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We have just posted our week 1 Q&A with the Producers of Fight Night Round 4.

Quote:
Operation Sports: "What can you say about the legacy/career mode that will keep it fresh, until the next version of the game, which we hear might not be annual?"

Brian Hayes: A couple things. First, you can start your career in one of the original 8 weight classes. Playing as a Flyweight feels much different than playing as a Middleweight or Heavyweight. Each weight division will have multiple titles so you can unify the division and reign as an undisputed champion. You can move up a weight division (assuming you didn’t start as a heavyweight) and unify the titles there. All of these things, plus your popularity and Pound-For-Pound ranking feed into the Legacy Meter. You might not have what it takes to become the GOAT in your first Legacy. If you did, then you might want to give it a shot on one of the higher difficulty levels (there are 2 above the default level). You can also import created fighters into Legacy mode. All the while you will be receiving messages from your trainer, challenges from other fighters and playing the 6 training games that allow you to improve your Boxer’s stats."

Fight Night Round 4 screenshot gallery - Click to view Fight Night Round 4 screenshot gallery - Click to view
Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
Fight Night Round 4 Videos
Member Comments
# 21 aholbert32 @ 06/12/09 10:28 AM
Quote:
Originally Posted by boritter
My only remaining question: sliders?
Yes, confirmed.
 
# 22 WatchdogXC @ 06/12/09 12:48 PM
I've never really played the Fight Night Series other than a few matches on PS2 of the first game, the 2nd game's demo that came with MVP, and a few of Round 3. I really like the demo and think this may be my first boxing game purchase since Mike Tyson's Punch-Out.
 
# 23 Jay Cobden @ 06/12/09 02:49 PM
If a boxer recieves a cut will the ringside doctor take a look and decide wether to call a halt or let hm continue?
 
# 24 Darxide @ 06/12/09 06:10 PM
Quote:
Originally Posted by Money99
Great stuff!
But I have to respectfully disagree with Mr.Mahar about stripping of titles.
I hate it in real life too, just like I hate multiple straps, but it's part of the game.

You should be penalized if you refuse to fight your mandatory challenger. It would make unifying the belts that much tougher.
Well, it depends. Titles shouldn't be stripped simply because a fighter skipped a mando. What if the fighter is trying to unify instead of fighting a second-tier Mandatory? If a better fight can be made then it should be. Fighters should only be stripped for sitting on the title and not fighting anyone at all.
 
# 25 akabarneyphife @ 06/12/09 06:30 PM
Not sure which week we are on for the FN4 Q&A I posted in week #2 hers the link:

http://www.operationsports.com/forum...post2039695344
 
# 26 tutking @ 06/12/09 08:01 PM
"Great stuff!
But I have to respectfully disagree with Mr.Mahar about stripping of titles.
I hate it in real life too, just like I hate multiple straps, but it's part of the game.

You should be penalized if you refuse to fight your mandatory challenger. It would make unifying the belts that much tougher."

I agree with that too when i read in the interview he said that he doesnt like that part of boxing isnt it supposed to be based on real boxing rather than what the developers like its looking like its going to be a great game otherwise but i think stripping the titles could make the game tougher nd deeper.

You dont hear the madden developers saying they dont like offside penalties so their not gonna put them in the game do you? its a sports game replicate the sport.
 
# 27 Jukeman @ 06/12/09 08:12 PM
Quote:
Originally Posted by tutking
"Great stuff!
But I have to respectfully disagree with Mr.Mahar about stripping of titles.
I hate it in real life too, just like I hate multiple straps, but it's part of the game.

You should be penalized if you refuse to fight your mandatory challenger. It would make unifying the belts that much tougher."

I agree with that too when i read in the interview he said that he doesnt like that part of boxing isnt it supposed to be based on real boxing rather than what the developers like its looking like its going to be a great game otherwise but i think stripping the titles could make the game tougher nd deeper.

You dont hear the madden developers saying they dont like offside penalties so their not gonna put them in the game do you? its a sports game replicate the sport.
Now it all makes since! Wonder why penalties never worked in Madden games...
 
# 28 Tico Da Great @ 06/13/09 04:52 PM
As long as we get buttons and new dlc boxers im good mayweather oscar and evander im good
 
# 29 WeLLWeLL @ 06/14/09 01:26 PM
I cannot wait for this game. The fact that you can upload and share CAB's makes this even more of a reason to buy. I'm looking forward to countless matches with my bud over XBL.
 
# 30 UnTiLtHeNeXtRounD @ 06/15/09 02:12 AM
Can't wait to start making my CABs for Legacy Mode! The way the producers are talking about it the replay value will be thru the roof!! I'm pretty satisfied with the rating system, but it's still gonna be a bit of a problem when I see Donaire having a 38 power for that left??!? Don't know bout that one!!
 
# 31 swiftychampleone @ 06/15/09 10:14 AM
Button Bellyachers? What's wrong with choice, man? The problem witrh developers nowadays is that they force new controls on people as opposed to giving you a choice. I'm sorry but in a boxing game I DON'T want to be wigging an analog all day. That would be tiring. I rather hit face buttons. That's what turned me off to the last few SD games because the analog grapple is mandatory.

Other than that, the demo was pretty good and I'll probably buy it after checking the final rating. I'll grab it online a few months after the price drops to about $35 on Half, since i'll NEVER pay $65 for a video game.
 
# 32 tutking @ 06/15/09 08:24 PM
haha guess its an ea thing

swiftychampleone quote:
"The problem witrh developers nowadays is that they force new controls on people as opposed to giving you a choice. I'm sorry but in a boxing game I DON'T want to be wigging an analog all day. That would be tiring. I rather hit face buttons."

developers nowdays eh? funny i dont remember the button configuration screen in Super Mario World 1.

its supposed to be harder with the joystick instead of jus mashin buttons. and u need to go for a walk or somethin sometime if "wigging an analog" really wears u out
 
# 33 tutking @ 06/15/09 08:26 PM
tried to quote juk34man hence the guess its an ea thing haha
 
# 34 swiftychampleone @ 06/15/09 09:31 PM
Tutking, Super Mario 1? That's your example? A video game from 1985? Come with something better than that.

Like I said, there should be options and choices in game and how you play it as opposed to forcing things. There are so many, including myself who's purchasing decision is based on the controls in this game. So EA dodged a bullet for bad sales. If I don't want to wiggle an analog to throw punches, so be it.

Just because a person mashes buttons does not mean they have an advantage or is on the same level as anyone else. Why should care that an inexperienced gamer is mashing buttons? If I'm good, I should know how to dodge punches, bob & weave and etc, right?
 
# 35 JayBee74 @ 06/15/09 10:23 PM
Quote:
Originally Posted by UnTiLtHeNeXtRounD
I'm pretty satisfied with the rating system, but it's still gonna be a bit of a problem when I see Donaire having a 38 power for that left??!? Don't know bout that one!!
Don't know if your problem is that 38 is too much or too little. Evidently there is some flexibility with max ratings because Donaire is a flyweight but exceeds the flyweight AND bantamweight power ratings-based on the 38 rating you quoted.














HEAVYWEIGHT 99





LIGHT HEAVY 84





MIDDLEWEIGHT 74





WELTERWEIGHT 62





LIGHTWEIGHT 52





FEATHERWEIGHT 44





BANTAMWEIGHT 36





FLYWEIGHT 30





 
# 36 amoney374 @ 06/22/09 05:57 AM
it looks like an sold game so far but one problem is the facial expression people faces dont jiggle like that but solid game none the less
 

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