NHL 11 News Post
NHL 11 Videos
Member Comments
# 1
onlybygrace @ 07/19/10 10:44 PM
Man, this looks absolutely amazing...
the improvment of the puck physics is very blatent and the hitting, oh man.
I'm rarely impressed by trailers that are zoomed in on the gameplay, but that was tantalizing.
the improvment of the puck physics is very blatent and the hitting, oh man.
I'm rarely impressed by trailers that are zoomed in on the gameplay, but that was tantalizing.
# 2
acidraindrops08 @ 07/20/10 01:50 AM
This game is going to be unreal, it is every year but COME ON!!!! To think this is only year one of a three year plan for the physics too, ohhh boy..
Very impressive.
I don't know if it's just the magic of the pre-release videos, but dang, the movement of the players seems quite a bit improved by way of the new physic. Especially of course along the boards. But I also liked the look of the Leafs player losing his edge, and going down.
Sept 7 now seems even further away.
I don't know if it's just the magic of the pre-release videos, but dang, the movement of the players seems quite a bit improved by way of the new physic. Especially of course along the boards. But I also liked the look of the Leafs player losing his edge, and going down.
Sept 7 now seems even further away.
# 4
milesizdead @ 07/20/10 05:36 AM
Yup, looking good
The improved puck physics came as a surprise, I hope a bouncy puck will effect shooting and passing as well...
As a Dman, looking forward to laying some huge hits that might actually knock someone down
The improved puck physics came as a surprise, I hope a bouncy puck will effect shooting and passing as well...
As a Dman, looking forward to laying some huge hits that might actually knock someone down
# 5
Flyermania @ 07/20/10 08:45 AM
Lots of stuff to like in this clip...I especially liked how lively the puck was on the loose puck in front of Howard at the :43 mark. Great stuff!
# 7
Zobitembois @ 07/20/10 10:05 AM
Pisses me of to be negative but it seems that the Iceberg graphic haven't been updated regarding Howard set in the trailer..........To stay positive I can say that the way Jimmy's pads are coloured don't allow us to really see if it's been updated.
Self contradiction is my delight.....
Self contradiction is my delight.....
It continues to amaze me how far the NHL franchise has come in just a matter of years. I remember getting bored with the game and going to NHL 2K back in the Gamecube days, but NHL has basically been untouchable ever since introducing right-stick controls for shooting.
Good stuff, eh? The new physics really change to feel of the game. I quickly noticed the more active & independent puck during gameplay. I know it's been said many times, but the RT-physics collisions add some needed "freshness" to gameplay, not to mention making it a more realistic game of hockey.
I know LuGer33 from the EA Forums (and sometimes here) spent a good bit of time looking over the equipment upgrades. I was over his shoulder for a minute or two while he was checking his lists and there were quite a few additions/updates. Probably all I can say on the subject.
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# 10
PantherBeast_OS @ 07/20/10 03:18 PM
Man I ain't much of a Hockey fan. But this is so awsome. Close to Christmas I might get this game and try it. It looks like it is going rock. If this new engine works great for NHL 11. Just think what it can do for madden if is implanted good into the game. It would be amazing.
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Just as a side note I have never played hockey in my life and just recently became a Capitals fan about three years ago.(I live in Baltimore and we do not have a team) I have followed hockey more closely since becoming a fan of the Caps and the sport is just phenomenal.
# 12
Zobitembois @ 07/21/10 08:06 AM
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You're right! And I'm glad you're.
# 13
adayinthelife @ 07/22/10 12:50 PM
I'm pretty blown away by the whole thing, but Kessel losing his edge on a quick turn there was incredible.
Obviously I hope this isn't overdone, but the fact you can apparently straight up fall adds so much realism to the game. Would be even better if the balance and agility stats for each player actually factor into this.
Obviously I hope this isn't overdone, but the fact you can apparently straight up fall adds so much realism to the game. Would be even better if the balance and agility stats for each player actually factor into this.
# 14
ericromain @ 07/22/10 06:40 PM
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outside of broken sticks im happy to see that u can actual lose your stick from a hit as in the stick is completely knocked away from you and hopefully you have to manually pick it up
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1) Play without a stick. You can kick the puck, try to block shots/passes by going to the ice, and even hand-pass in your own zone.
2) Skate to the bench for a new stick. Pretty self-explanatory...
3) Get a stick from a teammate. When two players are close to each other, users will be able to both offer and receive a stick manually. It is not an automatic action, so both users (talking OTP here) must decide to make the switch. Lefty/righty does matter!
4) Assuming the stick is not broken, a player can pick up his stick. I'm not 100% certain if this is done with a button press or by skating to it. I usually tried to play w/o one to see how it worked or switched to another player. I do know it is not an automatic animation in the sense that a player will always recover his stick like the old and relatively rare animation in previous versions.
When I lost sticks they were usually broken on attempted shots -- it wasn't too often -- so my guy was skating to the bench or going without. We couldn't get OTP to work, so we didn't have a chance to see how this will play out with all humans. Should provide some very interesting moments...
Pretty awesome. There should be a lot of really cool animations on hits.
One thing I think NHL video games always got wrong was checking. They always focused on hits, where one guy (or both, or multiple) are flattened to the ice. If you watch hockey, you don't see too many of these in each game, which is why they're so special. The majority of checks are just rubbing out a guy, eliminating him from the play. I haven't played this series in a while (until NHL 11 releases), but I know NHL 2k10 had this one animation where a player kind of rubs a guy out along the boards and spins off him. Effective in that it takes out the player from the play without knocking either player to the ice. Looked really good and very realistic.
One thing I think NHL video games always got wrong was checking. They always focused on hits, where one guy (or both, or multiple) are flattened to the ice. If you watch hockey, you don't see too many of these in each game, which is why they're so special. The majority of checks are just rubbing out a guy, eliminating him from the play. I haven't played this series in a while (until NHL 11 releases), but I know NHL 2k10 had this one animation where a player kind of rubs a guy out along the boards and spins off him. Effective in that it takes out the player from the play without knocking either player to the ice. Looked really good and very realistic.
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# 19
Flyermania @ 07/23/10 10:49 PM
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