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I got to see NHL 2K11 for a very short amount of time, and so I really don't have much to say after such a brief viewing. However, I can at least relay some of what was told to me with a quick comment or two thrown into the mix.
The new one-to-one controls in the game are being dubbed as MotionPlus 2.0. These new controls are obviously there to give you more control over your player -- hence that whole one-to-one thing. You can do moves or move your stick side to side in this fashion, and you can even do a nifty new move where you flip the puck up onto your stick and carry it Ovechkin style. That move in particular looked like it was pretty easy to pull off, but until I actually play the game, I won't worry about it too much.
On defense you can use these same refined controls for poke checks, stick lifts, blasting people with checks, rejecting passing lanes, etc. There are also broken sticks in the game, so clearly the broken-stick arms race has begun in the hockey world. In fact, I am eager to see if it leads to a Cold War between 2K and EA.
Skating has been refined as well, but until I actually play the game, it's hard to really say how the weight of skating and the various animations have changed. However, from a visual standpoint, I thought the skating animations left some room for improvement. It did not seem like the skaters were really pushing off each leg, rather just floating a bit more along the ice. But again, until I actually play the game, I'm really just commenting on what my eyes were telling my brain.
The development team has also been working on responsiveness along the boards, updating the commentary, arenas, lighting, and, in general, trying to bring the presentation more in line with what the NBA 2K series is offering.
Look for more info on this title in the coming months.
The new one-to-one controls in the game are being dubbed as MotionPlus 2.0. These new controls are obviously there to give you more control over your player -- hence that whole one-to-one thing. You can do moves or move your stick side to side in this fashion, and you can even do a nifty new move where you flip the puck up onto your stick and carry it Ovechkin style. That move in particular looked like it was pretty easy to pull off, but until I actually play the game, I won't worry about it too much.
On defense you can use these same refined controls for poke checks, stick lifts, blasting people with checks, rejecting passing lanes, etc. There are also broken sticks in the game, so clearly the broken-stick arms race has begun in the hockey world. In fact, I am eager to see if it leads to a Cold War between 2K and EA.
Skating has been refined as well, but until I actually play the game, it's hard to really say how the weight of skating and the various animations have changed. However, from a visual standpoint, I thought the skating animations left some room for improvement. It did not seem like the skaters were really pushing off each leg, rather just floating a bit more along the ice. But again, until I actually play the game, I'm really just commenting on what my eyes were telling my brain.
The development team has also been working on responsiveness along the boards, updating the commentary, arenas, lighting, and, in general, trying to bring the presentation more in line with what the NBA 2K series is offering.
Look for more info on this title in the coming months.