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Has anyone came to verify what they plan to fix in the second patch yet?
I would love an update on this as well. I have read a few posts but haven't seen anything stating that EA is working on fixing the dynasty progression issue.
Are they going to address this or just say they can't fix it and then we have to wait until next year for it to be fixed only to find out that something else is now broken.
All I want is a complete game.
Are they going to address this or just say they can't fix it and then we have to wait until next year for it to be fixed only to find out that something else is now broken.
All I want is a complete game.
Any idea if the 2nd patch will correct online dynasties that are already in progress?
# 126
Mavmoses07 @ 08/12/09 12:58 AM
It was an update for the 360's dashboard:
http://news.cnet.com/8301-17938_105-10307278-1.html
http://news.cnet.com/8301-17938_105-10307278-1.html
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Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
Greatly increased the quality of uploaded videos
Fixed an issue with penalties on a change of possession in Overtime
Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
Tuned holding chances on Field Goals and Extra Points
Fixed a couple pass coverage issues with Wild Cat plays
Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
AI Tackle slider is now more effective
Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
Tuned the CPU ball carrier to make some smarter choices
Fixed a bug where the CPU would high step at inappropriate times
Tuned player switching logic to give a more appropriate player
Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
Fixed a bug where sometimes the clock would continue to run after hold on an extra point
Forward pitches are now correctly tracked as passing and receiving yards for the players involved
Receivers will now try and release to the appropriate side of the defender based on their route
Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
Reduced the effect of the Run Block Slider on special teams plays
Tuned how effective the slant route for running backs out of the backfield was
Tuned how far away diving sacks will start from
Fixed an online grieve with pausing the game
Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
Fixed and issue where Punt was not the default selection on 4th down and punting distance
Off-centered single digit jersey numbers are now centered correctly
Fixed a crash in Custom Stadium Sounds when the list of files was too long
TeamBuilder teams with & in the name can now be searched properly
Fixed an issue where the “Online Dynasty Servers are Down” pop-up was showing up incorrectly
Now, those of you who read the entire list might have noticed that there is no fix for the player progression in dynasty mode, nor is there a fix for the auto-sub issues many gamers are having
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In what may be a classic case of fixing one thing to break another... I had a CB jam my WR off the line and my WR literally flipped 180 degrees from one frame to the other and was running backwards, then had to do a full 180 in "real time" to turn back around and run his route. I hadn't seen that before today.
# 131
sportyguyfl31 @ 08/27/09 09:59 AM
Played a game after downloading the 2nd patch on default heisman.
Gamne played a bit cleaner, CPu RB was more aggressive, and I noticed the CPu QB didnt drop back and just fling the ball, nearly as much.
Gamne played a bit cleaner, CPu RB was more aggressive, and I noticed the CPu QB didnt drop back and just fling the ball, nearly as much.
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# 133
$NevaBroke$ @ 08/27/09 11:53 PM
It's a shame we are getting patches for what should already be complete for this game. Ohh well. . . new patch, new tweaked sliders, continued roster update d/l's. (scratching my head)Wait. . . Why was this game $60 again?
Does anyone have the hotline number for rape victims?
Does anyone have the hotline number for rape victims?
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people get too worked up over patches.
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running from shotgun is improved as well as any running play that had a pulling lineman. the run blocking all together is better post-patch.
if you ever or like to upload videos, the quality is a noticeably better.
a few no huddle bugs got fixed, like the defenders being too slow and ending up being offsides. now the defenses hurries like the offense. switching players on defense is now better, before when you switch players during a play, it sometimes switch to a player that it shouldn't of have.
the CPU doesn't just chuck the ball at the back of the WRs when you press their WRs, and the WRs release from those presses like they should(depending of their route), before i think they always released to the right, no matter what.
those are a few noticeable changes i saw. the full list of changes was posted here somewhere.
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* Greatly increased the quality of uploaded videos
* Fixed an issue with penalties on a change of possession in Overtime
* Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
* Tuned holding chances on Field Goals and Extra Points
* Fixed a couple pass coverage issues with Wild Cat plays
* Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
* AI Tackle slider is now more effective
* Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
* Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
* Tuned the CPU ball carrier to make some smarter choices
* Fixed a bug where the CPU would high step at inappropriate times
* Tuned player switching logic to give a more appropriate player
* Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
* Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
* If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
* Fixed a bug where sometimes the clock would continue to run after hold on an extra point
* Forward pitches are now correctly tracked as passing and receiving yards for the players involved
* Receivers will now try and release to the appropriate side of the defender based on their route
* Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
* Reduced the effect of the Run Block Slider on special teams plays
* Tuned how effective the slant route for running backs out of the backfield was
* Tuned how far away diving sacks will start from
* Fixed an online grieve with pausing the game
* Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
* Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
* Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
* Fixed and issue where Punt was not the default selection on 4th down and punting distance
* Off-centered single digit jersey numbers are now centered correctly
* Fixed a crash in Custom Stadium Sounds when the list of files was too long
* TeamBuilder teams with & in the name can now be searched properly
* Fixed an issue where the “Online Dynasty Servers are Down” pop-up was showing up incorrectly
# 139
43Chargers4Now @ 08/28/09 10:09 PM
Thank goodness the sliders are fixed
I was starting to get worried
I was starting to get worried
# 140
CameronKrazie86 @ 08/29/09 04:16 PM
Kickoffs still drive me crazy in this game. The CPU knocks down at least half of my team every single time, sometimes more. Their last kickoff went for a TD and 15 guys were knocked down (many more than once), so annoying.
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