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UFC Undisputed 2010 News Post


Sales have been slower than expected for THQ and UFC Undisputed 2010, according to Gamasutra.

Quote:
"Despite the stellar sales of its predecessor, THQ and Yuke's' UFC Undisputed 2010 is selling "slower than anticipated," even as UFC pay-per-view television events are performing well, according to Lazard Capital Markets analyst Colin Sebastian.

In a research note released today, Sebastian said the game is "tracking below our expectations at retail," and pointed out that online retailer Amazon discounted the game $20 to $39 after only a week on sale.

As a result, the analyst expects decreased reorders from retailers, and Lazard Capital Markets is decreasing its first fiscal quarter revenue estimates for THQ by $4 million, down to $193 million -- considerably below market expectations of $203 million."

On a positive note, Tank has given another update on the UFC Undisputed 2010 patch.

Quote:
"I assure you, the moment I have a definitive understanding of when a patch will be applied, I will let you know, and I will continue to update you as I can, which is what I will do below...

As of right now:
  • The online issues are the top critical issue being looked in to currently, amongst the others. XBOX 360 online should be working pretty smoothly, save for some LAG here and there. It is primarily PS3 users who are having issues with ranked play, connection loss, etc. We know what issues are causing this, and the dev team is working to fix them. A lot of us played 360 Live over the weekend and found little online issue, if you're a 360 user and experiencing online issues, please note exactly what it is - ranked play? connection loss? can't get past a menu? can't connect to a server? Please be specific
  • Amongst the other TOP TOP critical issues - Super CAF's, viewing stats between two players so CAF leagues can operate, show W/L stats before a match is agreed upon, Machida instant takedown, Omoplata cancelling out of takedowns are at the top of the list
  • Other issues being heavily discussed all over - Submisson failures to win against AI, auto-block, spamming reversals, stamina adjustments, too many flash KO takedowns, weight class bug in career mode are also near the top of the list to be looked in to
The above issues I would say are the first areas, especially online, the dev team is focusing on. I don't have any further details to elaborate on speciffically, but from readin forums all over, those are the issues people would like considered and/or fixed before anything else."

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 21 BigDofBA @ 06/08/10 08:06 PM
Any word on when a patch will be released?

Also, what will they be able to patch?
 
# 22 Gotmadskillzson @ 06/08/10 10:11 PM
The AI, animations is EASILY patchable. Adding sliders is patchable too, because they ADDED SLIDERS to NCAA 10 last summer.
 
# 23 baumy300 @ 06/08/10 10:43 PM
Quote:
Originally Posted by Vast
This is the reason the game is not selling well.

I was a huge fan of UFC 09, then they freaking dropped the ball with UFC 10.

With 4 million fans waiting for the sequel, you'd think they'd at least freaking test the game!

Terrible A.I. (which was one of the touted features with an AI that learns)
No ground game, instant stand ups by the ref, KO's every fight, stats mean absolutely nothing, crappy career stat declines, instant takedowns, glitched moves. etc. etc.

The only thing this game does better than 09 is adding the sway and improved the collision detection.

Shaking my head
 
# 24 Jukeman @ 06/09/10 04:03 AM
Quote:
Originally Posted by Gotmadskillzson
The AI, animations is EASILY patchable. Adding sliders is patchable too, because they ADDED SLIDERS to NCAA 10 last summer.
EA added sliders for FNR4 also
 
# 25 Vast @ 06/09/10 05:34 PM
Quote:
Originally Posted by SA1NT401
IS UFC10 patchable? Most say YEs...I say probably NOt, at least in the areas we are looking at.

The insane high rate of KOs, IMHO was 100% a design desision to attract more casual/arcade fans....I highly doubt they will fix that as it will screw up the overall game design. Could i be wrong? Sure...But i doubt it.

UFC10 is/was a huge letdown, but not a flop as THQ already has our cash.

How they screwed this game up is beyond me. UFC10 is a great example of how a games success and focus on ONLINE can actually hurt a game.

Not true bro. This games camp feature was designed for online goodness, but the gameplay was not.

Going into EVERY fight online knowing you HAVE to KO the opponent, is .................. how do you say.......
ahh.... yesss..... TERRIBLE!

Add to that the broken stamina allowing special punch spamfests, also getting taken down means nothing cuz in 5 seconds the ref will stand you up just to make sure you get K'd the **** out.
 
# 26 mjarz02 @ 06/09/10 10:34 PM
While I dont think this game is close to perfect, I think its close to being a great game. The Flash KOs are riddiculous. I enjoy most sports games games even though they have flaws. However, the game feels so one dimensional, its just sad. Like other peple have mentioned, I dont even wanna play because I know its most likely gonna end in a KO. I get really excited if I'm able to TKO someone, or make it all the way to a decsion by grinding it out (cant land a submission for the life of me against the AI) When a KO happens i go "Oh,nice punch" It shouldnt be that way

I really hope that the patch fixes the most glaring issues: KOs, Submissions, Online Lag.

They need to have a Arcade style and a realistic or sim style.
If I
 
# 27 bad_philanthropy @ 06/09/10 11:08 PM
I wonder if they can patch career mode to make fighters retire when they get around a certain age.
 
# 28 Vast @ 06/09/10 11:30 PM
Quote:
Originally Posted by bad_philanthropy
I wonder if they can patch career mode to make fighters retire when they get around a certain age.
dude, they dont age.
 
# 29 thegut @ 06/10/10 04:47 PM
It appears Yukes just had no clear direction on where they wanted to go with this game. They wanted to add too everything in the game(which I think is ambitious) but never finished anything they attempted and then never tested the game. If they would have hired 5 testers to play the game, all of the game's completely GLARING issues could have been fixed or addressed some way. The career mode looks great when you first get the game but just an hour into it the problems are popping up everywhere. Champs that never fight. Fighters never age. The same fighters fighting each other over and over. The annoying stat decay. The whole mode is just monotonous and completely unrealistic.

The game play issues.....what to say that hasn't been said a thousand times. The one thing that really ticks me off is removing the button mash escape and being forced to use IMHO the most craptastic idea of the "shine" technique. They said they did this to stop the cheesers online....then they put moves in the game (omaplata, unblockable td's ect) that are obviously cheese moves. This game just was not planned out. People talk and the THQ is seeing slow selling because nobody can drop 60 dollars on a game that is going to require a HUGE patch, if they can even fix the issues.
 
# 30 Jukeman @ 06/10/10 05:32 PM
Quote:
Originally Posted by thegut
It appears Yukes just had no clear direction on where they wanted to go with this game. They wanted to add too everything in the game(which I think is ambitious) but never finished anything they attempted and then never tested the game. If they would have hired 5 testers to play the game, all of the game's completely GLARING issues could have been fixed or addressed some way. The career mode looks great when you first get the game but just an hour into it the problems are popping up everywhere. Champs that never fight. Fighters never age. The same fighters fighting each other over and over. The annoying stat decay. The whole mode is just monotonous and completely unrealistic.

The game play issues.....what to say that hasn't been said a thousand times. The one thing that really ticks me off is removing the button mash escape and being forced to use IMHO the most craptastic idea of the "shine" technique. They said they did this to stop the cheesers online....then they put moves in the game (omaplata, unblockable td's ect) that are obviously cheese moves. This game just was not planned out. People talk and the THQ is seeing slow selling because nobody can drop 60 dollars on a game that is going to require a HUGE patch, if they can even fix the issues.
Maybe they did have al;ot of tester, they just dont care like fast food workers (food never looks like the commercial)
 
# 31 Vast @ 06/10/10 09:45 PM
Quote:
Originally Posted by thegut
It appears Yukes just had no clear direction on where they wanted to go with this game. They wanted to add too everything in the game(which I think is ambitious) but never finished anything they attempted and then never tested the game. If they would have hired 5 testers to play the game, all of the game's completely GLARING issues could have been fixed or addressed some way. The career mode looks great when you first get the game but just an hour into it the problems are popping up everywhere. Champs that never fight. Fighters never age. The same fighters fighting each other over and over. The annoying stat decay. The whole mode is just monotonous and completely unrealistic.

The game play issues.....what to say that hasn't been said a thousand times. The one thing that really ticks me off is removing the button mash escape and being forced to use IMHO the most craptastic idea of the "shine" technique. They said they did this to stop the cheesers online....then they put moves in the game (omaplata, unblockable td's ect) that are obviously cheese moves. This game just was not planned out. People talk and the THQ is seeing slow selling because nobody can drop 60 dollars on a game that is going to require a HUGE patch, if they can even fix the issues.
Good post
 
# 32 delspf @ 06/11/10 03:48 PM
Quote:
Originally Posted by bad_philanthropy
I wonder if they can patch career mode to make fighters retire when they get around a certain age.
Makes you wonder exactly what they "overhauled" in career mode. Considering they said they overhauled this mode the most.

Career is not patchable. Simple as that. They can't patch in a progression system. Which should have been put in to begin with. This would have let fighters age in skill, retire correctly ( not at a random generated fighter retiring ), allowed AI CAFs to come in through the ranks & replace said aging/retiring fighters.

This is what was wrong with 09s & they said they addressed it but it hasn't shown up in game.

I have been saying this since release. I should just make it my sig but I think they hit a serious coding wall with the final build. They had to revert back to some previous build & tweak what they could on that to make deadline. I don't think financially they could afford to delay the game. I don't think they envisioned this type of backlash on the product either though.

I seen a quote somewhere about a THQ person not understanding why sales are so slow.
/facepalm

2009 UFC saved THQ i believe.
2010 UFC is going to destroy THQ. I don't think they are going to be able to bounce back from this. I know personally I won't be buying 2011 if THQ/Yukes is still behind it. I don't think Zuffa will be attached to them in the near future either.

Now with EA on their heels & basically taking all the bad press from this game & seeing what to do and NOT to do, THQ is just on the losing end and they have no one to blame for it except themselves.

This coming from a long time No Mercy fan too.
 

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