NCAA Football 11 News Post
NCAA Football 11 Videos
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A much better looking video than those previous. Player movement, as demonstrated, was improved. Contradicts what we saw in the first gameplay video that went up. I've noticed the closer shots of the players are still a bit herky jerky, and that first video was all replay action zoomed it. I tend to concentrate more on visuals with these videos. The cut scenes with the defense looked fantastic. Some of those minor additions make a big difference. Depth a field has been emphasized more, but you still get the occasional jaggy sideline or crowd shot, which is going to be an issue until you get more rendering in those areas.
# 3
Sedihawk2K5 @ 04/24/10 12:30 AM
Thanks for the link! By FAR the best thing I've seen yet for this game. I love seeing the new look and locomotion explained, but it's great having Russ talk about the changes. Can't wait until July!
# 6
texasfan_95 @ 04/24/10 12:34 AM
I liked how when he did pre play on runs the blocking scheme adapted on field to show who their supposed to get
# 7
jclentzthadon @ 04/24/10 12:36 AM
Looks pretty legit to me.
It's exceeding my expectations that is for sure. Just hope they continue to follow through on this.
Thanks for the link! Good stuff!
It's exceeding my expectations that is for sure. Just hope they continue to follow through on this.
Thanks for the link! Good stuff!
# 8
mgoblue678 @ 04/24/10 12:38 AM
Liked that video alot. Graphics and lighting do very good and much improved. Movement in general looks improved with locomotion. My favorite part was the qb read play he ran that actually worked correctly where the de actually crashed in giving him room to run. That play is important in running certain spread offenses.
The one negative is the o-line vs d-line interaction did look the same as last year at least on passing plays. I was hoping that area would receive alot attention. DE still don't get upfield at all and run straight into the OT, wasn't expecting that to be fixed completely but I was hoping it would at least be better than last year.
Overall though looks like I may actually be able to enjoy the game this year. We will see, hopefully that is the case. Some things obviously can only be analyzed in depth by playing the game.
I may have two football games to enjoy this year with this and Backbreaker. That would be great if they both turned out well.
The one negative is the o-line vs d-line interaction did look the same as last year at least on passing plays. I was hoping that area would receive alot attention. DE still don't get upfield at all and run straight into the OT, wasn't expecting that to be fixed completely but I was hoping it would at least be better than last year.
Overall though looks like I may actually be able to enjoy the game this year. We will see, hopefully that is the case. Some things obviously can only be analyzed in depth by playing the game.
I may have two football games to enjoy this year with this and Backbreaker. That would be great if they both turned out well.
# 9
jclentzthadon @ 04/24/10 12:38 AM
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# 10
moylan1234 @ 04/24/10 12:42 AM
why do I get the feeling that the interviewer had no idea what Russ was talking about? Also, on the first play run from scrimmage it looks like the play clock bug is fixed, but the rest of the game I had a hard time telling which was mostly the fault of the camera guy who I'd like to punch by the way.
I hate to say it, but that looks really nice.
Thank god they went back to the 3 box system of play calling.
Kudos.
Thank god they went back to the 3 box system of play calling.
Kudos.
# 12
Wolverines05 @ 04/24/10 12:42 AM
im just gonna give an initial impression of the game:
i'll start with the negatives:
-the running animations to me did not look look very good. they looked, idk, off...
-the game speed seemed way too slow. maybe its just me, but it seems much slower than in real life. although last year's was too fast, it was only too fast b/c there was no acc., meaning players were at full speed the whole play. actually, in breakaway runs, (in ncaa 10) the players 40 times were slower than in real life
positives:
-love the playcall screen
-game looks silky smooth
-presentation looks really cool, although i wish there were less shots of the exterior stadium and more cutscenes/real time post play
-graphics are beautiful
-tons more plays
-accuracy of qb's seemed way more realistic (no more robo qb hopefully)
-alabama played great defense, on varsity nonetheless!
-it seems as though teams may play to their ratings, as russ struggled to get through a tough bama defense
-new moves looked cool
-blocking ai looked really great
more to come, but just some early thoughts
overall, game looks like a vast improvement
i hope someone can maybe give a really detailed analysis/framebyframe breakdown like pistol (who has some great breakdowns on ncaastrategies) and really tell us their thoughts
i'll start with the negatives:
-the running animations to me did not look look very good. they looked, idk, off...
-the game speed seemed way too slow. maybe its just me, but it seems much slower than in real life. although last year's was too fast, it was only too fast b/c there was no acc., meaning players were at full speed the whole play. actually, in breakaway runs, (in ncaa 10) the players 40 times were slower than in real life
positives:
-love the playcall screen
-game looks silky smooth
-presentation looks really cool, although i wish there were less shots of the exterior stadium and more cutscenes/real time post play
-graphics are beautiful
-tons more plays
-accuracy of qb's seemed way more realistic (no more robo qb hopefully)
-alabama played great defense, on varsity nonetheless!
-it seems as though teams may play to their ratings, as russ struggled to get through a tough bama defense
-new moves looked cool
-blocking ai looked really great
more to come, but just some early thoughts
overall, game looks like a vast improvement
i hope someone can maybe give a really detailed analysis/framebyframe breakdown like pistol (who has some great breakdowns on ncaastrategies) and really tell us their thoughts
# 13
moylan1234 @ 04/24/10 12:44 AM
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I don't want it to seem like I'm calling him out on this, but Russ did say one thing that I'm real hesitant to get on board with. With replays, he said that they can do things that broadcast can't. Well, yeah. But that in itself leads to unrealistic camera angles and cut scenes. Those 500 mph camera pans of the stadium are totally unrealistic. You never see that in an actual broadcast because they don't allow predator drones to fly around the stadium during games. If the game is to reflect a real broadcast, which adds to the immersion factor, then you have to stick with those parameters. So while the kickoff shot looks cool, it's not realistic.
# 16
Gossennator @ 04/24/10 12:52 AM
The game looks great for such an early build. I wonder what additions will be added to online dynasty? Hopefully it's the same as offline dynasty.
Did you see the brief cut scene of the florida bench. Also one of the run up the middle, the UF RB was leaning on the back of his offensive line man.
# 18
Wolverines05 @ 04/24/10 12:54 AM
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in the madden video, not sure which one, but i think gamespot, reggie bush busts a long td run. i took him exactly 4 seconds to get those final 40 yards, which is very realistic considering he was already in full speed by that point. however, even when bush ran those 40 yards, he looked very slow. while he covered the ground quickly, its like his feet were in cement. this leads me to believe one of two things.
one: the players strides may be too long compared to that of real life, but i doubt it because it was motion captured, meaning they should get realistic stride length.
two: if the strides are just right, and he still looks really slow, it may be, in order to get proper 40 times/realistic speeds, that the player models are too big for the field. this would mean that there are huge players, and while their running animations would be realistic, their "hugeness" would make their normal running motion cover an unrealistic amount of ground. this would lead to crazy fast 40 times, and to combat this problem, they would need to slow the mo capped running animations down a lot to get at realistic 40 times.
while i may be crazy, just compare how long it takes a player to run his next step in both madden and ncaa compared to the blogs that showed real people (in mo cap suits) running those 40's. the diff. at least to me, is very drastic.
what do you guys think: i hope im crazy lol
# 19
Gossennator @ 04/24/10 12:54 AM
Hopefully the lag wont be there for replays in the final build...that would get frustrating.
# 20
str8artist @ 04/24/10 12:56 AM
Looks like we are getting closer to sim type college football. Loving what I see.. Now let the flood gates open.
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