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Madden NFL 11 News Post

VGRevolution has posted their hands-on impressions of Madden NFL 11.

Quote:
"The first change gamers will see is the new play calling system called “Game Flow”. Game Flow is a system that takes the playbook out of your hands and gets you right to the action on the field as quick as possible. If you use Game Flow what will happen is your offensive and defensive coordinators will be calling the plays, which for the most part is what happens during a real game. If you have a headset on the coordinators will actually tell you what plays are being called, and even explain the reasoning of the call. If you don’t wear a headset there is an on-screen text pop-up with the information. While this is a great system for the rookies out there, and will cut gameplay times in half. Hardcore fans will feel letdown and will end up going back to the normal play calling. The addition of the coordinator communication is neat, but was a bit shallow. It would be nice to hear them offer suggestions as you flip through the playbook, and even better make recommendations on if you should challenge a call. I’m sure the less experience will enjoy it."

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Member Comments
# 1 ch46647 @ 04/26/10 10:13 AM
He says the sprint button has been removed! (With an option to turn it back on) That is great news IMO as it will work more like NHL 10! It seems like in NCAA the sprint button will be default with the ability to turn it off, and Madden "no sprint" will be default with the ability to turn it on.

I have been waiting for Madden to get rid of the "sprint" button for two years now. Speed, acceleration, etc should all be based on ratings and not by just jamming the sprint button as soon as you get the ball.

Edit: Can any of our CD guys comment if this is correct and how it felt? If any of you have played NHL 10 could you compare it to the feel of that? Thanks!
 
# 2 Valdarez @ 04/26/10 12:34 PM
Regarding GameFlow...

Quote:
The first change gamers will see is the new play calling system called “Game Flow”. Game Flow is a system that takes the playbook out of your hands... While this is a great system for the rookies out there, and will cut gameplay times in half. Hardcore fans will feel letdown and will end up going back to the normal play calling.... I’m sure the less experience will enjoy it.
This is what I have been saying, and the CD guys for the most part have been denying. I just don't like having the playbook taken out of my hands. Madden 10 showed that to me as Beginner play calling was the only way to get a fair/balanced game against the AI.
 
# 3 Blazelore @ 04/26/10 12:44 PM
Quote:
Originally Posted by Valdarez
Regarding GameFlow...



This is what I have been saying, and the CD guys for the most part have been denying. I just don't like having the playbook taken out of my hands. Madden 10 showed that to me as Beginner play calling was the only way to get a fair/balanced game against the AI.
Then just don't use it and keep calling plays the way you've always have. Problem solved! People are talking about this like this is the only way to call plays now. Get a grip!
 
# 4 roadman @ 04/26/10 12:50 PM
Quote:
Originally Posted by Valdarez
Regarding GameFlow...



This is what I have been saying, and the CD guys for the most part have been denying. I just don't like having the playbook taken out of my hands. Madden 10 showed that to me as Beginner play calling was the only way to get a fair/balanced game against the AI.
This was also mentioned a few paragraphs below the one you quoted.

Also new this year in the play calling department is the addition of setting up your own playbook. Similar to setting your favorite audibles in the past, you can now set certain plays for different situations. If you like running a special pass play on 3rd and long, no longer will you need to flip through all the plays to get to it. Again this feature really adds to the authenticity of Madden 11.

Also, read the OS preview to get a more in depth view of GameFlow.
 
# 5 brza37 @ 04/26/10 12:52 PM
Quote:
Originally Posted by Blazelore
Then just don't use it and keep calling plays the way you've always have. Problem solved! People are talking about this like this is the only way to call plays now. Get a grip!
Serious. How can people be upset when they give you the option to use it or not? Personally, i think the idea of being able to actually gameplan plays based on situation sounds awesome. Its actually truer to life than the current set up of looking through 300 plays everytime.
But it all depends on how Gameflow gets executed so I'll hold back my opinion till I can actually play it.
 
# 6 RGiles36 @ 04/26/10 12:54 PM
Quote:
Originally Posted by Blazelore
Then just don't use it and keep calling plays the way you've always have. Problem solved! People are talking about this like this is the only way to call plays now. Get a grip!
Bingo!
 
# 7 Valdarez @ 04/26/10 01:19 PM
Quote:
Originally Posted by Blazelore
Then just don't use it and keep calling plays the way you've always have. Problem solved! People are talking about this like this is the only way to call plays now. Get a grip!
Sounds like a feature for newer players, and time wasted taking away control. I still haven't seen that we are able to edit our own playbooks (only that we can edit the GamePlan for GameFlow). Nor have I seen that we can save games, which is what fans asked for (not GameFlow).
 
# 8 Blazelore @ 04/26/10 01:24 PM
Quote:
Originally Posted by Valdarez
Sounds like a feature for newer players, and time wasted taking away control. I still haven't seen that we are able to edit our own playbooks (only that we can edit the GamePlan for GameFlow). Nor have I seen that we can save games, which is what fans asked for (not GameFlow).
I understand completely and your right. It does sound like it would benefit new players. Obviously you aren't one nor am I. IMHO if the franchise mode isn't up to par I'll be up here nitpicking just like you because that caters to the hardcore.
 
# 9 Hova57 @ 04/26/10 01:25 PM
Quote:
Originally Posted by Valdarez
Sounds like a feature for newer players, and time wasted taking away control. I still haven't seen that we are able to edit our own playbooks (only that we can edit the GamePlan for GameFlow). Nor have I seen that we can save games, which is what fans asked for (not GameFlow).
I understand what your saying, but I think there is a bigger picture to the gameflow. it would seem as if the cpu will now have tendancies also you could gameplan around which I think would translate into the franchise.
 
# 10 Valdarez @ 04/26/10 01:40 PM
Quote:
Originally Posted by Hova57
I understand what your saying, but I think there is a bigger picture to the gameflow. it would seem as if the cpu will now have tendancies also you could gameplan around which I think would translate into the franchise.
I can see implications for this from a franchise perspective where you go in and fix the problems with the AI's playcalling. Which is good and bad. Good that we can fix it, bad that we probably will have to fix it.
 
# 11 eckology @ 04/26/10 02:03 PM
"But now with the improved Locomotion system, each player has their correct speed and acceleration ratings"

So basically, the real overhaul was last year, and after a year of tweaks, they are ready to call it "Locomotion"

They didnt want to advertise it as Locomotion in Madden 10 because it was crap compared to what it will be this year. hopefully
 
# 12 adembroski @ 04/26/10 02:07 PM
Quote:
Originally Posted by eckology
"But now with the improved Locomotion system, each player has their correct speed and acceleration ratings"

So basically, the real overhaul was last year, and after a year of tweaks, they are ready to call it "Locomotion"

They didnt want to advertise it as Locomotion in Madden 10 because it was crap compared to what it will be this year. hopefully
No... SPD and ACC ratings were adjusted in M10, but the actual locomotion was only slowed down. This year is a rebuild of the locomotion entirely.

They wanted to add it last year, but weren't able to adjust AI to compensate. This year, they rebuilt the whole thing so that it worked with the AI properly, based on what FIFA did.

To sum it up; last year was only a ratings change, this year is a rewrite to the system running how players move.
 
# 13 PantherBeast_OS @ 04/26/10 02:10 PM
Quote:
Originally Posted by ch46647
He says the sprint button has been removed! (With an option to turn it back on) That is great news IMO as it will work more like NHL 10! It seems like in NCAA the sprint button will be default with the ability to turn it off, and Madden "no sprint" will be default with the ability to turn it on.

I have been waiting for Madden to get rid of the "sprint" button for two years now. Speed, acceleration, etc should all be based on ratings and not by just jamming the sprint button as soon as you get the ball.

Edit: Can any of our CD guys comment if this is correct and how it felt? If any of you have played NHL 10 could you compare it to the feel of that? Thanks!
Well the sprint button is not gone. It is just turned off by default. It can be turned back on.
 
# 14 ch46647 @ 04/26/10 02:12 PM
What was the default game-play speed set on? I think they can raise it back to normal or fast if the locomotion works correctly. The action on the field can be much faster if proper momentum, acceleration/deceleration, foot pinning, and transition animations are applied.
 
# 15 Blazelore @ 04/26/10 02:13 PM
Quote:
Originally Posted by ch46647
What was the default game-play speed set on? I think they can raise it back to normal or fast if the locomotion works correctly. The action on the field can be much faster if proper momentum, acceleration/deceleration, foot pinning, and transition animations are applied.
I agree. That would make it feel like the speed of the NFL game.
 
# 16 PantherBeast_OS @ 04/26/10 02:16 PM
Well why people are fusing about the gameflow aspect of the game right now. I would like to point out that it is nice to see they finally added the oline double teaming to the game finally. Also they finally fixed the blocking now. Just can't wait to see it in action. All we need now is a blog about offline franchise mode improvements. Then I will be happy.
 
# 17 Magaman @ 04/26/10 07:06 PM
Hey guys, I just finished uploading our interview with Ian Cummings, he goes a bit more in-depth about the changes.

http://www.vgrevolution.com/2010/04/...-ian-cummings/

And if you guys got any questions about the game feel free to ask, we did play it a bunch
 
# 18 XtremeDunkz @ 04/26/10 07:19 PM
Quote:
Originally Posted by Magaman
Hey guys, I just finished uploading our interview with Ian Cummings, he goes a bit more in-depth about the changes.

http://www.vgrevolution.com/2010/04/...-ian-cummings/

And if you guys got any questions about the game feel free to ask, we did play it a bunch
what do you think of the new kicking meter? do you think it will be harder on the harder difficulties? Actually possible to miss kicks this year?
 
# 19 Magaman @ 04/26/10 07:55 PM
Quote:
Originally Posted by xtremedunkz
what do you think of the new kicking meter? do you think it will be harder on the harder difficulties? Actually possible to miss kicks this year?
You know I don't know what difficulty the game was set to, but the kick meter seemed easier. It's more like old school NES golf, hit A when it's full then hit A again when it lines up at the other end.
 
# 20 ch46647 @ 04/26/10 09:49 PM
Why didnt you put any game play in your interview? You had great gameplay footage in your NCAA interview...
 

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