Designer Larry Richart breaks down the No Huddle Offense in NCAA Football 11.
Quote:
"Hey there NCAA fans, we're back again with some more gameplay info for NCAA Football 11. We've had some very positive feedback from the demo as well as at E3 and can't wait for the game to hit the shelves in a few weeks. It's been a crazy world in college football as Nebraska and Colorado have left the Big 12 for the Big 10 and Pac-10 respectively. Now after all the dust has settled it looks like the Big 12 will remain intact for the most part and remain a strong conference with 10 teams. Despite these losses, the current Big 12 Conference will still have some of the most exciting offenses in the college game today. Some of that success can be directly attributed to the use of the No Huddle Offense. Texas, Oklahoma, Oklahoma State, Missouri, Texas Tech, Texas A&M, Baylor, and Iowa State all utilize the No Huddle offense and have put up huge offensive numbers over the past few seasons."
Was thinking maybe he's trying to hint they're replicating the conference shuffle. Dunno about ISU running the no huddle, but he listed them in that first paragraph and did not mention NEB/CU.
My concern with the video is that they were calling audibles quite a bit of the time. And even with all the crowd noise and effect on the routes (Autzen Stadium gets crazy loud), evidently there was -zero- problems audibling to a completely new play.
I really hope that's not a trend. Doesn't the current NCAA have a "feature" where the audible will or won't take for certain players if the crowd noise is loud enough? I really hope that happens. The idea of a team routinely calling audibles in a crazy-loud stadium like Autzen and being successful is a joke.
Was thinking maybe he's trying to hint they're replicating the conference shuffle. Dunno about ISU running the no huddle, but he listed them in that first paragraph and did not mention NEB/CU.
Normlly I would be right there with you in thinking that. But after the lackluster release of Teambuilder 1.9, I think we're done with any hopeful big ticket super secret game-changing reveals. I'm still psyched for what looks like the best NCAA game in a long time, but I doubt anything groundbreaking or on the level of conference switches makes it in this year.
My concern with the video is that they were calling audibles quite a bit of the time. And even with all the crowd noise and effect on the routes (Autzen Stadium gets crazy loud), evidently there was -zero- problems audibling to a completely new play.
I really hope that's not a trend. Doesn't the current NCAA have a "feature" where the audible will or won't take for certain players if the crowd noise is loud enough? I really hope that happens. The idea of a team routinely calling audibles in a crazy-loud stadium like Autzen and being successful is a joke.
This is true but I believe the only reason that they are having no problem is because when they audible everyone looks to the sidelines to see the play. They arent just hearing it they are "seeing" the play being called.
No huddle in NCAA is not a real no huddle. There needs to be a toggle to turn it on or off in the playbook and they need to do no huddle automatically. Then when u get to the line, they look to the sidelines for the play. If you audible, you should have your whole playbook, or atleast all formations for the personnel you have on the field. Its not a real no huddle if you just press y yourself, you dont have your playbook at the line, and the players dont look to the sidelines
You have your entire playbook available to you during no huddle, as does the defense.
Don't no huddle teams look to the sideline on almost every play, regardless of if they're calling an audible or not?
It's my understanding that you will only get that animation when calling an audible. Is that realistic? VT is the furthest thing from a no huddle team, so I don't know.
At least at Oklahoma that is how they did it. Sam and the skill position players always looked to the sideline unless they were doing a quick snap.
I hope fatigue plays a real role in player's on-field performance if they are tired. I always turn the player sub-out to 0 for OL, QB because those guys do not sub no matter how tired they are.
I wish there was "Progressive" fatigue in the game.
They should show player exchange on both sides of the ball.
I wonder what affect will the Aggressive Tempo + Playcall Aggressiveness (TB slider) have on a team?
There is a difference between a 2 minute offense and a no hurdle offense. Two minute offense is trying to get down field as quickly as possible thus saving time.
The no-huddle offense is usually employed as part of a hurry-up offense, BUT it is not necessarily an attempt to snap the ball quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.
Anyone who has watched college ball will see that Mizz no huddle but then turn to the sideline to receive orders, then bark out some calls at the line then snap. I was kind of hoping to see a animation of QB's turning to the sidelines to do this.
dan_457 - as it is now you can make your guys as tired as anything, on a long, long drive...abusing the heck out of your WRs and QB and etc....they will be red and even at some point replaced. Then the very next series when they come back on the field everyone is 100% green and 100% refreshed. Unlike in a real game, riding the pine for a few minutes doesn't make you 100% again.
Progressive fatigue is when your players get tired in two ways, one is immediate, and that can be recovered quickly...by taking a play off or whatever...but the second would be incremental fatigue...in other words get your QB tired by running constantly and by the middle of the third quarter he's constantly yellow and maybe constantly red, depending upon the guy.
To put it quite simply, at the start of the 4th quarter when you go to a play call screen, before any play at all is run we should be seeing some light yellows, some dark yellows and maybe even a red labeled player here and there. Not only would this be better for the gameplay all around, it would lend a big heaping of realism to schools and individual players that are better conditioned as well.
As said by some already, the players need to turn to the sidelines to get the play on every play during the no-huddle, not just when you use a formation audible.. Those are the only times I've seen them look anyways.