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MLB 10 News Post


We have recently released a Game update for MLB ’10 The Show (5-18-10). This patch resolves a handful of issues. In addition to correcting some items, which may or may not be noticeable. We’ve also taken the opportunity to include some enhancements to the in-game experience. Listed below are the fixes in the update.

- Addressed lock in Tropicana Field when pressing Select to view Pitcher/Batter Status window.
- Fixed issue with trade offers not being saved properly and being lost when the saved file was loaded.
- Added batting stance animations for Ryan Braun, Carlos Gomez, Gabe Gross, Matt Joyce, Kevin Kouzmanoff
- Fixed issue on Make Trade screen with multiple user teams, preventing user from incrementing and decrementing the viewed organization making trades with other teams impossible at times.
- Fixed issue in Franchise when injuries are set to auto. MLB Injuries notifications were not being dispatched.
- Fixed issue with any user song over 244 warping around and play a different user song whether you save/restore or not.
- Fixed RTTS issue, where classic baserunning sometimes ran after arriving safely at a base, if held down the R1 button till slide started.
- Fixed issue with bounced pitch with 3-2 count, if fielded instantly off the bounce by the catcher, was calling an error on the catcher.
- Fixed Game Intro with incorrect records for teams in post-season.
- Fixed pitcher potentials in season and franchise modes.
- Don't allow a renewable or arbitration eligible player to accept a contract unless he's really interested in it.
- Fixed Newspaper information in Online League office. Correct scores, winner/loser, etc.
- Intentional walk Online gameplay issue addressed.
- Fixed issue with the auto-fix feature in rosters not working correctly all the time when a downloaded roster was used.
- Minnesota day and night, backstop changed to Limestone
- Fixed issue to accurately show the number of games in progress when looking at the game/lobby room list.
- Fixed issue causing players placed on trade waivers to not be withdrawn if claimed by a user controlled team (offline season).
- Fixed issues with attendance.
- Allow teams to send down a reliever and keep 2 closers on the roster.
- Unranked Online Games should not count towards points, win/loss nor stats.
- Fixed issue causing trades to be offered by the user's team even when set to MANUAL trades.
- Fix catcher throw decisions when AUTOTHROWING is on.
- Scout challenge from certain locations addressed.
- Sounds of the show fix, for overflow problem when storing more than 255 songs. This is referring to storing the songs in a playlist.
- Exiting chatroom fix after completing the game.
- Fixed issue causing position players to be in the bullpen leading to an issue in franchise and career mode.
- Fixed bug causing trades to not be accepted during spring training.
- Create a player using these stances/deliveries: Stances: Bay Jason, Barmes Clint, Barton Daric, Fukudome Kosuke, Kemp Matt, Longoria Evan Pitch Deliveries: Kuroda Hiroki, Lilly Ted
- Fixed Hard drive game data space and messages.
- Road to the Show Presentation Mode settings are now saved after rebooting the game.
- Fixed Road to the Show issue when on the Game Stats screen after skipping training then playing a game.
- Fixed issue in Franchise Mode and controlling of 30 teams and releasing a lot of players.
- Fixed issue when selecting "Movie Maker" with 10 replays for a movie when 11 are present.
- Fixed ball deflection sounds off players.
- Fixed issue with Pitcher batter status window.
- Fixed issues with injuries during online games.
- Fixed fielding issue with catcher overthrowing to first base on a dropped third strike.
- Fixed fielding issue with the ball in the dirt right at the feet of the user catcher.
- Fixed an issue when Playing a tiebreaker game.
- Fixed MOM bug where batter bunts every time you select hit-and-run
-Fixed HR not being called in Pologrounds when the ball is hit off the foul poll
-Fixed issue in Franchise mode where renewable or arbitration eligible player would accept any offer
-Fixed bug in online where mischief values would cause some users Sportsmanship rating to drop to 0
-Fixed Brandon Wood (Angels) having Nick Adenharts head and vice verse
-Fixed Clayton Mortensen's face
-Fixed the MLB.com ticker in-game.
-(Side note) These fixes will work with your existing franchises
- Online addition of Game History option in user list options. Can be found in Leaderboards, League Lobby, Buddy List and Schedule screens.

Online Leagues
-Games that diverge (drop, disconnect etc..) will now be thrown away. (This is a stop gap measure for MLB '10. In MLB '11 we will allow commissioners the ability to reset games that diverge.)
- Online League issues addressed: standings, injuries, free agents, schedule, lineup, pitcher rotation, team management.


As always, thank you for your support and patience. Enjoy the season!

- MLB The Show Dev Team

P.S. There are a few more fixes not listed above I'll add them asap. Also thank you (OS and everyone at Theshowcommunity.com) for your help in identifying some of issues.

-------------------------------------

*UPDATE: 3:50 PM EST
A new bug was introduced during the patch 3 process. The previous reported bug on this issue did not happen 100% of the time. There needed to be a perfect storm to recreate it, sadly we were never able re-create it in house or it would have been fixed.

Something happened in patch 3 that made the bug occur 100% of the time if the runner crossed home plate before the out was recorded.

We are looking at a 24 hour turnaround for 3rd out issue. Can't confirm the time frame though.

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
Platform: PS3Votes for game: 66 - View All
MLB '10: The Show Videos
Member Comments
# 161 markprior22 @ 05/18/10 04:24 PM
To echo those above...thanks for the attention to this game.
 
# 162 d-c_138 @ 05/18/10 04:32 PM
I know it's been posted many times above but this is another poster thanking you guys for being on top of things. You guys are better than Blizzard when it comes to addressing bugs that are a potential bummer to the game lol.
 
# 163 bcruise @ 05/18/10 04:32 PM
First off...I'm a dope. I was looking at team budget when I mentioned SF's last time, which was nothing to do with the players. I'm about to fix that with this next list.

Okay...I simmed up to 2014 opening day with the current live roster(and 30 team control) and things are VERY different.

The top of the FA list is almost entirely young guys, aged 19 to 23 for the most part. And all of them are fictionals, all the way down to 45th on the list. He's the first one on the list to even have a picture - a catcher named Clint Sammons.

As you can probably guess, the MLB lineups are very well stocked for the most part - evidently no one had any trouble signing high priced talent. There's still a difference in the overalls - the Yankees OVR bars are much higher than PIT's, for example, but it may not be as wide a gap as it was initially.

Before I get into budgets, I want to know what you guys are asking for. Do you want the available funds as shown on the contract negotiation screen or something else? In BAL's case:

2014 Payroll: 74,247,183
2014 Budget: 94,822,056
Available: 20,574,873

Out of that info, what do you guys want for each team?
 
# 164 tabarnes19_SDS @ 05/18/10 04:39 PM
Available would be great. Also sim ahead a couple more seasons...what are the potentials of the fa? Have you tried knights roster and the new live roster is there fewer a potential players?
 
# 165 dmick4324 @ 05/18/10 04:49 PM
In my RTTS, I play as a pitcher, sometimes from the stretch the delivery is completely different and it messes me up sometimes. Does anyone else experience this? Am I doing this somehow and I don't realize it?
 
# 166 Steve_OS @ 05/18/10 04:49 PM
Just in case someone missed Russell's posts, I have updated the original post.

*UPDATE: 3:50 PM EST
A new bug was introduced during the patch 3 process. The previous reported bug on this issue did not happen 100% of the time. There needed to be a perfect storm to recreate it, sadly we were never able re-create it in house or it would have been fixed.

Something happened in patch 3 that made the bug occur 100% of the time if the runner crossed home plate before the out was recorded.

We are looking at a 24 hour turnaround for 3rd out issue. Can't confirm the time frame though.
 
# 167 Yankees_CT @ 05/18/10 05:06 PM
If only more developers cared about their product like SCEA we would have other sports games that were great too! Thanks for such a quick, expected turn-around time on the bug extermination, haven't downloaded it myself yet but I am sure the guys that did are going to appreciate it.
 
# 168 chuckm1961 @ 05/18/10 05:08 PM
Quote:
Originally Posted by johnreyes
Ok maybe I'm just having a bad day at work but Russell said they're looking at a 24 hour turnaround but they have no time frame. Does this mean the issue should be fixed in 24 hours but they don't know when the update will be released? Man, I'm dumb
Yes, I think we can speculate (use common sense) to guess that Russell/SCEA does not just push a button and the patch is magically uploaded for PS3 accessibility in an instant.

It probably has to go through some hoops before it gets released, but clearly they are making this a top priority.

It will be done when it is done. Pretty simple.
 
# 169 bcruise @ 05/18/10 05:17 PM
I just decided to post all the budget info - It helps to see just how much each team is working with (and yes, the budgets vary greatly from team to team). The numbers aren't going to match up exactly because I'm rounding to save time, but they should be close enough to get an idea of what's going on. Values are in millions, of course.

It's not a spoiler, but is long:
Spoiler
 
# 170 Jgainsey @ 05/18/10 05:19 PM
Quote:
Originally Posted by chuckm1961
It will be done when it is done. Pretty simple.
Exactly, but they have to cover their asses a little bit.


In a perfect world, you could just say that the issue will probably be addressed this time tomorrow. But if it ends up coming 12 hours after the fact, you end up with losers like SunTzu losing their mind over a friggin' video game patch. So it's best to have an escape clause when possible, and avoid setting off people of that nature.

At least that's what I took from that, lol...

Maybe I'm reading a little too much into it.


Oh, and as always, thanks for the awesome support SCEA.
 
# 171 ktd1976 @ 05/18/10 05:31 PM
Quote:
Originally Posted by johnreyes
I can wait, I'm gonna have to restart my franchise again anyway. When I was selecting all 30 teams to control, I accidentally left off two teams. And yes, I did see the "Check All" button after the fact. Like I always tell people, I'm a moron sometimes.
Thankfully those of us with ongoing franchises WON'T have to restart.
 
# 172 slthree @ 05/18/10 06:09 PM
Quote:
Originally Posted by 23
Needless to say you guys can continue on with the patch. SunTzu will be taking a break from the forums.
Thank you good Sir

The air is fresher already
 
# 173 BenGerman @ 05/18/10 06:24 PM
Started a my 22nd game with the Phils after downloading the 3rd patch, only to see I had scored a run after hitting into a double play ball. I shut it off before it got any worse, good to see they're already on top of things.
 
# 174 capp34 @ 05/18/10 06:36 PM
Does this bug happen in online games also??
 
# 175 countryboy @ 05/18/10 07:05 PM
Quote:
Originally Posted by Okstatepokes
n00b question but its ok if i start a new chise tonight right? Things will go all screwy when I try to play a game? Or should I just wait till tomorrow? I'd like to do some lineup and rotation adjusting. Thanks!
you're good to start tonight. Once the update is released to fix the 3rd out issue, it will work with existing franchise.
 
# 176 tessl @ 05/18/10 07:06 PM
Quote:
Originally Posted by bcruise
I just decided to post all the budget info - It helps to see just how much each team is working with (and yes, the budgets vary greatly from team to team). The numbers aren't going to match up exactly because I'm rounding to save time, but they should be close enough to get an idea of what's going on. Values are in millions, of course.

It's not a spoiler, but is long:
Spoiler
That's interesting, with ample budget room some of the top players in the game are free agents after the season starts?

If I don't sim the offseason I wonder if this occurs.
 
# 177 bcruise @ 05/18/10 07:10 PM
Quote:
Originally Posted by alstl
That's interesting, with ample budget room some of the top players in the game are free agents after the season starts?

If I don't sim the offseason I wonder if this occurs.
No...On this franchise (pointing to my last post here: http://www.operationsports.com/forum...1-post190.html), I said that just about the entire FA list was made up of low rated (and low potential) young players. That means pretty much ALL of the real talent is getting signed in the offseason...isn't that how it should be?
 
# 178 Classick @ 05/18/10 07:39 PM
Lucky me, I just so happened to have recreated the "perfect storm" needed to have a runner from third score on a 3rd out. I was pitching a shutout in the top of the 5th in my Franchise mode. Dodgers vs Rockies with Vicente Padilla on the mound. Not sure if maybe any of that will help figure things out.

Quote:
Originally Posted by shaunjuan2000
Classick, what the heck is this whole forum about ? The 3rd out scoring glitch. Read the posts before you post something we already know. Ramone from SCEA is working on a fix.
I missed that part, and erased my post. Thanks for not being a douche about it... oh wait.
 
# 179 tessl @ 05/18/10 07:39 PM
Quote:
Originally Posted by bcruise
No...On this franchise (pointing to my last post here: http://www.operationsports.com/forum...1-post190.html), I said that just about the entire FA list was made up of low rated (and low potential) young players. That means pretty much ALL of the real talent is getting signed in the offseason...isn't that how it should be?
Yes, and that is good news.
 
# 180 bcruise @ 05/18/10 07:55 PM
Quote:
Originally Posted by Anavar
I'm downloading this now and I swear, it's taking forever. It has never been this slow before.

Anyone else have this problem?
This is probably a bad time...the store update went live about an hour ago, and the servers are probably getting hit pretty hard.

Also, make sure to read the entire first post - you may want to reconsider downloading this patch.
 


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