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NHL 11 News Post


Well... it's time. Those of you who have spent your summer crying out for BAGM information should find many of the answers here. I spent a good deal of time at the May community event tinkering with GM mode, so I have no shortage of nuggets of BAGM knowledge to share. I'd like to think there wasn't a stone unturned in my explorations, but I'm sure as I spend more time with the full version of the game I'll discover a thing or two that slipped by me...

With that, let's start with an overview of the key new features/improvements:

• CHL Integration
• RFA/UFA rules per the CBA
• Preseason
• Revamped trade AI for more realistic CPU/CPU and User/CPU transactions
• Ability to trade up to 5 years worth of picks
• Improved trade screen with ability to make up to 5-for-5 deals
• New stats panels in BAGM hub screen by scrolling with R-stick
• Authentic draft pick ownership

Sounds good, eh? But much of this was previously announced and what I'd like to do is give the OS community some insight into some of the finer details that await us in NHL11 BAGM. So without further delay…

CHL/Player Rights/Draft

To me, this is biggest addition for the long term value of Be A GM mode. With the integration of the CHL and its players, the inclusion of NHL rights for previously drafted players was a logical next step. However, the EA Canada team didn’t stop there… perhaps your team recently drafted a European prospect that remained overseas for further seasoning (e.g., Tedenby, Pajaarvi-Svensson, or Granlund). Provided the league in which they play is in NHL11, these players will be tied to the NHL clubs per the rules of the CBA and imported into your BAGM. In addition, we will be able to draft real prospects from the CHL and all five European leagues, along with created prospects from other regions.

Which leads nicely to the subject of draft re-entry and rights expiration… NHL teams hold player rights for two years, after which a player will re-enter the draft or become a free agent (depending on his age) if he is not signed. So as the GM of an NHL franchise, you’ll have to make the call on when to sign your draft picks in accordance with CBA rules. Sign your top picks right away to give them a shot at the NHL club or let them develop for a year or two before committing. Remember, you’ll have plenty of decisions to make regarding your draft picks, as the entry draft is now an authentic 7 rounds.

Authentic RFA/UFA Rules

I can’t possibly approach the level of detail provided in the recent In the Crease blog, so I won’t even try! During my brief foray into the re-signing phase at the community event, I was able to get a small glimpse of the depth of this much requested feature. RFA status is true to the NHL CBA, with qualifying offers required to retain the player’s rights or you can offer an extension from the start. However, you must make a qualifying offer or agree to a new contract with all RFAs prior to the start of UFA (July 1), otherwise they become unrestricted free agents.

Qualified RFAs remain property of the team but are subject to potential offer sheets with the authentic compensation rules. My brief test run with RFA/UFA in May was with the Rangers. My notes reveal I was able to re-sign Marc Staal to a 4-year, $14M ( $3.5M/yr) extension as an RFA, a fair deal for all parties involved if say so myself. I was tempted to offer him an 8-year deal, but I decided not to push my luck… yes, the maximum contract offer is now 8 years. Unfortunately, that testing session ended before I could submit any offer sheets…

A few final points of interest, the correct December 1st eligibility deadline for RFA holdouts to sign a contract is in. If a restricted free agent does not sign by 12/1, he cannot play in the NHL during that season. Are you listening Bobby Ryan? Also, we will be able to trade the rights of tendered RFAs (think Dan Hamhuis to Philly then Pittsburgh). Finally, the new team contract screen is flat-out top-notch. Anyone familiar with CapGeek should instantly see some similarities. Players are clearly designated as signed or unsigned and color-coded by status. Yearly cap hits are displayed in an easy to track chart to assist cap-conscious GMs in building their organization.

Preseason Games

New for NHL11 is a preseason schedule. If my notes are correct, it consists of four games against NHL opponents. These were implemented to let the user get a look at their prospects before they make roster decisions regarding returning players to the AHL or CHL. So yes, authentic rules apply, and we will have the ability to return signed CHL players to Junior if eligible. If it is done before they play 10 NHL games, it will not count as a year of his contract.

Revamped Trade AI and Interface

While it is impossible to make a definitive judgment on CPU trade AI from such a small sample size, the results were encouraging. Without having the time to simulate entire seasons, I have to rely on what I was told -- the frequency of trades and players being placed on waivers was greatly reduced when compared to NHL10.

While simulating the 2010 draft, I saw only a handful of CPU/CPU trades; Robert Nilsson & 4th for Chuck Kobasew & 2nd and Cory Sarich & 2nd for Sami Salo & 4th were two deals I noted. When using the Rangers, I had Donald Brasher on the trade block during the draft; during the third round, Carolina called me to offer Casey Borer (a mid-70s 20-something D-man of C/B-/C potential) for Brashear and my 2011 2nd round pick. Eager to dump Brashear, but reluctant to part with a high pick, I countered with my 2010 4th rounder in place of the 2nd and it was accepted. Seems reasonable enough, right?

Now to reveal why I chose to test with the Rangers… I wanted to see if I could offload Wade Redden and his albatross of a contract. And the answer is I could not, at least not during the draft, and this is despite him having an overall rating above 80. I tried to match up team wants, tried to find teams with cap room, tried to ask for mid 70s guys with average potential… all rejected. Perhaps if I had some more time I could have gone for an insignificant late pick or a career AHLer, but I can say I wasn’t able to get anything of value for him during my attempts.

While wheeling & dealing, I took note of the improved trade interface, which includes the ability to scroll through additional player information and ratings by using the R-stick. Very helpful and a welcome addition for anyone who remembers trying to access info when putting together trades in NHL10. I was disappointed to see that when the CPU accepts your offer, the trade still goes through. An additional prompt for the user to accept the trade would’ve been a nice addition. But don’t worry, that information will reach the right people…

And not to gloss over it, but we can now trade future draft picks for up to five seasons, with future picks having less trade value the further you go out (although 1st rounders are pretty valuable regardless of year). Also, five assets per team can be traded, so best of luck in putting together a huge offer to pry away a superstar or in blowing up your underachieving team in a massive multi-player deal with virtual Darryl Sutter…

BAGM Main Hub

This one is hard to do without visuals, so if I find any screens, I’ll get them in… The BAGM main hub was tweaked to provide more information on one easy to navigate screen. A stats panel on the right displays a wealth of data from standings to scoring leaders and other stats leaders. The bottom of the screen now features games and scores from around the league. I believe it is scores only for now (no expandable box scores), but at least we can now see what our rivals are doing. It should add a little spice to the playoff chase…

Draft Pick Ownership

A slick (and unexpected) addition, this user option when setting up your BAGM accounts for real life trades of draft picks when “authentic” is selected (eg, the Kessel trade). “Default” results in every team having all of its picks at the start of the mode. Very cool attention to detail by the NHL team for those of us who like things to be as accurate as possible.


Final Thoughts

I know it was difficult listening to my broken record of “don’t worry, there’s no shortage of BAGM improvements”, so I hope it was worth the wait. I tried to be as comprehensive as possible considering this is based only off my time with NHL11 in May. I’m sure there are a few tidbits I missed either in writing or in researching… for example, while digging through GM mode, I discovered we are now able to edit positions, height/weight, handedness, and NHL rights. (Editor’s note: I believe editing is still limited to the user team during BAGM, however it’s fair game from the main roster management screen.) While some issues from NHL10 require long-term evaluation to see if they were truly resolved, I am confident that I’ll be telling my EASHL teammates on multiple occasions that I’ll be a few minutes while I finish my franchise game.

Feel free to post questions and I’ll answer what I can, when I can. Remember, it’s community event impressions only for now, so I don’t have sim results.

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Member Comments
# 21 Flamesfan102 @ 09/02/10 05:32 PM
This is such an incredible post, thanks so much Qb for the time in making this thread. I love Be a GM mode and with the new added features/additions it makes NHL 10's look like crap.

This has made me more hyped for NHL 11, but more specifically Be a GM Mode. Can't wait 4 1/2 more days.
 
# 22 buzzguy @ 09/02/10 06:00 PM
Sounding pretty good again this year! Thanks for the deets!
 
# 23 mzator21 @ 09/02/10 07:07 PM
When you look at a player's stats, does it now show what team they played for or does it still have just the league (AHL, NHL, etc.) and can we track how our prospects are doing in their various leagues?

Thanks for your answers!
 
# 24 Vikes1 @ 09/02/10 08:24 PM
Thanks so much Qb for taking the time and energy to do this for us. Excellently done!

Man oh man, right off, the depth of GM mode to me is a bit overwhelming. I know nothing about all of the different rules governing the things that have been added. Looks like I've got a lot of learning to do! Absolutely love the depth that's been added. And the seemingly high probability that things have been done correctly.

I spent countless hours fiddling around with GM mode last year. I'm almost afraid to think about the time I'll spend with this mode, this year. Can't wait to get started. Thanks again Qb!
 
# 25 russwg1970 @ 09/02/10 10:00 PM
Thanks for the info, it was wonderfully done! Like a Pavlov lab test experiment, I'm salivating for this one!!!
 
# 26 waspman3 @ 09/02/10 10:31 PM
so my 1st question is I'm used to playing Dynasty and BAP mode now, really interested in this GM mode so how exactly does this start out. Can I draft my players or just what exactly should I expect?
 
# 27 ucas005 @ 09/02/10 10:37 PM
Quote:
Originally Posted by Qb
Player movement between NHL/AHL remains the same, I think, as does the edit lines screen.




Prospects from the USA, Russia, and other nations will be generated for each year. I think it was in a recent blog that they used actual draft data to better match the quantity & quality of generated prospects to real life trends.

As for the AHL age rule, I didn't think to check that at the community event, nor have I remembered to do so with the retail version. Guess I now have something to do tonight, eh?
Can we edit prospect names before the draft? So could we take the computer generated American prospects each year and edit name, position, etc and make a Bjugstad?
 
# 28 jack1535 @ 09/03/10 12:30 AM
Quote:
Originally Posted by pf8363
yeah its called "Be a Bettman"
That would actually be a fun mode to play. Deciding how long to suspend players and who can purchase what team.
 
# 29 06woz @ 09/03/10 02:58 AM
Quote:
Originally Posted by GreenReign86
One more question. if you start from the 2010 draft, can you draft the real life players that were in the real life 2010 draft? Hall, Saigun ect? Or do they start out with their already assigned clubs? Here's hoping it's the former.
You can choose to do either.
 
# 30 nddurst @ 09/03/10 08:41 AM
My question is less about Be A GM mode than it is about actual gameplay. I'm sort of surprised I haven't seen anything on this topic as of yet.

Penalties...

Are penalties improved in NHL 11? What I mean is, when you play against the CPU AI, will you actually get 3-4 powerplays per game? In 10, I would go for multiple games without a penalty getting called either way (with the penalty and aggression sliders maxed).

Thanks!
 
# 31 Qb @ 09/03/10 09:40 AM
Quote:
Originally Posted by alaski pola
Hey,
I appreciate you answering the questions, I'm not sure if you misunderstood this or just missed it.

I'm also pretty curious about teams with college prospects, are they neglected in the game?
I thought I answered it, sorry. There are no fake stand-ins for college prospects. I know the Penguins have several college players on their THN Yearbook top 10 prospect list that aren't in the game (Bennett, Samuelsson, Velischek, etc). Any team that likes to draft US college players will be in the same boat, unfortunately. We'll have to make them ourselves... or at least pester MattG to get his Ultimate Rosters out!


Quote:
Originally Posted by 06woz
Wow, this might seem crazy... But will Nikita Filatov be in this game?
He's in and he still looks like Amanda Bynes.


Quote:
Originally Posted by adayinthelife
Was wondering this as well. Are we able to view a potential draft pick's CHL stats when we're scouting them, or at the very least on draft day?
I'm pretty sure the scouting screen is similar if not identical to 10 -- it shows all the player ratings with color-coded numbers depending on how certain you scout is about a particular rating or a question mark if it is unknown. I'm not certain, but I don't think you can see stats from the scouting menus.


Quote:
Originally Posted by 06woz
I wonder how far the rights extend, for example ... Olive Ekman-Larsson is one of the most highly touted defensive prospects in a long time, and has signed an ELC. But I don't believe(could be wrong) he played in a league within NHL 10 last year. It would suck to have to wait till the first roster update to start a GM Mode.
The player rights apply to players in any of the European leagues in NHL11 and the CHL, so a player must be on the roster of a team in one of those leagues to be in the game (aside from the handful of prominent non-NHL players on national teams... Jagr, Morozov, etc).

As for "Olive", if memory serves he played on a Swedish second division team, and if so, he wouldn't be on the initial roster (I don't know for sure). I'll tell you what, using my amazing creative powers, I'll personally make you a CAP for him so you can start your BAGM. If I had no job, wife, or kid, I'd be right there with Matt making kick-*** rosters & CAPs.


Quote:
Originally Posted by shigogouhou
Do they offer the option to play a reduced schedule (i.e. 29 games)? The mode sounds awesome, but I hate simming games & I don't have time to play through 82 so I'd never get through a season
Unfortunately, no, seasons are restricted to 82 games in GM mode. I made a personal pitch to the appropriate people for shorter schedule options while at the community event in May.


That's all for now and I'll be away from the computer all morning. I'll try to get the ones I skipped later, although I think several of them fall into the "I don't know" category at this time.
 
# 32 GlennN @ 09/03/10 10:01 AM
Great article, Qb! Makes waiting the hardest part (Sorry, Tom).
 
# 33 onlybygrace @ 09/03/10 12:12 PM
Quote:
Originally Posted by nddurst
My question is less about Be A GM mode than it is about actual gameplay. I'm sort of surprised I haven't seen anything on this topic as of yet.

Penalties...

Are penalties improved in NHL 11? What I mean is, when you play against the CPU AI, will you actually get 3-4 powerplays per game? In 10, I would go for multiple games without a penalty getting called either way (with the penalty and aggression sliders maxed).

Thanks!
They seem fine in the demo, and I have no idea how you saw so few in 10. Baffles the hell out of me, honestly.
 
# 34 Layoneil @ 09/03/10 12:18 PM
Quote:
Originally Posted by nddurst
My question is less about Be A GM mode than it is about actual gameplay. I'm sort of surprised I haven't seen anything on this topic as of yet.

Penalties...

Are penalties improved in NHL 11? What I mean is, when you play against the CPU AI, will you actually get 3-4 powerplays per game? In 10, I would go for multiple games without a penalty getting called either way (with the penalty and aggression sliders maxed).

Thanks!
Have you been getting the updated Tuner Sets and how long are your periods? I don't have this problem on the CPU side and I only have their slider at 5/6 (I've ranged anywhere between 2-10 powerplays a game).

It's a slight problem on the player side even with the max slider when I don't commit any penalties personally but that's kind of expected.
 
# 35 Money99 @ 09/03/10 12:51 PM
You know what would rock? If your BaGM and BAP were transferable to next years game.
I hope we see that for NHL12. Nothing sucks more than building up a franchise or BAP just to start from scratch 12 months later.
 
# 36 NHLandPESFan @ 09/03/10 01:50 PM
I would have traded all these improvements for mutiplayer franchise play and customizable season length, but that might just be me.
 
# 37 Inhocmark @ 09/03/10 02:01 PM
Multiplayer Franchises are hit and miss. I'm quite happy that the online focus is on the EASHL.
 
# 38 superjew887 @ 09/03/10 02:10 PM
QB,

Hows the free agent logic? Are top players being left in the free agent pool at the end of the year like in 2010? i.e. Toews, Kane, being left in the F.A. for years on end.

Hows the simulation engine? Are players acheiving realistic stats, such as surpassing 100 points or more than 40 goals. This has been a problem in 2009 and 2010.

Thanks in advance!
 
# 39 Qb @ 09/03/10 02:28 PM
Quote:
Originally Posted by superjew887
QB,

Hows the free agent logic? Are top players being left in the free agent pool at the end of the year like in 2010? i.e. Toews, Kane, being left in the F.A. for years on end.

Hows the simulation engine? Are players acheiving realistic stats, such as surpassing 100 points or more than 40 goals. This has been a problem in 2009 and 2010.

Thanks in advance!
Not to quote myself, but...

Quote:
Originally Posted by Qb
Feel free to post questions and I’ll answer what I can, when I can. Remember, it’s community event impressions only for now, so I don’t have sim results.
Unfortunately I was not able to sim complete seasons at the event in May, so I cannot answer your questions. In fact, I haven't had the time to sim any seasons yet with the retail version, so I don't even know the answer to your question.

When talking with Gurn Sumal at the event, I specifically asked him about the free agent issue and sim results. He said the free agent issue should be corrected and some small tweaking was done to the sim engine. He also added they'd love to build a bigger, better sim engine that would open up new possibilities for future versions. It's just a matter of priorities as to when that happens...
 
# 40 puckhead73 @ 09/03/10 02:46 PM
If you create a bunch of CAP's and put them into the chl, would they be drafted along with the other players? My buddies and i always create our team on the game, but i have always wanted to have us all inserted into the draft...
 


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