07:47 PM - September 17, 2010 by ifriedrice
IGN's Nate Hearn, recently had a 2K Sports developer walk him through using the recently released PlayStation Move for
NBA 2K11. He talks about the new tech and the benefits of adding a third dimension to it.
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"While it can be played on the Xbox 360 with the usual analog stick setup, it's obvious that the more immersive experience will be on PlayStation 3, even if it isn't the most accurate. Once I got the Move controller in my hand I was told there were three parts to dunking with the new peripheral. First, hold the T trigger to pick up the ball sitting on one of the racks situated on the court. Next, perform a gesture with Move to start the dunk animation, then perform a second gesture to launch into the dunk itself. Lastly, you'll need to let go of the trigger to let go of the ball and slam it through the hoop.
In my short demo with Move, the technology felt very early. Gestures weren't reading properly, timing seemed off and occasionally things felt too sensitive as a casual and slight movement with Move would be read as a gesture to start the dunk. Things weren't aided by the fact that the game doesn't support the navigation controller (apparently Sony just never sent one to 2K) so you're stuck using the Dualshock to move your player around. Here's hoping they can iron out some of the accuracy issues before the game ships in October.
Next up was a demo of the 3D technology that will be releasing later this year. For that, we hopped into a quick game with the Lakers and Celtics. A few elements such as the menu overlays and player icons weren't yet in three dimensions, but everything else seemed to be popping off the screen just as it should. The effect wasn't all that heavy-handed and provided a nice feeling of depth to what I was seeing. When the ball passed in front of a player's hand, it actually looked like it was a foot or so in front, just like it would in real life." |
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Source -
We Play NBA 2K11 With Move and 3D (IGN)