12:18 AM - June 13, 2009 by Steve_OS
NCAA Football 10 News Post
NCAA Football 10 Videos
Member Comments
Looked pretty decent to me... better than last year, but still iffy.
Thanks for the video, Steve
Thanks for the video, Steve
the running animation is just killing it..
night games look much more believable though i'll give them that.
night games look much more believable though i'll give them that.
Thanks for some flexbone footage. I like how the CPU stuck it to the USER on the ground. That is good to see for a change.
# 5
countryboy @ 06/13/09 12:42 AM
Nice to see the cpu stick to the run and pound the ball on the ground. I know thats what flexbone offenses are supposed to do, but couple this with the VT ai playcalling, and given how the cpu seemed to abandon the run last year, its a good thing.
Thanks again for the vid Steve.
Thanks again for the vid Steve.
Thanks, this video kind of got my hopes up for the game for some reason. Maybe seeing realistic pursuit angles and watching the CPU run the ball (rarely happened in 09).
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It was nice to see the cpu run the ball. I'm actually thinking of using the U this year and facing GT and this offense will be fun.
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Being a Army veteran, two things i did not see:
The Military Cadet Crowd, They are pretty distinguishable cause they all look the same
And a big feature missing on the Army Jerseys was the lack of Army unit patches on the upper right part of their jersey. These Patches are of Army Divisions and are handed out at the beginning of the season at random. Here is a good picture of what I mean:
#65 is wearing the 2nd ID Patch, #68 is wearing the 25th ID patch(my Army Unit)and #71 is wearing the 24thID patch
The Military Cadet Crowd, They are pretty distinguishable cause they all look the same
And a big feature missing on the Army Jerseys was the lack of Army unit patches on the upper right part of their jersey. These Patches are of Army Divisions and are handed out at the beginning of the season at random. Here is a good picture of what I mean:
#65 is wearing the 2nd ID Patch, #68 is wearing the 25th ID patch(my Army Unit)and #71 is wearing the 24thID patch
The only thing that caught me (other than the running animation) was the blocking reciever on the very first play.
Notice that he should be engaging in a block, and the split end should be taking this thing outside because of the closest defender being picked up by the blocking FB.
But no.. If you watch it again, the receiver doesn't even try to make the block & lets the DB go right past him. The ball carrier then turns (on a dime) up field to meet 3 defenders and a sure tackle. Why? If its on Heisman, the receiver needs to be picking up that defender, or at least trying.. He let him go right past.
Notice that he should be engaging in a block, and the split end should be taking this thing outside because of the closest defender being picked up by the blocking FB.
But no.. If you watch it again, the receiver doesn't even try to make the block & lets the DB go right past him. The ball carrier then turns (on a dime) up field to meet 3 defenders and a sure tackle. Why? If its on Heisman, the receiver needs to be picking up that defender, or at least trying.. He let him go right past.
# 15
superjames1992 @ 06/13/09 02:08 AM
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Poor blocking AI like this puts my controller in danger. Please EA, don't encourage me to throw my controller.
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# 18
moylan1234 @ 06/13/09 03:03 AM
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# 19
notoriouzwun @ 06/13/09 03:07 AM
Id like to see some set up passes in a video out of the Flex...felt liek using GT last year at times the passing game just wasnt there when I needed it.
# 20
moylan1234 @ 06/13/09 03:11 AM
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