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Split/Second is a pretty straightforward example of modern arcade racing. However, what separates it is the mighty good trick it has up its sleeve.
Split Second allows racers to trigger explosions and traps to destroy the competition. These triggered moments range from small-scale destruction such as blowing up a gas station or overturning a bus to large, route-altering chaos like blowing up a bridge or knocking over an air traffic control tower.
These destructive events, which are earned by drifting, drafting and evading other racers’ traps, are really the sole standout feature of Split Second. But these events tend to make every race play out differently, so it adds a lot more to the game than one might originally think. Plus, deciding whether to save up for the big, route-altering events or deciding instead to use a lot of little traps adds a needed element of strategy to the game.
Read More - Split/Second Review
Split Second allows racers to trigger explosions and traps to destroy the competition. These triggered moments range from small-scale destruction such as blowing up a gas station or overturning a bus to large, route-altering chaos like blowing up a bridge or knocking over an air traffic control tower.
These destructive events, which are earned by drifting, drafting and evading other racers’ traps, are really the sole standout feature of Split Second. But these events tend to make every race play out differently, so it adds a lot more to the game than one might originally think. Plus, deciding whether to save up for the big, route-altering events or deciding instead to use a lot of little traps adds a needed element of strategy to the game.
Read More - Split/Second Review