09:03 PM - June 4, 2009 by homer1303
NCAA Football 10 News Post
NCAA Football 10 Videos
Member Comments
# 61
countryboy @ 06/05/09 12:00 PM
1) Hoping acclerated(chew) clock works for both user and cpu.
2) Enjoyed the videos
3) only negative was seeing UofL losing to South Florida 30-7
2) Enjoyed the videos
3) only negative was seeing UofL losing to South Florida 30-7
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# 63
countryboy @ 06/05/09 12:19 PM
Can we please get off the debate over Season Showdown? Its there, for better or for worse, and nothing is going to change that.
If you like it, leave it on. If you don't turn it off. At this point its pointless to complain/debate about. The game releases in a little over a month, whats done is done. Can we please just accept that, good or bad, and move on?
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And I think some are confused about the chew clock feature. When its turned on...say you pick your play and there was 24 secs on the play clock, when you approach the line of scrimmage, the time would accelerate or skip to 12 on the play clock and the game clock would also adjust to the 12 sec difference. So its not like playing 15 min qtrs with an accelerated or fast clock.
If people actually care about Season Showdown I could see the sportsmanship being pretty helpful. But I doubt people really care if they don't win SS. haha
And for the record they should stop wasting time trying to grade your sportsmanship and fix the fundmentals of the game. That way the problem will fix itself. There is a reason why coaches punt the ball and it aint sportsmanship. Its just common sense to run the clock out when your up or you give the other team a chance to get back in the game. There are teams that pass the whole game because thats how there wired they dont run much. So where going give Texas Tech bad sportsmanship grade because there running game is almost non-existent?
# 67
countryboy @ 06/05/09 12:27 PM
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So accelerated clock just takes 12 secs off the clock? So if I break the huddle with 11 secs left on the playclock thats an automatic delay of game? Or does it leave you with 12 secs no matter how late or early you break the huddle?
# 70
moylan1234 @ 06/05/09 12:40 PM
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This is my beef with the rating system. I play straight up football. Running, passing, punting, kicking field goals, and I never did an onside kick online. Sometimes I do throw on 1 & 2nd down when I'm up by 3 scores late in the game just to keep the chains moving, that's all. I played games with Arkansas and plenty of other basic offensive teams. Now I'm being rated on those criteria when CHEESE to me is take your QB and drop back 20 yards or roll out and "take advantage of the CPU defense". Or pick a quarters defense and have 5'10 173 lbs SS stand up my 6'6 355 lbs T so I can't even run against that defense. So I guess I'm a cheezer now! Yessss! (not really)
I am by no means saying everyone that plays with spread option teams cheese because I have played more straight up players than bad and had some really good games.
I am by no means saying everyone that plays with spread option teams cheese because I have played more straight up players than bad and had some really good games.
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When chew clock is on....instead of waiting until 12 seconds are left on the play clock to pick a play, you can pick your play anytime and when the team approaches the line, there would be 12 secs on the play clock and the game clock would adjust its time to make up the difference
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chew clock is basically instead of sitting and watching the play clock tick down to 12 secs before picking your play....we can pick our play at anytime and the "chew clock" feature would kill some time.
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