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World of Outlaws: Sprint Cars
is a game that wants you to like it. It gets plenty about the dirt-track series right but cannot quite overcome some glaring flaws and broaden its appeal to all race fans.

Since the World of Outlaws is a dirt-track series with unique purpose-built cars, the controls will take some getting used to for most players. The controls are the basic gas, brake and steering. Newcomers should take note that sprint-cars’ brakes are set to be very strong on the left-front wheel in order to pitch the car into a slide to get around the corner -- they are not really used to slow down.

Read More - World of Outlaws: Sprint Cars

Game: World of Outlaws: Sprint CarsReader Score: Vote Now
Platform: PC / PS2 / Xbox 360Votes for game: 0 - View All
Member Comments
# 1 BIG CAROLINA @ 02/24/10 02:13 PM
For 20 bucks I am sure some OSers would not mind slinging some dirt online. Sad to hear about the offline difficulty though.
 
# 2 Squeezee12 @ 02/24/10 02:52 PM
ya other than the offline difficulty it has been a lot of fun.
 
# 3 TCrouch @ 02/24/10 03:19 PM
Thoughts are pretty well done--I'm surprised by the "no challenge on arcade mode with full difficulty", though.

If you can dominate Arcade on Pro, then nobody should be touching you online, either. The model is the same, the assists are off (but in career mode they're hard-coded to be enabled). I'd be curious to see the lap times, because I consider myself an above-average driver and can win my share of online races, but hardly dominate Arcade on Pro with ease.

I feel like one of "those guys" that disagrees with a score, but to each his own. The complaints are valid points--they just don't bug me personally as much as the reviewer, I think.

For example, the knock on commentary I don't get. Not many racing games do have in-race or post-race commentary--not Forza, not PGR, not a NASCAR game, etc. Most of the time you're too focused on the racing to listen to commentary. It's almost like it's viewed through a traditional sports game perspective, expecting commentary like a basketball game or football game would have. A racing game, especially a budget game like WoO, wouldn't be expected to have anything like that IMO.
 
# 4 jrp1918 @ 02/24/10 05:03 PM
Well, I tend to view licensed racing games like this and NASCAR titles as sports simulations, not just racing-sims. Since they are on TV and have personalitiesm I think they should have commentary and presentation like their NBA/NFL counterparts. But that's just my POV.

As for the difficulty, Arcade mode doesn't have smarter or faster drivers, the cars are just harder to handle because the assists are off. As for laptimes, I have the lap record at a few tracks and am usually close to it.
For example at Velusia my best is 14.16 and that's usually about a full second faster than the next fastest.

Online, I don't know why but I don't seem to win.
 
# 5 TCrouch @ 02/24/10 05:15 PM
Right, but are you simulating driving it or watching it on TV? I guess the same argument could be made for almost any sport, but having it as a major knock in a genre that's lacking it across the board doesn't seem natural to me. Different strokes. Most guys that are into racing games have a different mindset than the presentation guys in an NFL game, for example.

Reasoning is pretty simple--in a typical sports broadcast, there's a single focal point of action. In basketball, it's where the ball is. Same with football. In a racing sim, you have 43 cars (in NASCAR), or 24 in an A feature in WoO. You can't have traditional commentary because nobody's going to care if somebody goes for a pass 17 places behind you, which is what a typical TV broadcast does--hop from hot spot to hot spot. The alternative is to give commentary on the player's actions, and then it's no longer like a broadcast but something else entirely. There's no simple fix.

I agree it would be cool to have your career stats or achievements touted in some sort of in-game presentation, but no game on the market does that that I can recall--let alone a $20 title.

The track record in the game is probably a full second or more slower than most guys run online, and on Volusia I'm at 13.46, so it makes sense as far as online victories.

I still don't know how you don't get slide jobbed every corner by the cars on Pro in arcade, though. I can nail a line perfectly and the AI will still dive under you and try to take the corner away, and if you burn the slightest bit of speed spinning the tires, you'll get eaten alive on the exit on the larger tracks. The smaller bullrings are easier to just plow forward and stay there, but it's bizarre to me.

Are you using setups or anything to help the car? I didn't touch any setup options since you can't use any of them online, which makes the cars a lot more squirrely than in career mode.
 
# 6 jrp1918 @ 02/24/10 10:54 PM
I don't know man, I don't touch the setups because all I ever do is make the car worse, but I really don't have any problem beating the AI in Arcade mode on Pro. I don't what to tell you.
 
# 7 Squeezee12 @ 02/25/10 12:16 AM
Ya i dont mess with the setups because every time i have it made the car a lot worse than i started with...
 
# 8 Jeffrey99 @ 02/28/10 05:40 AM
Have to agree with the difficulty. I haven't raced online yet, so can't comment there. But out of the 10 or so races I've ran offline, 5 career & 5 in arcade hardest difficulty,I've won all but 1 with ease. Talking lapping most of the field. The only one I didn't win was due to the unrealistic yellows and me spinning out twice.

I use default setups and have tried using both my career car, with a few upgrades and a actual WoO car.

The game is a blast when you get into a pack of lap cars or spin out and trying to work your way back up. But you shouldn't have to do that to have fun.

As for the commentary, I agree with TCrouch. I want my games to simulate what it's like to drive a car, not watch the sport on tv. So I have no problem with the lack of commentary.

Honestly, I think the score is just a tad low. I think it's a easy 7+ game. It's nothing that will blow you away but I think you have to factor in that it's $40 cheaper then every other 360 game out there and I think that should bump the score up a full point by it's self.
 
# 9 Sprints410 @ 05/19/10 10:25 PM
Quote:
Originally Posted by goh
I gave it a rent today as it was pretty much the only game on the shelf I haven't played.

I have the opposite problem. I tried an arcade race to start off,put it on rookie since I haven't played such a game before,lapped them 3 times over. Go into career there's no difficulty option or options at all for that matter and I'm finding it wwwwwwaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyy too difficult. On top of that I finish first in the time trial but have to start in 4th,what?

Anyway I finished 3rd in a 8 person race (got into first for about half a second a few times and was immediately passed by the person that was just in 3rd and shortly after the person that was just in 2nd) then 10th in a 10 person race and 18th in a 24 person race so it's been nothing but a really awful expierence after the first arcade race with even more awful game design to not have any career mode options to make it better.
Goh
You start in 4th becasue they invert the 4 fastest car from qualifying times. It puts the faster guys toward the back. In an actual outlaw race they would have 4 heats with 8 cars. So if you wanted to start on the pole you need to qualify 4th, 8th, 12th...so on. the fastest 2 from the heats plus the to fastest qualifiers goto the dash which sets the start for 1 through 10th place. hope this explains a little.

Anyways the game just came out on PS3 and i love the physics! they are dead on as well as the tracks! They started the AI very simple so newbies wouldnt get frustrated and quit. It gets much harder as the game goes on. As far as setups, if you are lose turning into a corner add RR spring raise the front of the car to 4" with the rear at 3" and set your RR spacing higher. Loose coming out, take out stagger and take wing back. The game has way to much stagger as default not to mention air pressure. Real sprints run 8lbs or so. which makes the car handle much better. Torsion bars should all be set to the highest except for LF. I've worked on sprints for years and have drove them. The game is a DARN good sim!!!!!! It is lacking on some features but i can deal with it.
 

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