01:20 PM - August 22, 2009 by Haval93
Teamxbox has posted their hands-on impressions of the
NBA Live 10 demo.
|
Quote: |
|
|
|
|
|
|
|
|
|
"The actual gameplay in the Magic/Lakers match-up of the NBA Live 10 demo benefits from the new player models and their movements. It’s just easier to get your character to do what you would expect that particular player to do in that situation. The abovementioned heightened context sensitivity is apparent as well, as it seems as though the AI makes the correct, NBA-spec decision more than it does the “pick-up game” decision. This also means that there’s a better semblance of defensive assignments than its predecessors, and more thorough ball cycling than in past games. It is worth mentioning, however, that the dunks can still happen seemingly from anywhere in NBA Live 10, and sometimes on (or what looks to be through, at times) some of the league’s best defenders. This will surely get tweaked a bit before the later betas drop, but let it be known that a good player can exploit this dunk dynamic a bit in the NBA Live 10 demo. (There’s reportedly some “dunk control” built into NBA Live 10, but we couldn’t really figure it out. It supposedly enables a queued-up dunk to be modified to match the defensive situation at hand.) But for those players who choose not to “go to the well” on every play and take advantage of the dunk radius, there’s some solid, fundamental B-ball to be had in the NBA Live 10 demo." |
|
|
|
|
|