04:29 AM - June 16, 2010 by ChaseB
With Gameflow and Locomotion being the two main features for Madden NFL 11, it’s safe to say gameplay truly is the name of the game for this year’s pro-football title. Gameflow, as promised, does speed up the pace of the game allowing you to concentrate on execution rather than having to call plays. However, we noticed a potential issue with the feature for the defensive team. When using Gameflow, the offensive information isn't displayed on the screen therefore leaving the defense guessing when manually choosing plays. Hopefully that’s an issue that can be fixed in the final build.
As for player movement, the running game is much more intuitive with locomotion. The removal of the turbo button places more emphasis on your stick skills and as a result makes running much more rewarding. Catching animations and general wide receiver play are sure to please most Madden fans. In tight spots, receivers now intelligently react to the incoming pass. Gone are the days where only the defensive back makes a play on the ball or the receiver runs out of bounds on a catch without at least trying to keep his feet in play. Sadly, quarterback sliding is still very visible and the running animations, although fine-tuned, aren’t what they should be. Overall, a rewarding running system should make for a much more balanced football experience in Madden NFL 11.
Lastly, presentation this year has more in-game cut scenes, including players’ game day arrivals at the arena and new in-game replays. Ray Lewis' exuberant pre-game dance routine is also featured in the game. To my surprise Madden NFL 11 doesn’t have the “Lock on” camera that’s present in NCAA Football 11 for CPU games or head-to-head matchups. Player specific cameras are only available for Online Team Play. We will have more on OTP and more Madden NFL 11 in the coming days from E3.
Follow me @mrsimcity and @operationsports for more day-by-day E3 updates.
As for player movement, the running game is much more intuitive with locomotion. The removal of the turbo button places more emphasis on your stick skills and as a result makes running much more rewarding. Catching animations and general wide receiver play are sure to please most Madden fans. In tight spots, receivers now intelligently react to the incoming pass. Gone are the days where only the defensive back makes a play on the ball or the receiver runs out of bounds on a catch without at least trying to keep his feet in play. Sadly, quarterback sliding is still very visible and the running animations, although fine-tuned, aren’t what they should be. Overall, a rewarding running system should make for a much more balanced football experience in Madden NFL 11.
Lastly, presentation this year has more in-game cut scenes, including players’ game day arrivals at the arena and new in-game replays. Ray Lewis' exuberant pre-game dance routine is also featured in the game. To my surprise Madden NFL 11 doesn’t have the “Lock on” camera that’s present in NCAA Football 11 for CPU games or head-to-head matchups. Player specific cameras are only available for Online Team Play. We will have more on OTP and more Madden NFL 11 in the coming days from E3.
Follow me @mrsimcity and @operationsports for more day-by-day E3 updates.