09:37 PM - April 15, 2010 by Steve_OS
Gamespot chats with Jason "Mayhem" Miller and EA's Dale Jackson about
EA Sports MMA.
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"EA Sports MMA will use a modified version of the Fight Night engine, so it's natural to assume that the game will have the striking game down cold. But, according to Jackson, the complexity of the sport of mixed martial arts has resulted in a lot of work to that engine in order to properly replicate what happens in the octagon. "The striking controls are pretty naturally mapped," Jackson said. "They feel good on the sticks. The one thing that was a weakness when [Fight Night Round 4] came out was their lack of button controls, and a lot of people ripped them apart for them. We knew that from the very start, too, that we wanted button controls in there, so we've added that. We've also had to do a lot of different things. In the boxing AI, there are only so many things you can do. You have a few main stances and so many punches you can throw out of it. The world opens up to a whole different level in MMA, and so a lot of different AI hooks had to be added and different ways to teach the AI how to fight." |
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