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NCAA Football 11 News Post


Russ Kiniry, Designer of NCAA Football 11 has posted a new blog, which details Live Tuning Pack 4.

Quote:
"This update contains a small change for In Season Progression as the last tuner pack didn't have the impact we expected for everyone. Basically some Dynasties were not seeing the amount of progression we would of liked, this should be resolved with LTP4.

What is In Season Progression?

- During the season some of your players on your team will get small gains to some of their ratings
- Will show in Edit Roster Screen in the form of +1 (or another number) next to a player rating
- Will NOT affect every player, only some will Progress
- On average only a few players per team will see a +1 in Overall (OVR) gain over the course of a full season
- Will work when Siming, you do not need to play every game for it to occur
- Will change other attributes per position other than OVR, for example Awareness (AWR) is a rating that normally sees a jump"

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 61 rudyjuly2 @ 09/20/10 06:08 PM
Quote:
Originally Posted by jello1717
I see way too many. I think the problem is that the CPU goes aggressive on running (which of course increases the likelihood of fumbles) and there's no way for me to tell them to cut it out because it's just going to cause them to fumble too much.
What do you have cpu RBA set at? I have them at 60 and I think it's fine. That's the only slider that helps as it boosts their ball security.
 
# 62 Sundown2600 @ 09/20/10 08:31 PM
Quote:
Originally Posted by Block-O
God I want to play my NCAA so bad!! Especially that college football is in full swing. But I cant, this games dynasty mode is just so brutally bad.

-CPU recruiting
-Pass Defense
-Conference Scheduling
-Stale progression which leads to the same schools always being at the top.
-Weird attribute ratings. High speeds and low accels.

Those things are just so bad and in need of a major overhaul, especially recruiting and how progression works.

Its nice to see them releasing tuning packages often, but they need to fix the glaring issues with their tuner packages.
That's exactly why this game has been a 'Play Now' only disc ever since I bought it. I love the improved gameplay but this game is not worth 60 bucks only to play exhibition games.

What baffles me is that it seems weight and size has basically no bearing on what positions some of the players in the game are capable of playing. I'm almost certain that in the past (PS2 days) when the Ath/Position change options were made available later in the series a player's weight was always taken into consideration by the CPU logic when pos changes were made. A 215 pound safety would take an automatic overall penalty when his pos was changed to say an OL or DL.
 
# 63 bamabound2010 @ 09/20/10 08:55 PM
Also alittle thing i noticed do the jerseys get dirty anymore? i played until halftime it wasnt raining but auburns all white unis didnt get dirty whats the deal??
 
# 64 l3ulvl @ 09/20/10 09:53 PM
Quote:
Originally Posted by Sundown2600
That's exactly why this game has been a 'Play Now' only disc ever since I bought it. I love the improved gameplay but this game is not worth 60 bucks only to play exhibition games.

What baffles me is that it seems weight and size has basically no bearing on what positions some of the players in the game are capable of playing. I'm almost certain that in the past (PS2 days) when the Ath/Position change options were made available later in the series a player's weight was always taken into consideration by the CPU logic when pos changes were made. A 215 pound safety would take an automatic overall penalty when his pos was changed to say an OL or DL.
I remember heavily recruiting athletes on ps2 and having them wind up at positions that just didn't match up with their size. Like I'd have a freshman athlete 5'11 180 lbs starting at defensive end with a 91 rating. Or a 6'5 250 lb guy who ended up at SS.

My favorites were the 6'6 325 lb athletes that checked in as 99 OVR right away at fullback, since the position is so heavily tied in with blocking. I also remember you could search OTs for speed when recruiting them, and find a few guys you could change to fullback or tight end and just flat out dominate. Having those giant beasts at TE who could block and still have good hands with average speed was unstoppable.
 
# 65 kmaxhokie @ 09/20/10 09:59 PM
Quote:
Originally Posted by bamabound2010
Also alittle thing i noticed do the jerseys get dirty anymore? i played until halftime it wasnt raining but auburns all white unis didnt get dirty whats the deal??
I just played a game with Virginia Tech when it wasnt raining and there was definitely dirty uniforms still.
 
# 66 bamabound2010 @ 09/21/10 12:09 AM
Quote:
Originally Posted by kmaxhokie
I just played a game with Virginia Tech when it wasnt raining and there was definitely dirty uniforms still.


alright thanks man jw
 


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