NHL 11 News Post
NHL 11 Videos
Member Comments
# 3
Lightbringer719 @ 06/18/10 11:54 AM
I'm still kinda bummed that after the whistle, folks are still just standing around and doing nothing, while the goalie is in his looped animation. (Though, I'm interested how the new physics figures in during the scrums)
I too, want to see the jump deke in action.
I too, want to see the jump deke in action.
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With that out of the way, the good:
1. The manual between the legs move - Good stuff.
2. Manual jumping over players - Good stuff.
3. Puck flying up off stick on the ice during a shot - Good stuff.
# 5
plaidchuck @ 06/18/10 12:12 PM
Too many over the top hits.. looks like there's gonna be a hipcheck every 2 minutes in the game.. Still too easy to come into the offensive zone.. and even with the physics based hits there's still not enough "incidental" contact that happens so frequently especially in front of the net in the real game. About the dekes: He says "Richard Zednik scored a great goal where he jumped and put it in the net a couple of years ago" Key phrase: years ago!!! Yet you know it's gonna happen every game.
Don't get me wrong I'm still excited about all of the new features but I think most people are gonna be pretty dissappointed.. in summary, expect the worst hope for the best. I just think they get pressured to put new features in just to have new features and the core stuff in the game kind of suffers.
Don't get me wrong I'm still excited about all of the new features but I think most people are gonna be pretty dissappointed.. in summary, expect the worst hope for the best. I just think they get pressured to put new features in just to have new features and the core stuff in the game kind of suffers.
WHY IS DUNCAN KEITH ABLE TO DEKE LIKE THAT?
I understand that they are trying to counter some of the things that the defense does, but come on, Duncan Keith should not be able to pull those moves against defenders. This better be on a very low difficulty.
I understand that they are trying to counter some of the things that the defense does, but come on, Duncan Keith should not be able to pull those moves against defenders. This better be on a very low difficulty.
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For all we know, the harder difficulties will make it more difficult for certain players to pull off every move.
But I do see your point. In my mind, instead of adding dekes (that everyone can pull off) to counter defensive moves like diving sweep-checks, they should have added more risk-reward for those kinds of plays.
And how you do that is in two ways:
1. More penalties when players are tripped by poke checks/sweeps.
2. Make goalie's human. So if a player decides to dive to sweep a puck away, he leaves his team wide-open for an odd man advantage. And I think we've all seen what the better players can do when given time and room.
Saying that, I want to play it myself before judgment is passed.
I have a feeling by the time the end of this 3-year physics cycle is complete, the game will be exactly what we've been waiting for. Especially in the skating department.
# 8
BoarWarrior27 @ 06/18/10 02:13 PM
Awesome video I can't wait for this game. NHL 11 is going to rock!!!!
# 9
The Visualizer @ 06/18/10 02:43 PM
Im still worried about the dekes, EA/Redshirt please come out and tell us that unskilled players will not be able to perform quick dekes, they should even be allowed to be attempted unless your (deking/stick handling?) rating is pretty high
# 10
UwantRadie @ 06/18/10 02:45 PM
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# 11
UwantRadie @ 06/18/10 02:53 PM
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That is how it should be handled.. You shouldnt take Duncan Keith's ability away to try that... He just shouldnt be successful with it...
# 12
UwantRadie @ 06/18/10 02:58 PM
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Well I agree with EVERYTHING except the very last part... I have total faith in these guys but Skating has got me a tad nervous.. I mean.. Why wouldnt that be the first tier in the cycle.. I dont want to say that they are hiding from it, but I feel like they know it is going to be a BEAST to get under control, and they want to make sure everything else is in place first before setting out on it... I dont know.. Skating just has me the most worried that they will get right... though like I said. I have total faith.. these guys have given me COUNTLESS hours of joy over the last 4 years (was a NHL2K guy before NHL07).
Hmm I really hope the hit engine is dumbed down a bit because AFTER showing THAT, how can the producer sit there and try to convince us hits are more realistic that ever. I've never seen a hit like that..What was that a 1080 flip in the air?
# 14
UwantRadie @ 06/18/10 04:34 PM
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Hits are amped up for this demo purpose.. also.. Sticks can be broken with a specific button press to demonstate that as well...
# 15
The Visualizer @ 06/18/10 04:55 PM
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In the NHL how often do you see players doing these type of moves...not very often at all. I had the privilege of watching almost every single NHL playoff game this year and maybe seen these type moves once a game and when they occurred it was a highly skilled player attempting them. Regarding the Florida Panthers, usually when I play online I just hit the random select and pick any team as long as they don't have a trash goalie, mainly because in NHL10 like it's predecessors every team and most players feel and ultimately play the same, there isn't enough difference in ratings and abilities. Only real difference besides speed is the goalie lets in softies against the top 10 shooters in the game and some of the bigger hitters don't get shrugged off when attempting body checks.
NHL10 plays a really good game of hockey but suffers from a lack of personality. Accentuating the abilities of superstars would help move the game in the right direction. My problem is the explanations given for adding these new deke moves are "we want to give players especially those new to the game a counter to getting hit or dealing with defenders laying on the ice". Your more organic physics checking system should take care of the hitting "problem" as it should be able to more realistically simulate body contact if it's doing its job correctly, allowing puckhandlers to recover from contact not lined up correctly. If defenders laying down on the ice is such a issue, how about forcing players to stand up after a second or two of laying down, again how often do you see players down blocking shots for more than the amount of time necessary.
I'm all for adding stuff but the message has been mixed from the E3 videos. What is the dev's goal, creating the best, most realistic game of hockey or focusing the the game on making highlight reel worthy plays every game. No need to break the game just to add bullet points to the back of the box...
# 16
plaidchuck @ 06/18/10 05:07 PM
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# 18
onlybygrace @ 06/19/10 12:00 AM
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# 20
SinisterAlex @ 06/19/10 04:14 PM
I hope this doesn't turn into NHL 09 in terms of hits.... I hate seeing every hit online a big massive hit.
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