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UFC Undisputed 2010 News Post


Hey everyone,
First off, Sway and I, and on behalf of our UFC development team, sincerely appreciate your patience in the production of our latest patch for Undisputed 2010. We fully realize the production timeline for this patch has been longer than anticipated, but many of the issues being addressed in this patch required significant investigation and change to the client and server code in order to improve the online experience.

A quick update on the release timeline, we are currently looking to send the patch for first party approval (MSFT and Sony) next week. As mentioned with our previous patch releases, first party approval can take up to two weeks. As always, we cannot promise the patch will be released on a specific date or time frame until it is approved, so there is a possibility that it could be released later in October depending on the results of our test cycles with first party.

Here is the updated list of what you can expect to see in this latest patch:

Online
  • Adds Fighter Stats screen to the Online Fighter Select menu which allows users to view the statistics of the opponent's fighter before proceeding to the match. The Fighter Select menu mimics the UFC 2009 menu flow.
  • Fixes the issue which causes Online fights end during the second round or later due to a network error message.
  • Fixes an issue which occasionally causes individual player online records to reset on the leaderboard under certain network conditions.
  • The text "UFC " is replaced with “Month” in the monthly ranked leaderboard header.
  • Outdated Online Ticker messages will be purged each time the game is booted so that only new messages are displayed.
  • Career CAF's which contain Attribute points that exceed the maximum limit for the weight division will no longer desynch during Online matches.
  • The Connect Quality search options have been revised to be more clear. The options have been changed from "Off/Have Priority" to "Any/Best".
  • Implements a client fix which allows for permanent Ranked leaderboard resets. Old data will no longer reappear on the leaderboards after the reset.
  • The Connect Quality display will now only show zero bars when the connection quality cannot be obtained. Players with very poor connections will now be displayed with one red bar instead of zero bars.
  • Reduces the amount of hitching which occurs during matches encountering lag.
  • Quick Match will now automatically resume searching if the client fails to successfully join the first match found.
  • Reduces the loading times when viewing Ranked leaderboards using gamer profiles with large friend lists.
  • On the PS3, the TUF fighters will now be available in the Fighter Select menu.
  • Removes the association between the DLC ON/OFF option and the TUF fighters. Players will be able to join matches regardless of whether the opponent has the TUF fighters.

Camps
  • Fixes an issue where the Camp name is not displayed in the leaderboard correctly.
  • Fixes multiple issues where incorrect data appeared in the Camp Player and Camp Friends leaderboards.
Career
  • Fixes a rare issue which causes fighters who changed weight divisions to be incorrectly matched against opponents in the previous weight division.
  • Increases Career Auto-Sparring rewards so that they are more balanced with Manual-Sparring Rewards.
  • Reduces the frequency of Rachelle emails in Career mode.
  • Fixes an issue where occasionally both fighters are awarded the same score, but one fighter receives a unanimous decision.
  • Fixes a rare issue which causes a WFA fighter to appear instead of a UFC fighter in the Coming Out of Retirement email.
Gameplay
  • Fixes an issue causing fighters to occasionally become frozen during transitions in the MT clinch.
  • Balances Ground Grappling Reversals to reduce the ease of reversing opponents (PvAI and PvP).
  • Punches from Side Control will no longer be able to initiate a fight-ending state. Knees may still end the fight from Side Control.
  • Camera shake will occur during charged submissions so that opponents can see that the submission is charging.
  • CAF's will be announced as an "MMA Fighter" instead of "Street Fighter" or "Boxer" at the start of the match.
Cheers,
Tank

Source - UFC Undisputed 2010 Community Forums

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 1 Phobia @ 09/23/10 06:58 PM
Quote:
Originally Posted by aholbert32
http://community.ufcundisputed.com/f...c/442398?&p=ps

Hey everyone,
First off, Sway and I, and on behalf of our UFC development team, sincerely appreciate your patience in the production of our latest patch for Undisputed 2010. We fully realize the production timeline for this patch has been longer than anticipated, but many of the issues being addressed in this patch required significant investigation and change to the client and server code in order to improve the online experience.
A quick update on the release timeline, we are currently looking to send the patch for first party approval (MSFT and Sony) next week. As mentioned with our previous patch releases, first party approval can take up to two weeks. As always, we cannot promise the patch will be released on a specific date or time frame until it is approved, so there is a possibility that it could be released later in October depending on the results of our test cycles with first party.
Here is the updated list of what you can expect to see in this latest patch:
Online
  • Adds Fighter Stats screen to the Online Fighter Select menu which allows users to view the statistics of the opponent's fighter before proceeding to the match. The Fighter Select menu mimics the UFC 2009 menu flow.
  • Fixes the issue which causes Online fights end during the second round or later due to a network error message.
  • Fixes an issue which occasionally causes individual player online records to reset on the leaderboard under certain network conditions.
  • The text "UFC " is replaced with “Month” in the monthly ranked leaderboard header.
  • Outdated Online Ticker messages will be purged each time the game is booted so that only new messages are displayed.
  • Career CAF's which contain Attribute points that exceed the maximum limit for the weight division will no longer desynch during Online matches.
  • The Connect Quality search options have been revised to be more clear. The options have been changed from "Off/Have Priority" to "Any/Best".
  • Implements a client fix which allows for permanent Ranked leaderboard resets. Old data will no longer reappear on the leaderboards after the reset.
  • The Connect Quality display will now only show zero bars when the connection quality cannot be obtained. Players with very poor connections will now be displayed with one red bar instead of zero bars.
  • Reduces the amount of hitching which occurs during matches encountering lag.
  • Quick Match will now automatically resume searching if the client fails to successfully join the first match found.
  • Reduces the loading times when viewing Ranked leaderboards using gamer profiles with large friend lists.
  • On the PS3, the TUF fighters will now be available in the Fighter Select menu.
  • Removes the association between the DLC ON/OFF option and the TUF fighters. Players will be able to join matches regardless of whether the opponent has the TUF fighters.

Camps
  • Fixes an issue where the Camp name is not displayed in the leaderboard correctly.
  • Fixes multiple issues where incorrect data appeared in the Camp Player and Camp Friends leaderboards.
Career
  • Fixes a rare issue which causes fighters who changed weight divisions to be incorrectly matched against opponents in the previous weight division.
  • Increases Career Auto-Sparring rewards so that they are more balanced with Manual-Sparring Rewards.
  • Reduces the frequency of Rachelle emails in Career mode.
  • Fixes an issue where occasionally both fighters are awarded the same score, but one fighter receives a unanimous decision.
  • Fixes a rare issue which causes a WFA fighter to appear instead of a UFC fighter in the Coming Out of Retirement email.
Gameplay
  • Fixes an issue causing fighters to occasionally become frozen during transitions in the MT clinch.
  • Balances Ground Grappling Reversals to reduce the ease of reversing opponents (PvAI and PvP).
  • Punches from Side Control will no longer be able to initiate a fight-ending state. Knees may still end the fight from Side Control.
  • Camera shake will occur during charged submissions so that opponents can see that the submission is charging.
  • CAF's will be announced as an "MMA Fighter" instead of "Street Fighter" or "Boxer" at the start of the match.
Cheers,
Tank
Booooooo nothing here to see
 
# 2 Acedeck @ 09/24/10 01:12 PM
It's been a while since I sold this game back, but I'm curious about something. Have they addressed the ridiculous KO frequency in this game? I don't recall seeing any patch notes that seemed to address the absolute biggest problem with this game. Anyone?
 
# 3 Phobia @ 09/24/10 01:17 PM
Quote:
Originally Posted by Acedeck
It's been a while since I sold this game back, but I'm curious about something. Have they addressed the ridiculous KO frequency in this game? I don't recall seeing any patch notes that seemed to address the absolute biggest problem with this game. Anyone?
Nothing has changed. It is just as bad as it was on release week.
 
# 4 jb12780 @ 09/24/10 01:17 PM
I might fire this one up. I give them credit, this game is a blast with a bunch of buddies hanging out in the dorm room lol.
 
# 5 jb12780 @ 09/24/10 01:20 PM
Quote:
Originally Posted by Phobia
Nothing has changed. It is just as bad as it was on release week.
Thank you Phobia for saving me some time.
 
# 6 Phobia @ 09/24/10 01:55 PM
Quote:
Originally Posted by jb12780
Thank you Phobia for saving me some time.
Np bro. It is fun in spurts and if u get lucky with a good connection to your opponent. But not a game I can play day in and day out. It is not even close to 2009 version.

I got in like 6 fights last night. All complete trash fights. Game is a reversal fest. I went 5-1 and completely destroyed all of them on the ground. It is entirely to easy to do reversals. Only lost came from some guy that got lucky with a flash submission.

He runs over start of fight, grabs me in clinch, pulls guard, slaps on triangle..booom I tap in like 15 secs of the first round.
 
# 7 Bad_Intentions @ 10/15/10 12:59 PM
I can't take this game....The submission system is just too awful for me. I'm not wanting to put a hole in the palm of my hand just to get a submission win. BJJ guys who are not good at standup are pretty much useless(Hazlet, Meia, etc). The game does not have much depth at all IMO. THQ may need to go back to the drawing board and re-conceptualize this game.
 
# 8 Spear @ 10/19/10 10:15 PM
Any word on the patch? Should be out soon...
 

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