12:36 PM - June 25, 2010 by Steve_OS
Simon Sherr, Animation Director for
EA SPORTS MMA has posted a blog discussing the way strikes work in MMA.
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"Our striking system in EA SPORTS MMA is extremely robust, utilizing technology that I have a patent on with EA. This striking is truly next-generation, and procedurally driven, so I wanted to break down all our per fighter tuning attributes for striking so that you can get an understanding of the level of diversity we will have in our striking in the game.
I feel it’s important to note, that we have no random numbers to determine outcomes in EA SPORTS MMA. Everything that happens in our game happened specifically because a user was doing something that protected them or made them vulnerable in some way. The entire game is balanced through realistic risk reward. EVERY time you are knocked out, or submitted in our game, you can ask yourself what were YOU DOING WRONG as a user that caused you to lose the fight. The project lead Rob Hyder, Executive Producer Dale Jackson, Creative Director Jason Barnes, Gameplay designer Victor Lugo, and I have been adamant since we set out to make this game, that there would be no dice rolls in MMA. When you are beaten, it’s because you were beaten." |
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