Have any questions for the developers of NHL 2K10? If so, submit them here. Obviously, they can't answer all of them, but we'll do our best to get as many answers as we can.
Tell me what i am saying is a lie. If you can't, don't talk. I bought only 2k9 last year and every 2k game since 2k2, So i think i have the right to state the obvious facts. Thank you.
Its a lie... broken Game goalies are abysmal there is 2 for starters .
Im not talking to you im actually typing this.
i like hockey. i watch hockey, but i didn't grow up playing hockey. i love hockey games. while i have learned a lot playing the games, could there be some type of explanation of the various hockey tactics to use and why?
a visual strategy tutorial would be best, but if we just got a paragraph in a help box, that would be great also. since there are various types of players, even a mention of the type of player to use for each formation would be cool.
1. Do players keep momentum in speed while receiving passes? No slow down when getting a pass? Last few years itīs been hampering the flow of 2ks game.
2. Will the dekes be only dependent on right stick movement or will it be dial-a-dekes(buttons combos)?
3. Passing off the boards? Is it in?
4. Whatīs been done about board play and board pinning?
5. In last two years games, making a North/south movement quick would result in a slow turn, hampering flow, are quick turns faster in 2k10?
6. Positioning is said to be improved, does this mean we wonīt see players bunching up on the ice this year?
7. Positioning again, surely one of the most needed aspects of 2ks game, will we see better cycling from the CPU, and more focus on setting up plays and covering lanes and shooting angles now?
8. Is the game more focused on positioning and stick work now rather than hitting?
2k9 reminds me of nhl 07, complete garbage. it was perhaps the worst game ever made. imagine how people felt. It gets frustrating after you get 2k8 and 2k9 and they both suck.
Totally in your opinion, but oh well. NHL 2K9 wasn't the best but in no way was it the worst game ever made. Play NHL Rivals 2004 and get back to me.
- Do instant replays occur immediately after a big play, body-check, goal post, etc.? (Or are all the highlights mashed together at the end of the period?)
- Have you removed the 'gym whistle' sound effect that plays after goals are scored?
- Do players and goalies remove their gloves and helmets when they win the cup this year?
If broken / dropped sticks are in the game, is there an option to give up your stick to that player? If a goalies stick is knocked away can I, as the defenseman, hand him my stick?
I like what you did with the franchise co-op thing but is Multiple User Online Franchise available this year? If no then why ? You guys have done a great job with online season mode for quite sometime now (since back with PS2) I would think a franchise mode is long overdue.
First of all, thanks to the developers for answering our questions, and for all the work they put into making this game.
My questions will be focused on this one bullet point off the feature list, because i primarily play franchise mode, so it's a big deal to me:
Improved Franchise Mode - NHL 2K10 features a new contract/free agency system, improved roster management, an updated financial model, dynamic player progression, and fantasy drafts
How have contracts/free agency been improved? How are negotiations going to be handled this year? In NHL 2k9 there really was no such thing as negotiation, it was just a matter of finding the smallest possible dollar amount the player would sign for. There was no penalty for constant lowball offers, and very little negotiating room, because even on $5 million + contracts, changing the dollar amount by $10 000 dollars had a very big effect on the player's interest. Will it be possible to extend a players contract mid-season? Will players have some measure of personality?:
Will some players not want to resign with you no matter what? (Like Jay Bo with Florida, some players simply won't sign with certain teams).
Will some players be more loyal and willing to take less than market value to help the team (IE Alex Burrows, Sidney Crosby)?
Will some players be willing to take less money to go to a winning team (IE Marian Hossa to Detroit last year). Are RFAs implemented correctly? Are you able to submit qualifying offers to them, send out offer sheets, match offer sheets, take them to arbitration or have them take you to arbitration? Has Free Agency been improved/fixed? How has this aspect of Franchise mode been improved? In NHL 2k9 there was some serious lack of functionality with the Free Agency period: There was no way to withdraw an offer once made; once you went into the offer contract screen, even if you exited without making an offer, the game considered you to have made an offer, and if no-one else offered that guy a contract, you were stuck with him on your team, like it or not; Free agents would sign for a minimum wage contract in which they had no interest if it was the only offer made to them by the end of the Free Agency period; After a few years the Free Agent pool would be full of top-tier talent that went unsigned because no-one could afford to sign them (you could literally make an all-star team out of the Free Agent pool after about 4 or 5 years). Have any/all of these issues been addressed? Will we be able to see what the players asking price is without going into the sign player screen?
How has roster management been improved? Are we able to trade for players that are currently in the minors? In NHL 2k9 you couldn't trade for anyone not on the pro roster, which really limited trading options.
Can we trade 2 or 3 for 1 without having the "this team would have too many players" happen all the time? Basically, are roster limits relaxed for trading? It would be nice if we could trade without having to worry about keeping both teams under 24 and over 19 players on the pro roster. Couldn't the CPU teams just readjust their roster to the correct limits after the trade? Will it be possible to sign all our rookies/players if we want without being stopped because "this signing would give you too many players"? It seems that the max amount of players you can have on your team is 50, which is even more of an issue when you consider that for the Re-Signing period, all players with expired contracts count against this number, even if you don't intend to resign them, usually leaving not enough space to sign all your draft picks, especially if you had extra picks. Will roster editing be made more functional and easier?
Will we be able to:
put teams over the cap for a while if we want/have to,
trade multiple players at a time between teams,
put teams over the roster limits if we want/have to,
trade draft picks,
see contract info and edit contracts if we want,
create more than 20 players,
edit player's primary position,
edit as many player names as we wish,
edit the POTENTIAL attribute, it sucks creating prospects that all have 74 potential, or having Drew Doughty forever a 64 potential because in 2k's roster update they thought that was all he deserved,
Has the Entry Draft been improved any?
I know this wasn't mentioned at all in the official press release, but I would like to know what has been done to revamp the entry draft? I love the addition of 2kshare and draft classes, but I was wondering if the actual draft itself has been improved? In 2k9 it was terribly boring,there was no such thing really as a steal or a bust because we could see the overall and potential and all other ratings of every draft pick available. Is there scouting at all this year? Can we trade DURING the draft this year? I know back in NHL 2k6 on the XBox this was possible. Are the rookies more varied? Is drafting a less exact science? (are the overalls/potentials of rookies clouded or limited depending on how well we have scouted them?)
Thanks in advance if any of my questions are answered
Have the bugs been fixed in dynasty mode. Last year a large number of quality free agents remained unsigned. It seems like there is always some type of dynasty killing bug every year.