Here is another NCAA Football 10 video featuring Georgia @ Georgia Tech. Again with the same sliders as the previous AI vs. AI sliders from last nights' AI vs. AI video.
I like some things in the video. I just fail to see the sliders working. I'm extremely annoyed that the NCAA dev team fails to listen to us on something as simple as making the sliders more powerful. It's an easy thing to do and they just don't care.
Maybe I missed this, but where does he say that the run block slider is set at 100? Steve said that the sliders were the same as the previously posted AI vs. AI video. The last video that was posted with adjusted sliders had pass block set at 0, and break block set at 100.
I've been critical of some things seen on video, but I actually like that GT stuck with the run and handed the ball off to the FB. Those are 2 improvements in my eyes.
I'm gonna go throw up now......the swing to the back in the right flat at the 1:00 mark with the spin INTO the defense that still morphed into a big gain just solidifies how trash this game will be.....yet again
Maybe I missed this, but where does he say that the run block slider is set at 100? Steve said that the sliders were the same as the previously posted AI vs. AI video. The last video that was posted with adjusted sliders had pass block set at 0, and break block set at 100.
I've been critical of some things seen on video, but I actually like that GT stuck with the run and handed the ball off to the FB. Those are 2 improvements in my eyes.
Maybe I was mistaken. But if break block was 100 and pass block at 0 then the pass blocking and sliders are even more broken than I thought. An absolute joke that needs to be patched.
Maybe I was mistaken. But if break block was 100 and pass block at 0 then the pass blocking and sliders are even more broken than I thought. An absolute joke that needs to be patched.
If break block was set at 100 and none of the running game sliders were left untouched (Run Blocking, Running Ability, Tackling, Def. Awareness), then of course the CPU will have no run game. I just think the Pass Block and Break Block were adjusted in this video like the AI vs. AI.
I like how GT got some 4-5 yard gains up the middle without it lookng "cheap" like the old QB Sneak or FB Dive.
I don't have too much faith in the CPU running a competent option offense but it was refreshing to see them pound the ball and not make Ga Tech into a throwing team.
I like some things in the video. I just fail to see the sliders working. I'm extremely annoyed that the NCAA dev team fails to listen to us on something as simple as making the sliders more powerful. It's an easy thing to do and they just don't care.
+ 100000000000000
this is a huge letdown...maybe they will fix this soon? otherwise, i'm not buying anymore. i was pretty amped for this game too...
AI ran twice on 3rd and 4 (that might be acceptable) but then ran up the middle on 3rd and 11 when he was trailing 17-0.
Not a good sign. Playcalling logic -- at least in the preview build -- seems gorked.
Apparently you missed the fact that it was the end of the half. Why pass there with :06 left and risk a pick and run back? I think that was good logic there actually. And GT isn't exactly a passing offense, so that's one aspect of this vid I'm fine with.
It's obvious though, that the sliders aren't as strong as they should be IMO. If I set something like pass block or whatever to 0, then it should almost be jailbreak style with guy just gettin beat left and right. And if I set it to 100, it should be like a brick wall. That's IMO, when something is 0 or 100, there should be that type of power with it. And that goes for every slider. If I set the QB accuracy to 0, I want bad passes all over the place. Obviously not every single one, but most, cause hey, I set it to 0, and it's my prerogative if passes miss the target almost every time because of it. FG kicking stuff? The same way.
Yeah, they were running out the half, which is actually nice.
Not nice is what I've been expecting but still hoping against - just this not-even-elementary-school style of run blocking.
Even 12 year linemen are taught to sometimes chip a guy and move to the next level, to bypass a guy entirely, to use leverage and footwork to successfully reach block a defender playing on his outside shoulder, to fire off low and cut block bigger defensive linemen, to combo with another linemen from the DL to a LB, to "steal second base" and work outside on a rocket toss, etc etc etc
It just looks terribly silly in the game.
But who am I supposed to blame?
Even the "hardcore gamers" of this forum seem more preoccupied with facemasks and handwarmers than with the barest of realism on the offensive and defensive lines (pass rush problems excluded).
So, it's not EAs fault. It's a market-driven thing.
Well according to the UGA athletic website QB #14 is Joe Cox. I've never heard of him (obviously due to Matt Staford) but I'm doubting that he can throw an absolutely perfect 50 yard bomb in tight coverage like he did in the video. So much for the increased inaccuracies. Also GT was bringing 5 and 6 nearly every play and UGA only threw one bad ball (another was tipped at the line). And it looks like running is easy to defend again this year which which shows in the 17-0 score against a run-heavy team. The gameplay looks totally different than last year! These weren't problems in last year's game!!
Whoever said the NCAA team doesn't listen is spot on. These guys need to STOP assuming they know what the public wants(season showdown/team builder) and start reading the forums and fix the gameplay.
I've said it before, but this dev team needs some changes. The Madden team pretty much changes every year. Why doesn't NCAA? This game has been a joke on the field the last three years! Stop adding features that NO ONE gives a sh1t about and get serious and work on the game.
Even more disgusting is that the Madden guys are either in the same office complex or at least an email away. Is it reasonable to think that someone from NCAA might talk to them about how to improve player physics and ol/dl interaction?
I meant 12 year OLD linemen, not 12 year linemen in my last post.
The midline and triple/veer options just looked horrendous in this video. There's really no other way to say it.
What I've been told is that there are "AI problems when a player is left unblocked."
Well, to me that signals that there is something fundamentally wrong with the game that needs to be addressed first, perhaps ahead of less-gameplay-related stuff.
Granted I haven't watched all of the videos yet, but can someone please tell me one thing in the GAMEPLAY that has actually changed? If not for the changes in presentation (minimal ones, mind you), I would have thought this was last year's game (or a couple years ago for that matter).
Case in point: Georgia runs two curl routes, and the receivers just freaking stand there BEHIND the defender. Yeah, that's helpful.
Looks like NCAA is getting a big ol' pass from me for the first time in a while.