11:30 AM - October 12, 2010 by RaychelSnr
Gameplay - Running Game
Chris - Both NCAA and Madden received substantial improvements in the running-game department this year, and I don't think anyone can dispute that. The line blocking in each game helped improve this aspect of the game, as well as the turbo button being off by default. While Backbreaker also featured an interesting running game, I feel it was a very clear step behind. So when it comes to deciding which game I like more, I had to think about realism here. Simply put, I like NCAA's running game more, but only very slightly and only because of some very technical details. Pick: NCAA Football 11
Christian - I really enjoyed Backbreaker's running mechanics (especially the trigger modifiers), but ultimately I can not give it the nod because of its arcade nature. Even with its great offensive- and defensive-line interactions, what killed Madden's run game for me was the lack of animations and sluggish locomotion. In NCAA you can hit a hole, jitterbug through it and explode into the open field. Each run feels different in NCAA, and depending on the size/style of your running back, you will see a multitude of different collision animations. In Madden the run game feels pedestrian and boring. Even when using backs like Chris Johnson or Adrian Peterson, every run feels scripted -- and don't even get me started on the lack of ball-carrier collision animations. NCAA 11 features the most enjoyable run game I have ever experienced in a video game. Pick: NCAA Football 11
Steve B - To me, the running game in Madden is the most fun this year. The game speed allows for plays to develop, and ball carriers naturally hit the holes at a good pace. Trying to break a run to the outside when it's not there will result in a loss, so Madden's run schemes actually force gamers to take what's there and take a sim running approach. The top running backs all have their own distinct ball-carrying techniques, and you can feel a big distinction between a power back and a speed back. Making quick, split-second cuts is complex with the locomotion in effect, so you have to master the sticks to use the jukes to change directions -- it's a beautiful thing when achieved. The biggest factor in the run game this year is the depth of the run-blocking schemes provided. Stretch runs and zone-running plays function the way they do in real life, allowing backs to take what's there or to cut it back if the defense overcommits. The counter runs and inside run-blocking schemes all function differently, so you can really develop a run game based on your team's skill set with the variety of play designs here. This type of depth is not as polished in NCAA 11. Pick: Madden NFL 11
Read More - The 2010 Football Grudgematch