Home
NCAA Football 11 News Post

On Monday the 14th, the demo for NCAA Football 11 was released on Xbox Live and the Playstation Marketplace, and so far the impressions have been overwhelmingly positive. But some are wondering, is the Demo truly NCAA Football 11? It came out a month before the game is due to hit shelves, so does that mean we put another month of work into the game after that? Yes it does! As a matter of fact, we finished the demo on the 1st of May and finished the game on the 1st of June. In this blog I will address some of the differences between the demo and the final product.

What's Been Done Since the Demo?

The following is a list of the most common issues reported on the demo that will not occur in the retail game:

• On Xbox 360, the Reese's Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.

• The CPU team will now decline penalties.

• Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when "losing" to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.

• A major issue was fixed where the sound would cut out and eventually cause the game to freeze.

• Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.

• Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.

• Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.

• Fixed issue where the commentary would occasionally sound garbled on Xbox 360.

• Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.

• Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.

• Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.

• Fixed several situations where the wrong team was celebrating after a big play.

• Playcall will not suggest going for a 2 point conversion when it shouldn't.

• In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.

• Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.

• Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.

• Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.

• Improved head tracking for ball carriers, receivers and defenders.

• Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.

• More general tuning was done on option plays to make them run smoother.

• Fixed an issue with playcall where it was not remembering the last formation you called.

• Fixed an issue where receivers couldn't make a tackle quickly after an interception.

• Removed an exploit that would allow for "Rocket Catches".

• Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.

• Defenders will now be able to press receivers when they are in preplay motion.

• Fixed an issue where defenders would turn the wrong way on curl routes.

• Fixed an issue where defenders in man coverage would make a bad direction change after pressing the receiver.

• Tuned some out-routes out of the backfield that were too effective against man coverage.

• Fixed an issue where linebackers would stutter in pre-play and would get stuck.

• Fixed some issues with players bumping into each other during preplay adjustments.

• Fixed some issues where defenders would get caught offsides a lot against the no huddle.

• Fixed the issue causing a delayed whistle in post play.

• Fixed an exploit that disables bump and run after a play is flipped, causing coverage to go back to normal.

• Fixed an exploit that allowed you to consistently recover onside kicks.

• Adjusted CPU AI for kick returns so that they will not attempt to catch kickoffs that are headed out of bound.

• Improved CPU clock management so they will call a timeouts properly to set up a late field goal.

• Fixed an issue where the Read Option would not be executed properly from the hash marks.

• Numerous Commentary Fixes and Additions.

• Various other tweaks and tuning to improve general gameplay.

Thank you again for all the terrific feedback. I hope you continue to enjoy the demo until July 13th, when you can pick up the full retail version of NCAA Football 11.

Source: Updates from the NCAA Football 11 Demo

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 21 TerryP @ 06/21/10 01:32 PM
Impressive list of fixes! It should make the retail version far better than the demo, which imo is still quite good.
 
# 22 dan_457 @ 06/21/10 01:32 PM
Some of these fixes are pretty much to be expected, but the defensive fixes look promising.
 
# 23 MaizeHaze @ 06/21/10 01:43 PM
Quote:
Originally Posted by fsufan4423
I'm keeping my eye on this one....it needs some serious work.
No longer having corso really shows how little to no dialogue there has been between Brad and Kirk in past games. That needs major improvement!
 
# 24 crques @ 06/21/10 01:44 PM
Anyone know if the retail version will allow for slower game speed than the demo through a slider, as Madden 10 did?
 
# 25 BroMontana82 @ 06/21/10 01:51 PM
-Removed an exploit that would allow for "Rocket Catches"

so this has to mean the crossing routes where receivers get the magical speed burst at the last second to make the catch right? i'll have to see this to believe it.
 
# 26 stoncold32 @ 06/21/10 02:08 PM
i get an eerie feeling of NCAA 09 & 10 "patches" when reading that list.

I'm gonna buy the game, BUT I'm not opening it for a few days until I hear impressions on here. If it's not good I'm gonna take it back.
 
# 27 Rashad19 @ 06/21/10 02:19 PM
Quote:
Originally Posted by stoncold32
i get an eerie feeling of NCAA 09 & 10 "patches" when reading that list.

I'm gonna buy the game, BUT I'm not opening it for a few days until I hear impressions on here. If it's not good I'm gonna take it back.
I'm confused why buy the game at all if your just going to wait for impressions? It's not like there won't be any to purchase after a few days of OSers impressions.
 
# 28 coogrfan @ 06/21/10 02:26 PM
Quote:
Originally Posted by crques
Anyone know if the retail version will allow for slower game speed than the demo through a slider, as Madden 10 did?
Game speed slider is confirmed (offline), I'm not sure what the default setting will be for online.
 
# 29 MaizeHaze @ 06/21/10 02:27 PM
Quote:
Originally Posted by stoncold32
i get an eerie feeling of NCAA 09 & 10 "patches" when reading that list.

I'm gonna buy the game, BUT I'm not opening it for a few days until I hear impressions on here. If it's not good I'm gonna take it back.
At least they fixed these things now as opposed to a couple weeks after. I wouldn't worry about it.
 
# 30 Playmakers @ 06/21/10 02:40 PM
Quote:
Originally Posted by ODogg
I like the list, especially the defensive lineman aspect. The only thing that bothers me is there is no mention of them fixing the dreadlocks/long hair missing in the demo.


Surely you would take awesome gameplay over dreadlocks Odogg....

Afro's would be cool but hey that stuff is secondary IMO just like socks and and where the actual patches on jersey's are placed...

Seems like now days more and more guys care about the side show of the game than the actual game play itself
 
# 31 Playmakers @ 06/21/10 02:44 PM
That list is also going to make several people who bashed the demo look foolish talking about they (EA) can't fix certain issues with the game like pass coverage and onside kicks in less than 1 month

I think it was that poster rhombic who spent all of his time throwing bombs and doing onside kicks just to see if he could get away with it all game...

 
# 32 BenGerman @ 06/21/10 02:52 PM
I was hopeful for this, and wow. It seems they are really coming through. I swear that list covered just about every single one of my complaints.
 
# 33 coogrfan @ 06/21/10 03:02 PM
Quote:
Originally Posted by Playmakers
That list is also going to make several people who bashed the demo look foolish talking about they (EA) can't fix certain issues with the game like pass coverage and onside kicks in less than 1 month

I think it was that poster rhombic who spent all of his time throwing bombs and doing onside kicks just to see if he could get away with it all game...

In fairness, the issues Rhombic pointed out are real and could constitute a true gamekiller for the online folks if they aren't fixed.
 
# 34 ODogg @ 06/21/10 03:09 PM
Yes I want gameplay over dreadlocks but with that being said, and just like I said just now in another thread on a similar topic, I think we've all waited long enough for more minor things like this from last-gen to make it into next-gen. I gave them the benefit of the doubt about dreadlocks the first couple of years but it's getting sort of ridiculous now.

For me personally the look of the game is too sterile without them so it'd be akin to having only black and white uniforms available instead of the actual team uniforms. Yes it doesn't affect gameplay at all but it most certainly does affect the overall look of the game in an vastly negative way.
 
# 35 ODogg @ 06/21/10 03:10 PM
Also, I'll just add this: if gameplay of the demo is any indication then it's getting the point where they should be looking at adding all the little things like dreadlocks and the like now since the gameplay isn't horrid anymore (like it was when the series debuted on the next-gen)..
 
# 36 jfsolo @ 06/21/10 03:11 PM
Now I don't play demos, but based on all the things that have been mentioned over the last week, the development team seems to have locked in on what needed to be tuned during that last month.

They made a couple of design decisions that I don't agree with, but of the EA games that I play, this is the most impressed I've ever been with the one year blueprint of one of their development teams.
 
# 37 LionsFanNJ @ 06/21/10 03:17 PM
Quote:
Originally Posted by ODogg
Also, I'll just add this: if gameplay of the demo is any indication then it's getting the point where they should be looking at adding all the little things like dreadlocks and the like now since the gameplay isn't horrid anymore (like it was when the series debuted on the next-gen)..
This. a thousand times This. The gameplay's just about at a point where all it needs is slight tuning and time for all the bells and whistles...



NO DREADS NO PEACE!

ok enough derailing by me.
 
# 38 ExtremeGamer @ 06/21/10 03:57 PM
Impressive.
 
# 39 Aggies7 @ 06/21/10 04:09 PM
Solid list. EA seems to have fixed a lot in a short time span. I'm impressed
 
# 40 str8artist @ 06/21/10 04:13 PM
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.