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NCAA Football 11 News Post


Russ Kiniry, Designer of NCAA Football 11 has posted a new blog. This is part 1 of a 3 part dynasty blog.

Quote:
"Hey NCAA Fans! Russ here and I'm back to discuss a crowd favorite. We are now less than two months away from the July 13th release of NCAA Football 11. Personally, I'm very excited about all the details we already talked about with game play and presentation. The game is looking really good right now and the team is working hard to finish in these last couple months.

One of the most asked questions at every event, forum, and live chat we've done so far this year is "What is new with Dynasty?" Well I'm happy to finally be able to answer that question and provide you with a lot of the details in Dynasty Mode. But with all the enhancements this year, Dynasty will be broken down into 3 different blogs; this is the first about the new Phone Call in NCAA Football 11."

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Member Comments
# 121 boritter @ 05/19/10 01:00 PM
Quote:
Originally Posted by RynoAid
In fact it took me a good 2 hours to just figure out the basics of what i could do and how to begin to try to use it effectively.
So much for recruiting taking less time....

I like recruiting but the truth is it becomes repetitive after a few seasons of dynasty. People don't mind 10 minutes of repetition but once recruiting takes longer than a game people begin to get frustrated.

Doesn't the fact that it takes so long contradict the blogs claim that it makes phone calls faster?
 
# 122 splff3000 @ 05/19/10 01:25 PM
Quote:
Originally Posted by RynoAid
correct, especially with the comparison recruiting feature...

for example...

lets say your #1 on a 5* stud HB everybody wants... You pump in as much time as you can (1 hour) and gain 400-600 points (average call). Well, the other 3 schools behind you are comparison recruiting against your school specifically because your at #1. Let's say each one of them racks up 75 negative points for you while compiling 200-400 positive points for themselves (you take a hit in total positive points you can get when you comparison recruite as oppose to a straight pitch).

After 3 guys do this.. your 400 points turns into 75 points... while all the other teams are catching up with their 200 point gains and there's not a damn thing you can do about it.

Also, i've seen 1 hour phone straight pitches get as little as 250 points or as much as 900 points.. all depending on several different factors.

So just because you see that your ahead in points, it doesn't mean your going to stay ahead or that you can even calculate what you need to do to keep your lead... you just have to do the best recruiting you can and hope the chips fall your way.
Thanks for the insight. I never thought about that aspect of it. I guess it'll be cool for online dynasties, but will the cpu recruit against you this year as well. That needs to happen.

Quote:
Originally Posted by RynoAid
recruiting is about the sim aspect of the game, if guys don't want to take the time to enjoy the recruiting parts there is still the option to have the CPU handle your recruiting for you.

i never understood the arguement... guys want to be in control of recruiting but yet they don't want to take the time to recruit and enjoy that aspect of the dynasty...
I never understood this either. I want recruiting to be as "tedious" as possible as long as it's simulating recruiting IRL.

Quote:
Originally Posted by boritter
So much for recruiting taking less time....

I like recruiting but the truth is it becomes repetitive after a few seasons of dynasty. People don't mind 10 minutes of repetition but once recruiting takes longer than a game people begin to get frustrated.

Doesn't the fact that it takes so long contradict the blogs claim that it makes phone calls faster?
You should join an OD. I guarantee you won't think it's repetitive when you're trying to go after that stud DT and you're recruiting against almost everyone else in your OD. Now that's exciting.
 
# 123 IndyBronco @ 05/19/10 01:31 PM
Recruiting is a way to build YOUR team the way you want it and all this talk about schools having the correct systems, how many schools use the exact same style of play year after year? Case in point-FLA going from tebow to a more traditional qb, they will have to adapt.
 
# 124 IndyBronco @ 05/19/10 01:33 PM
I just want to be able to dive with my defender and actually get closer to the ball carrier, ( off topic, but i had to get that out, been bothering me for years)
 
# 125 splff3000 @ 05/19/10 01:36 PM
Quote:
Originally Posted by IndyBronco
Recruiting is a way to build YOUR team the way you want it and all this talk about schools having the correct systems, how many schools use the exact same style of play year after year? Case in point-FLA going from tebow to a more traditional qb, they will have to adapt.
They will change the plays that they call ie no more QB sweeps and what not, but it will still be the same style. They will still run a spread offense with Brantley at QB. They just want have him running as much.
 
# 126 IndyBronco @ 05/19/10 01:50 PM
Point-spiff3000, I guess i was just thinking about in year 10 of my dynasty, if there were coaching changes or changes in philosophy's, it would make schools have to recruit differently and the CPU should be smarter at finding the correct players to fit their systems, as opposed to GT recruiting a small, slow qb
 
# 127 LBFitted @ 05/19/10 03:20 PM
Quote:
Originally Posted by splff3000
This.
I'm not gonna say that this will ruin recruiting in OD's but I think it will severely change the way things are done. For instance, there were quite a few times in our OD in 10 were someone would give up recruiting someone because they thought they were too far behind. Now no one never knew how far behind they really were, but they thought they were too far and that's all that matters. That seems more lifelike to me than seeing points. I mean Florida State doesn't really know how far they are behind Miami in getting that top recruit. They can just assume which is what you had to do before this. I'm not saying it's going to ruin recruiting, I just think it makes it less realistic. Honestly, I would like to see a national signing day and if the top teams were within 100pts of each other the recruit could go to either one of those teams. Now, that would be pretty cool.
thats not true. You gotta remember they have recruiting insiders, and **** you can even watch college football live, espnu etc and find out how close and far you are in their decisions. Scouts inc, etc. They know when they are in the running and when they have no shot! I like it more that way personally
 
# 128 Bootzilla @ 05/19/10 04:11 PM
You know what a 5 star 6'2 220 lb fullback is? A linebacker. Most teams don't even use fullbacks let alone spend much time recruiting them.
 
# 129 splff3000 @ 05/19/10 04:17 PM
Quote:
Originally Posted by LBFitted
thats not true. You gotta remember they have recruiting insiders, and **** you can even watch college football live, espnu etc and find out how close and far you are in their decisions. Scouts inc, etc. They know when they are in the running and when they have no shot! I like it more that way personally
There's a difference between knowing you're in the running and knowing exactly how far behind you are. In 10, I knew if I was in the running or not. In 11, I will know exactly how far behind I am. Knowing exactly how far behind you are is not realistic IMO. I'm thinking this will be like Madden's scouting showing the potential of all the draftees BEFORE the draft............ It didn't ruin scouting and drafting, it just made it a lot easier and IMO, not as fun as if I didn't know the draftee potential.
 
# 130 oldman @ 05/19/10 04:40 PM
If they really wanted to change the way this game is, they need to add something like the coaching carousel from College Hoops 2k8. Someone gets fired, new coach comes in, new system, and you actually see that team recruiting a different style of players. Now it is just, CPU team 1 needs x number of wr's even though they might be a running team and have a weak starting rb, it doesn't matter, the CPU follows the same pattern. The recruiting system EA is using is played out and this new addition is just more of the same.
 
# 131 RynoAid @ 05/19/10 04:40 PM
Quote:
Originally Posted by splff3000
There's a difference between knowing you're in the running and knowing exactly how far behind you are. In 10, I knew if I was in the running or not. In 11, I will know exactly how far behind I am. Knowing exactly how far behind you are is not realistic IMO. I'm thinking this will be like Madden's scouting showing the potential of all the draftees BEFORE the draft............ It didn't ruin scouting and drafting, it just made it a lot easier and IMO, not as fun as if I didn't know the draftee potential.
but you don't know

A. How many points you will get because pitches are random.

B. How many points he will get because pitches are random and you also have the possibility that he could be competetive recruiting against another competing team that is not you. This will drive down the top end of how many positive points he can get. You get more positive points with straight pitches than competetive recruiting.

C. How many people are competetive recruiting against the #1 team for that player and driving down any green points he got from his own recruiting.

So yea, there will be some players you can look at the numbers and know it will be hard to make it up and it's best to drop out... but there will be others that are somewhat competetive that you will stay in on and the numbers could go either way based on a myriad of factors.
 
# 132 mcarta @ 05/19/10 04:47 PM
Quote:
Originally Posted by RynoAid
Mike Alstott? just sayin'


Stanley Havili is an great example
 
# 133 jolson88 @ 05/19/10 06:40 PM
I think this change is great. As RynoAid points out, there is still plenty of ambiguity to spice things up (especially in OD). I also like how much more difficult it will be to get great players with a smaller/less prestigous school. I'm looking forward to trying this new recruiting system out.

I still am dying for AD mode (stadium additions, really), and coaching carousel.
 
# 134 huskerwr38 @ 05/19/10 06:40 PM
Quote:
Originally Posted by mcarta
Stanley Havili is an great example
I think it's so funny how much attention a 5 star FB is getting.
 
# 135 splff3000 @ 05/19/10 08:27 PM
Quote:
Originally Posted by RynoAid
but you don't know

A. How many points you will get because pitches are random.

B. How many points he will get because pitches are random and you also have the possibility that he could be competetive recruiting against another competing team that is not you. This will drive down the top end of how many positive points he can get. You get more positive points with straight pitches than competetive recruiting.

C. How many people are competetive recruiting against the #1 team for that player and driving down any green points he got from his own recruiting.

So yea, there will be some players you can look at the numbers and know it will be hard to make it up and it's best to drop out... but there will be others that are somewhat competetive that you will stay in on and the numbers could go either way based on a myriad of factors.
I keep seeing you bring up "competitive recruiting" ie the negative recruiting from last year, but I have to ask you something. Does the "competitive recruiting" work better than the negative recruiting? If not, you might as well not even bring it up anymore because the negative recruiting didn't work hardly ever. Nobody ever used it because it didn't work most of the time. I think, in 7 or 8 seasons in an OD, and 3 or 4 seasons offline, the negative recruiting worked maybe 4 or 5 times for me. That's it. Recruits hung up waaay too fast when trying to negative recruit. That's because to keep them on the phone while negative recruiting, there had to be an enormous difference in grades.

For example, if you were an A in one category and the other school was a D, you cold negative recruit just fine, but if that other school was a C, the recruit would hang up on you real quick. Even though there's still a difference between A and C, it wasn't great enough to keep the recruit on the phone. If they still hang up fast like they did last year, then "competitive recruiting" will be as useless as negative recruiting was last year.

So, having said all of that, is the competitive recruiting better than the negative recruiting last year? If not, you can just scratch C. off of your list because nobody will use it, just like nobody used the negative recruiting last year.
 
# 136 jello1717 @ 05/19/10 09:38 PM
Quote:
Originally Posted by splff3000
I keep seeing you bring up "competitive recruiting" ie the negative recruiting from last year, but I have to ask you something. Does the "competitive recruiting" work better than the negative recruiting? If not, you might as well not even bring it up anymore because the negative recruiting didn't work hardly ever. Nobody ever used it because it didn't work most of the time. I think, in 7 or 8 seasons in an OD, and 3 or 4 seasons offline, the negative recruiting worked maybe 4 or 5 times for me. That's it. Recruits hung up waaay too fast when trying to negative recruit. That's because to keep them on the phone while negative recruiting, there had to be an enormous difference in grades.

For example, if you were an A in one category and the other school was a D, you cold negative recruit just fine, but if that other school was a C, the recruit would hang up on you real quick. Even though there's still a difference between A and C, it wasn't great enough to keep the recruit on the phone. If they still hang up fast like they did last year, then "competitive recruiting" will be as useless as negative recruiting was last year.

So, having said all of that, is the competitive recruiting better than the negative recruiting last year? If not, you can just scratch C. off of your list because nobody will use it, just like nobody used the negative recruiting last year.
I could negative recruit just fine against other teams (except for the NDs/Floridas of the world). If you mix in some recruiting for yourself with some negative recruiting against another team, you could keep the recruit on the phone for a long time.
 
# 137 RynoAid @ 05/19/10 10:18 PM
Quote:
Originally Posted by splff3000
I keep seeing you bring up "competitive recruiting" ie the negative recruiting from last year, but I have to ask you something. Does the "competitive recruiting" work better than the negative recruiting? If not, you might as well not even bring it up anymore because the negative recruiting didn't work hardly ever. Nobody ever used it because it didn't work most of the time. I think, in 7 or 8 seasons in an OD, and 3 or 4 seasons offline, the negative recruiting worked maybe 4 or 5 times for me. That's it. Recruits hung up waaay too fast when trying to negative recruit. That's because to keep them on the phone while negative recruiting, there had to be an enormous difference in grades.

For example, if you were an A in one category and the other school was a D, you cold negative recruit just fine, but if that other school was a C, the recruit would hang up on you real quick. Even though there's still a difference between A and C, it wasn't great enough to keep the recruit on the phone. If they still hang up fast like they did last year, then "competitive recruiting" will be as useless as negative recruiting was last year.

So, having said all of that, is the competitive recruiting better than the negative recruiting last year? If not, you can just scratch C. off of your list because nobody will use it, just like nobody used the negative recruiting last year.

yes, competetive recruiting actually WORKS right this year. It's not the same model as negative recruiting in '10, totally different in presentation and functionality. It gives you realistic results based the ratings you have versus the school your recruiting against in the specific catagory that is up for talking about with the recruit. You see green points for you and red points for them... it's right in front of your face and it's nothing like negative recruiting this year.
 
# 138 fcboiler87 @ 05/19/10 11:20 PM
Quote:
Originally Posted by RynoAid
Mike Alstott? just sayin'
Mike Alstott was NOT a 5 star fullback. He was barely even recruited. You are just aware of how he turned out to be.

Here is a link to the class of 2010 fullbacks.
http://recruiting.scout.com/a.z?s=73...pid=13&yr=2010

There are three 4-stars and eight 3-stars. If you look at this year's class, the class of 2011, there are eight 3 stars and that is it. There's just very few big time fullback recruits. Just because they turn out to be good, doesn't mean they were recruited as such. Go back through all the years and there is NEVER a 5-star fullback.
 
# 139 splff3000 @ 05/20/10 12:28 AM
Quote:
Originally Posted by RynoAid
yes, competetive recruiting actually WORKS right this year. It's not the same model as negative recruiting in '10, totally different in presentation and functionality. It gives you realistic results based the ratings you have versus the school your recruiting against in the specific catagory that is up for talking about with the recruit. You see green points for you and red points for them... it's right in front of your face and it's nothing like negative recruiting this year.
OK, that works for me.
 
# 140 JAS07 @ 05/20/10 01:33 AM
Quote:
Originally Posted by fcboiler87
Mike Alstott was NOT a 5 star fullback. He was barely even recruited. You are just aware of how he turned out to be.

Here is a link to the class of 2010 fullbacks.
http://recruiting.scout.com/a.z?s=73...pid=13&yr=2010

There are three 4-stars and eight 3-stars. If you look at this year's class, the class of 2011, there are eight 3 stars and that is it. There's just very few big time fullback recruits. Just because they turn out to be good, doesn't mean they were recruited as such. Go back through all the years and there is NEVER a 5-star fullback.
In this video he you will see that he really wasnt even Purdue's FB. He also is thier all time leading rusher.

http://www.youtube.com/watch?v=WFBeSOyzC8g&NR=1
 


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