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Madden NFL 11 News Post

Ian Cummings has just posted his first of many Madden NFL 11 blogs, leading up to the release. In this blog, he talks about catch tuning, with a video from Madden NFL 10, showing catches that will be removed this year.

Quote:
"Well it’s hard to believe, but Madden NFL 11 will be here before you know it! The development team here at EA Sports Tiburon in sunny Orlando, FL has been hard at work trying to put together the best football game in history (our goal each year). We started off the season with a video blog introducing you to some of the team members, along with their whiteboards. Since then, we have been focusing on many different areas in the game from presentation to franchise to online, but this week we wanted to talk about everyone’s favorite aspect of Madden NFL – Gameplay. More specifically, catching."

FYI: Internet Explorer has issues opening the blog. Opening the link in Firefox seems to be fine.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 101 61woods @ 03/27/10 06:30 PM
Hopefully, the over-the-shoulder catches have been fixed so the receivers catch in stride. On Madden 10, the receivers would slow down and sort of jump to catch in this manner (these catches were even displayed in the Goal Line Fade plays). These catches should resemble the current-gen style with the follow through in stride.
 
# 102 roadman @ 03/27/10 08:48 PM
Wake me when it's August.
 
# 103 SageInfinite @ 03/27/10 09:03 PM
Quote:
Originally Posted by splff3000
lol, yeah I know the "gang tackles" and "adaptive AI" promises go all the way back to the PS2 days. To their credit though, they did finally get gang tackles in on 10. The whole next gen section in that article is funny lol. A few of my favorite parts from the next gen section:







Looking back on stuff like this, you can't help but lol.
 
# 104 oneamongthefence @ 03/28/10 01:51 PM
In the blog where Ian says that certain catch animations won't trigger in some situations, it should read it won't trigger in most situation. But if it's fixed it'll make madden much more enjoyable next year to me. As long as its not glitchy or broken.
 
# 105 im_noob @ 03/28/10 02:03 PM
eh they don't even have a video showing it.
 
# 106 Vikes1 @ 03/29/10 04:49 AM
Quote:
Originally Posted by Segagendude
Thanks, splff. So glad I'm no longer on board the hype train.

Peace.....
Yeah Sega...I've pretty much climbed off too.

And if the attitude of some of the people posting about the very early info/screens is any indication...this years hype train maybe in for some rough track ahead.

Maybe it's just me...but it kinda seems like not long ago, the very first screens and bit of info was historically greeted with overwhelmingly positive responses. Doesn't seem like that's the case in the very early going this year.
 
# 107 feeq14 @ 03/29/10 07:10 AM
Im really hoping that this fixes the lack of rocket catching. I hated drafting, trading for, or having Fitzgerald type recievers that would never EVER fight for a jump ball and couldnt turn backwards toward the ball. I know Rocket catching can be game breaking for online players. But most online players are... uh beyond my concern when it comes to enjoying a fun game so i could care less for online tuning.
 
# 108 TheWatcher @ 03/29/10 07:53 AM
Quote:
Originally Posted by BrianFifaFan
I've started to play around with Autodesk 3ds Max. I'm building my little virtual Madden Man, and am gonna try to get some animation loops with some IK to show some of the biomechanics I'd like to see in Madden to make the game seem more authentic. I'm wondering if thats what Ian was using last year to show the route-running changes. It looks really similar to what I seeing as I'm working with it. I like 3dsMax a lot better than Cinema 4d. It's great for static work, but not animation. I'd be interested to find out what all they have in their toolkit. A lot of it has to be proprietary stuff, but I'm sure they've got a lot of "off the shelf" stuff, too.
I asked Ian this at CD last year. They do use 3ds Max.
 


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