11:52 AM - November 11, 2009 by Steve_OS
MiddleEasy has posted their first look at
EA Sports MMA.
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"With that said...EA Sports MMA is light years ahead of UFC Undisputed.
It's hard to even compare the two games, they almost look like they were designed for two completely different consoles. One of the most amazing thing about the game was the sheer character fluidity. As you approach your opponent, your hands go up, your fighter stance is more aggressive and control appears to be vastly more responsive. If you back-off from your opponent, the hands go down, you sort of jump around and get more comfortable with the cage. Also, the one thing that really had everyone salivating was the announcement that each fighter has their own unique stance, strikes, submissions and defense. That means every fighter throws a right hook differently. When you catch your opponent's leg, not every fighter goes for the take-down. Some will spin your leg around and just deck you in the face...others will go for the sweep and slam you to the ground. Someone in the crowd asked 'Well wouldn't this take a lot of time from the developer's standpoint to program different moves for every fighter?'. The lead developer said 'It's worth it, we want to make EA Sports MMA as realistic as possible'. In UFC Undisputed, all fighters were modeled from the skillset of Kickboxing, Boxer, Wrestler, Muay-Thai and Brazilian Jiu-Jitsu. This essentially meant that all moves looked the same and could be executed by any fighter that had those skillsets. This is not the case with EA Sports MMA. Each fighter has moves that they are historically known for doing. You won't see Fedor going for some flying heel-hook (Imanari style) but you will see him going for his wild overhand right (which we saw land and drop Brett Rogers)." |
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