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UFC Undisputed 2010 News Post

The UFC Undisputed 2010 community has posted another blog. This one focusing on striking.

Quote:
"We’ve done a great deal to revamp striking. Last year, many of the reactions that could be generated in the Octagon (like receiving a body kick/punch/ elbow) were tied to pre-scripted animations. This meant that if you were tagged by certain strikes from your opponent, you’d lose control of your fighter for a very brief bit as you recovered your footing or stopped wincing from a body blow.

This time around, we’ve made the stand up much more true to life. Now the reactions generated by dealing and receiving blows and strikes rely greatly on our physics engine. Tech speak translation: the game is faster, more fluid, and more intense, with the player maintaining a greater amount of control over his fighter due to fewer preset animated reactions to fists/shins/elbows meeting someone’s chin/face/obliques. We’ll bring you all a much more detailed post on this topic in the weeks to come, as it has some important standup implications that we want to go in-depth on."

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 1 Pappy Knuckles @ 03/19/10 02:02 PM
Quote:
We’ve done a great deal to revamp striking. Last year, many of the reactions that could be generated in the Octagon (like receiving a body kick/punch/ elbow) were tied to pre-scripted animations. This meant that if you were tagged by certain strikes from your opponent, you’d lose control of your fighter for a very brief bit as you recovered your footing or stopped wincing from a body blow.

This time around, we’ve made the stand up much more true to life. Now the reactions generated by dealing and receiving blows and strikes rely greatly on our physics engine. Tech speak translation: the game is faster, more fluid, and more intense, with the player maintaining a greater amount of control over his fighter due to fewer preset animated reactions to fists/shins/elbows meeting someone’s chin/face/obliques.
We’ll bring you all a much more detailed post on this topic in the weeks to come, as it has some important standup implications that we want to go in-depth on.
This is very good news for me. This was a problem in last years game. Between that and the sway system, I'm really expecting much better options for a standup fighter like myself.
 
# 2 Vast @ 03/19/10 05:54 PM
Sounds freaking awesome. I can't wait to get my hands on it.
 
# 3 BlueNGold @ 03/19/10 07:45 PM
Quote:
Originally Posted by Pappy Knuckles
This is very good news for me. This was a problem in last years game. Between that and the sway system, I'm really expecting much better options for a standup fighter like myself.
Same. I want this game now.
 
# 4 Phillmattic @ 03/19/10 09:14 PM
This is great news, now let us hope that they have toned down the stepping strikes.
 

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