Probably should be a broken foot or leg, if that was real.
It would be awesome if injuries are tied to physics that closely. Not sure how it will play out, as I didn't see many injuries. I can remember one after I absolutely crushed someone with Brooks Orpik. Guy left holding his head after getting plastered into the boards... it could've been physics-related (ie, his head whipped violently on the hit) or maybe it wasn't. Hard to tell without a lot of gameplay and a lot of injuries.
As for the video in general... believe me, there is much to be excited about with the new physics system. I started a playoff mode with the Pens the other night (series tied 1-1 w/OTT), but it just doesn't feel right after playing 11...
Something maybe Qb can answer : when a big team play physical, one of the effect is to drain energy from players being constantly hit. Example; small size players from Montreal first and second line were exhausted from being hit by huge Flyers defencemen. So my question ( finally ;-) do you think they modelled the fact being hit consume energy ?
That's something they started to bring into the game with intimidation last year. I almost positive Redshirt told me he wants to implement -- and I believe he was/is working on it -- something very similar to what you describe in the fatigue system. But fatigue was wonky on the build we played, most likely because it was a work in progress.
As for the video in general... believe me, there is much to be excited about with the new physics system. I started a playoff mode with the Pens the other night (series tied 1-1 w/OTT), but it just doesn't feel right after playing 11...
To me Qb..this is one of the best things you could say about the coming game.
I'm trying like heck to finish my third season of GM mode before the demo comes out. Because of this very thing. Normally it's kinda tough to keep playing last years game, once you've tasted the demo of the new game.
I don't want to wish my summer away...but dang, I can't hardly wait till 9/7.