02:09 PM - November 30, 2009 by RaychelSnr
Over the past couple of years, I have reviewed a number of Wii games for Operation Sports. During this time, I have noticed that most of the games fall into one of two categories: those that are built from the "ground up" to take full advantage of the Wii (Wii Sports, EA Active, etc.), and those that are reworked versions of 360/PS3 counterparts, like the All-Play series of games from EA.
The point is, when games are ported to the Wii, very few of them retain all of the features and modes from the "main" iterations. Which is what sets NBA 2K10 apart from the rest. Yet, frustratingly, it leads to the game's share of problems, too.
Beyond this point, the phrase "...for a Wii game" seems to sum up this basketball experience. The graphics are not great, but they are not bad "for a Wii game." Commentary and presentation are top notch, again "for a Wii game." Controls and frame rate, online functionality and just about all elements of this game can be categorized with that same phrase. Some people may view that as positive, others may not.
Read More - NBA 2K10 (Wii) Review
The point is, when games are ported to the Wii, very few of them retain all of the features and modes from the "main" iterations. Which is what sets NBA 2K10 apart from the rest. Yet, frustratingly, it leads to the game's share of problems, too.
Beyond this point, the phrase "...for a Wii game" seems to sum up this basketball experience. The graphics are not great, but they are not bad "for a Wii game." Commentary and presentation are top notch, again "for a Wii game." Controls and frame rate, online functionality and just about all elements of this game can be categorized with that same phrase. Some people may view that as positive, others may not.
Read More - NBA 2K10 (Wii) Review