10:30 PM - June 12, 2009 by RaychelSnr
For the past three years, the Tiger Woods series on the Wii has been widely regarded as the system's best sports title. Utilizing slick motion controls, deep character customization and addictive party game modes, the Wii version of the Tiger franchise has even become the version of choice for hardcore Tiger fans, myself included.
But as solid as the series has been on the Wii, a lack of innovation, bland graphics and a distinct bias towards arcade gameplay have plagued the series since it first debuted in 2006.
With the announcement of Wii MotionPlus in 2008, Tiger fans and those looking for a more simulation style of virtual golf were excited about the promise of the peripheral's true one-to-one motion control and what it could mean for EA's golf franchise. Now the promise is a part of reality.
Read More - Tiger Woods 10 (Wii) Review
But as solid as the series has been on the Wii, a lack of innovation, bland graphics and a distinct bias towards arcade gameplay have plagued the series since it first debuted in 2006.
With the announcement of Wii MotionPlus in 2008, Tiger fans and those looking for a more simulation style of virtual golf were excited about the promise of the peripheral's true one-to-one motion control and what it could mean for EA's golf franchise. Now the promise is a part of reality.
Read More - Tiger Woods 10 (Wii) Review