12:54 PM - August 23, 2010 by RaychelSnr
This past weekend I was lucky enough to be invited to a Los Angeles community event to check out THQ’s WWE Smackdown vs. Raw 2011 title. Before getting into the game, I have to start by thanking Aaron Kaufman and Marcus Stephenson for putting on such an amazing event. It was my first time attending something like this, and it blew away my expectations. These guys really care about their community and the game, which I will now get into.
Immediately when you pick up the game, it feels a lot smoother than last year’s title. While other sports games will sometimes sacrifice gameplay for a smoother look with a lot of signature animations, SvR 2011 has found a way to combine both and take a step forward without taking a step back.
THQ added a new physics system that allows almost anything to be in play during gameplay. When you pick up an opponent, you can now control where you will drop him simply with the left analog stick. So if there is a table in the ring or you’re outside the ring next to the cage, you can aim your opponent mid-move to send him into an object.
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