06:55 PM - October 11, 2010 by RaychelSnr
To start things off, let me tell you a little bit about my virtual racing experience so you know where I'm coming from. I have mostly been a Forza driver recently, but years ago my friends and I played a lot of Geoff Crammond's racing games on PC, starting with Stunt Car Racer and moving along to F1GP and Grand Prix 2. Since that point in my racing life, I have mostly been playing more arcade-style games on various consoles, and for the last year I have clocked a lot of hours with Forza Motorsport 3, which in my opinion was a pretty solid effort -- a perfect hybrid of arcade and simulation.
But since I follow the F1 circus and enjoy a virtual racing session every now and then, I have been waiting for a proper F1 game for a long, long time. However, when I heard Codemasters was the company with the rights for F1, I was a bit apprehensive. Although Codemasters had done great racing games in the past (TOCA, Colin McRae), the later games like Dirt and Grid were a bit too light for my taste.
Thankfully, those fears have been squelched. After just a few days of racing in F1 2010, I had already forgotten about my pessimism and was enthusiastically driving full practice sessions, trying to find the perfect setups for different tracks, and throwing the car around in a way that is only possible when you have huge amounts of downforce available. And that last element is the one thing that F1 2010 does best. The feeling of driving a car that weighs just over 600 kg and has over 700 bhp is just amazing. You can throw the car into corners with speeds that make your head go dizzy. It takes a while to get used to the performance these cars have, but once you start to have confidence in the ridiculous amount of grip and power F1 cars have it's a blast!
Read More - F1 2010 Review