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NHL 2K10 News Post

The Operation Sports community recently had a chance to ask Ben Bishop, Producer at Visual Concepts, some questions about NHL 2K10. This is part one of two.
Quote:
"OS: What has been done to make the skating engine more realistic?

Ben Bishop: The biggest change to the skating engine was the addition of the new backwards skating model. The animations in general look much smoother now, and you will see more crossovers and better looking turns. You will also have the ability to position yourself more accurately, which is key for things like setting up at the point on the power play and angling players off towards the boards on defense."

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Member Comments
# 1 texbuk84 @ 09/03/09 09:36 AM
ok. they have me nervous a little bit but i still will buy.
 
# 2 FlyingFinn @ 09/03/09 10:38 AM
No high sticking for stick lifts
Same penalties as last year
 
# 3 CreatineKasey @ 09/03/09 11:22 AM
The online franchise sounds pretty fun. I'll consider it.
 
# 4 Flyermania @ 09/03/09 11:24 AM
Disappointing to see that the PS3 gets the shaft yet again on custom soundtracks.
 
# 5 kennyacid @ 09/03/09 12:01 PM
damn i shouldn't have read this....things dont look to good. Imma still get it but man very disappointing.
 
# 6 Gosens6 @ 09/03/09 12:09 PM
Franchise still seems a big lagging... Looks like ill have to go the NHL 10 route this year which is a big dissapointing. I had faith in 2K this year
 
# 7 asu666 @ 09/03/09 12:48 PM
I'd still love to know if I have to reset the camera before each game this year or if the prefered camera view is saved in the main menu. I loved the side cam last year, but it's a pain to have to pause and switch it before each game.
 
# 8 savoie2006 @ 09/03/09 05:22 PM
Gosens,they have a Franchise Insight next Monday, you may want to wait before you say it's lagging.
 
# 9 original6 @ 09/03/09 05:56 PM
Nice additions to the sliders, but do they work?
 
# 10 original6 @ 09/03/09 11:07 PM
Quote:
Originally Posted by Scottdau
The say they do, but we shall see.
Duh-oh, no pinning frequency slider! The big thing for me is, as I stated in another thread, can the game sliders be adjusted to have the game flow and play realistic, yet have a cpu that is threatening and can score? My general experience has been once you slow the game down to a realistic speed, the cpu becomes harmless.

A big slider to check will be the defensive aggressiveness, since WWTC's gameplay vids are exhibiting a rather passive retreat and collapse cpu defense.
 
# 11 tabulaRasa @ 09/04/09 04:27 AM
They have pinning, even showed in a gamespot movie, and they have always had it. Funny that so few asked for pinning (when 2k have had it for years) in the sim department, but after Littmans movies all "sim-heads" require pinning....haha....so funny....

Anyhow, the movie over at 2Khockey looked good.
 
# 12 original6 @ 09/05/09 01:23 AM
Quote:
Originally Posted by Scottdau
Well WWTC said that they have pinning. They were in the ign videos they should a while back.
Yeah, I know there's pinning in the game, but no slider to adjust the frequency of it like there has been in the past. Watching WWTC's vids just didn't seem gritty enough for my liking. I expect to see more board scrums and all. Perhaps his game lacked in boardplay due to the constant puck movement.
 
# 13 original6 @ 09/05/09 01:40 AM
Quote:
Originally Posted by Scottdau
I think if you turn up the dump slider that will help it.
Good call. Other possibilities that could help would be checking effectiveness or defensive aggressiveness (more likely to pin near the boards rather than check?)
 
# 14 original6 @ 09/05/09 11:35 AM
Quote:
Originally Posted by Scottdau
The other thing. If it works this year. It would be cool to set all four lines the way they should be in real life. I know the Sharks first line don't really dump and chase. That would be cool to have all the lines act like they do in real life.
You actually can do this with 2k9. The trick is setting all of them up before starting a season/franchise and then saving the roster file. Then load that roster file when starting a season/franchise and all of your strategy settings will still be there for each team. I used daflyboy's strategy settings suggestion and applied it to each team except my user-controlled on and it worked brilliantly. So, I'm guessing you'll be able to do the same with 2k10.
 
# 15 original6 @ 09/05/09 05:22 PM
Quote:
Originally Posted by Scottdau
I did it, but it did not really work. Even one of the devs said it is much better this year. They also, said the teams play like their real counter part team. If that is the case that is SICK!
Hmmm, didn't really work? It worked fine on my 360 console.

I wonder what they mean by "it is much better this year"? That's a pretty vague statement
 
# 16 slickdtc @ 09/05/09 05:52 PM
Quote:
Originally Posted by Flyermania
Disappointing to see that the PS3 gets the shaft yet again on custom soundtracks.
That ****ing blows, man. I missed out on custom soundtracks with the XBOX in the last gen, and now that the PS3 can get songs straight off an iPod or MP3 player, I was very hopeful that custom soundtracks would make it into the game. Plus, with MLB 09 The Show doing a great job with soundtracks, I was pumped for what could be. Alas, I am let down. I was really looking forward to hearing some of my favorite songs playing after goals, during breaks in the action, etc. Very disappointed in this. It was one of my favorite little features of MLB 09.
 
# 17 original6 @ 09/05/09 08:43 PM
Quote:
Originally Posted by Scottdau
That is cool, maybe it work for you. I ask them and they told me it didn't work like the way they wanted it too. It wasn't real response. I think because they still attack the net too much. They say it works better now. Who knows.


Read this.

http://www.operationsports.com/forum...oved-ai-4.html
Ah, I see. I thought you meant that the way I was able to set each teams' strategies in a roster file and have it work in franchise/season mode didn't work. You're saying daflyboy's dump and chase strategies in general didn't work for you. Got it.

One year they did have team preset strategies that supposedly played like their real-life counterparts. I think it might have been 2k6? Anyone?
 

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