was having flashbacks to the early '90s when I would spend hours at a local arcade (and later with my Genesis) playing NBA Jam and NBA Jam TE.
However, I did not go into the event last April without trepidation. Much like many other people, I had become disillusioned with the franchise over the years while it tried to figure out what it wanted to be. And being the disillusioned soul that I was, I was also more than a bit skeptical when EA decided to reboot the franchise on the Wii.
Either way, once I was finally turned loose on the game at the press event none of that mattered anymore. Within minutes I was completely hooked on the visual style, classic gameplay and intuitive motion-control scheme. Everything I loved about Jam was back -- the frantic pace, the ridiculous moves, Tim Kitzrow and even the ridiculous rubber-band AI -- along with some cool new twists like alley-oops, spin moves and crossovers. The moment I left NYC I was dying to get more hands-on time with the game on the Wii.
Read More - EA Sports NBA Jam Review (Wii)