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NCAA Football 10 News Post

Pasta Padre has posted his impressions of NCAA Football 10.

Quote:
"Game planning is another addition that provides the user with a way to influence how the team plays. What I most like about this is since you can only control one guy at a time the CPU has in general just played a standard way in the past. Now you can set it to conservative, balanced, or aggressive for offense and defense. Set to aggressive and your players will go for strips and try to break tackles. Basically they look for the big play in all situations. Set to conservative and the players will try to avoid the big mistake and play it safe. This will affect both the CPU controlled players and the player being user controlled.

I saw the effects of this immediately in my first game when I set both to aggressive. This is likely how most people will begin until they realize the downsides. On the first two possessions I was called for three face masks. In another game I said the hell with it I was going aggressive again. On one of the kick returns my guy practically refused to go down which ended up resulting in a fumble. I would recommend aggressive for situational use as opposed to playing that way for a full game. Conservative fits my play style better anyway so I shifted back to that for the most part. Balanced would provide a similar style to how the CPU has generally played in the past."

Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 41 moylan1234 @ 06/04/09 08:25 PM
thanks for the respect, i'm really not trying to make excuses for anyone. I know the game isn't perfect, but my point here is that in any game you can take a freeze frame that makes the action happening look silly. and like I said there's always the possibility that what moos posted is a bug that's already been fixed or at least something that's known and they're working on a patch for. if it's still in at release i'll be right here criticizing along with the rest of you, but i have hard time doing that without having played the final build myself
 
# 42 Lava @ 06/04/09 08:36 PM
Quote:
Originally Posted by kgx2thez
I read his site pretty often and he didn't sound very excited in his review.
Did you miss this quote? "Because those issues have been addressed and along with the potential of Teambuilder this remains one of my most anticipated upcoming titles."

Meh, if the gameplay is solid I'll be happy. However, if team entrances aren't announced between now and release I'm going to be pretty disappointed. Nobody was asking for bands on the field pre-game, but many people were asking for team entrances. I'd imagine both would take about the same amount of time/effort to get in, so it's a head-scratcher for me. Hopefully it's like Road to Glory, and something they're saving till the very end.
 
# 43 rudyjuly2 @ 06/04/09 09:26 PM
Quote:
Originally Posted by Lava
Did you miss this quote? "Because those issues have been addressed and along with the potential of Teambuilder this remains one of my most anticipated upcoming titles."

Meh, if the gameplay is solid I'll be happy. However, if team entrances aren't announced between now and release I'm going to be pretty disappointed. Nobody was asking for bands on the field pre-game, but many people were asking for team entrances. I'd imagine both would take about the same amount of time/effort to get in, so it's a head-scratcher for me. Hopefully it's like Road to Glory, and something they're saving till the very end.
I thought Pasta said no team entrances?

Pasta also tweeted that the teambuilder rosters are final. I don't know enough about every team out there but I do know the roster guys on OS were pretty ticked about the rosters on the site.
 
# 44 Lava @ 06/04/09 09:33 PM
He said he didn't see them in the E3 build, but there is a chance, if it's one of the things they're saving to reveal right before release, that it wasn't in the E3 build but will be in the retail build. I'm not saying it is for sure or even that it's likely, but it's possible. I just can't imagine how bands would get in before team entrances.
 
# 45 moylan1234 @ 06/04/09 09:42 PM
Quote:
Originally Posted by Lava
He said he didn't see them in the E3 build, but there is a chance, if it's one of the things they're saving to reveal right before release, that it wasn't in the E3 build but will be in the retail build. I'm not saying it is for sure or even that it's likely, but it's possible. I just can't imagine how bands would get in before team entrances.
right, or why the devs would start threads on two boards asking the community for individual team entrances just so they could not include them
 
# 46 Lava @ 06/04/09 09:46 PM
Yeah, I'm not getting my hopes up but something definitely seems amiss regarding team entrances. We'll find out soon enough, I suppose.
 
# 47 AuburnAlumni @ 06/04/09 09:54 PM
Improved CPU AI on Defense and Offense

Pass rush

More inaccuracy from QBs

Improved dynasty logic....



Good enough for me!!! I'm ready for some college football!!!!!
 
# 48 clayshime @ 06/04/09 10:01 PM
Quote:
Originally Posted by badpoet
I'm so much less worried about presentation than I am about gameplay. I don't care if there are player entrances or postgame shows I won't watch. I want a game that plays solidly and gives you a feel of college football. Atmosphere at the stadium is important, but little things like player intros or how they didn't get X and Y stadium exactly right aren't.
I agree with this. For the first week I'd enjoy the new presentation, maybe everytime I visited a new stadium I'd check out the entrance, but I wouldn't watch Clemson touch Howards Rock everytime I play at Death Valley. I want solid gameplay, I want ratings other than speed to matter, I want recruiting and dynasty even more in-depth than it already is (and I'm already pretty happy with where its at, minus a few glitches). I don't care at all about IAA teams, in my dynasty I'm not going to schedule them anyways, so it doesn't matter to me at all. All of that stuff is nice to have, but its not essential to me
 
# 49 Hova57 @ 06/04/09 11:50 PM
I don't see what the big deal is if the teambuilder rosters are final. its final for tm not the game most people edit them anyway so what's the point of getting your panties in a bunch. The game i'm sure will have most of the players right. but after that utah qb made a fuss bout his likeness being in the game even after he transferred schools expect them all not to be right. what the difference anyway most of us are going on locker and picking up rosters anyway with all the correct players.
 
# 50 xylocaine @ 06/04/09 11:56 PM
Well Pastapadre just confirmed it's a wait and see rental for me... Last years NCAA sucked! If it feels anything like that I'll pass.
Madden on the other hand sounds promising.
 
# 51 PantherBeast_OS @ 06/05/09 01:53 AM
Paste thanks for the great feed back bro.
 
# 52 tyler289 @ 06/05/09 01:59 AM
Just about what I expected. NCAA09 had tons of problems but I still played it a ton. Teambuilder is fantastic and the new gameplay and dynasty additions (along with all the fixes, especially in dynasty recruiting, which hopefully do not cause more problems), so I'm still going to enjoy the game.
 
# 53 berad88 @ 06/05/09 03:15 AM
For those of you that do not like the set up play feature, Pasta said that it is not always going to work. It increases the odds of the play working but does not guarantee it.

He even showed a couple videos where set up plays resulted in incomplete passes.
 
# 54 da ThRONe @ 06/05/09 02:07 PM
Quote:
Originally Posted by tyler289
Just about what I expected. NCAA09 had tons of problems but I still played it a ton. Teambuilder is fantastic and the new gameplay and dynasty additions (along with all the fixes, especially in dynasty recruiting, which hopefully do not cause more problems), so I'm still going to enjoy the game.
Maybe I missed it but what dynasty additions?
 
# 55 rudyjuly2 @ 06/05/09 02:12 PM
Quote:
Originally Posted by da ThRONe
Maybe I missed it but what dynasty additions?
Off the top of my head I can think of a few. I don't think there are major changes.

*custom conferences
*competitive recruiting
*recruiting and rankings have been tweaked (location not as big a factor in recruiting now, less undefeated teams in sim as well)
*recruits come in rated lower but progress faster
*recruits aren't as fast as before
*more true athletes that are equally good at a couple positions

Here is one article from ESPN but there are other sources out there: http://sports.espn.go.com/videogames...ory?id=4215220

Edit: Here is an EA blog with more info: http://insideblog.easports.com/archi...y-details.aspx


This site is keeping a running list of NCAA as well: http://www.virtualsportsnetwork.com/...a-football-10/
CPU Logic has been updated in how they recruit, handle their rosters, and simulate games.
  • AI after filling all their needs will begin to target a specific position. In years past they would always go after QB’s and FB’s now in NCAA Football 10 the CPU will select different positions to attempt to add depth.
  • CPU will perform position changes. For example if they have two Right Tackles (84, 87) and one Left Tackle (75) they will move one of the RT’s over to LT.
  • We revisited some of the simulation logic and now less teams are going undefeated
 
# 56 da ThRONe @ 06/05/09 02:23 PM
Off the top of my head I can think of a few. I don't think there are major changes.

*custom conferences-based on online dynasty(and a waste if you are a traditionalist)
*competitive recruiting-cool

*recruiting and rankings have been tweaked (location not as big
a factor in recruiting now, less undefeated teams in sim as well)
*recruits come in rated lower but progress faster
*recruits aren't as fast as before
*more true athletes that are equally good at a couple positions-these are all tweaks I dont count that as an addition.
 
# 57 superjames1992 @ 06/05/09 06:24 PM
Quote:
Originally Posted by spence
This game is a joke
Thanks for your deep, insightful analysis.
 
# 58 UATide @ 06/05/09 06:47 PM
Quote:
Originally Posted by superjames1992
Thanks for your deep, insightful analysis.

 
# 59 yanks26ngoin @ 06/05/09 07:10 PM
Quote:
Originally Posted by da ThRONe
Off the top of my head I can think of a few. I don't think there are major changes.

*custom conferences-based on online dynasty(and a waste if you are a traditionalist)
*competitive recruiting-cool

*recruiting and rankings have been tweaked (location not as big
a factor in recruiting now, less undefeated teams in sim as well)
*recruits come in rated lower but progress faster
*recruits aren't as fast as before
*more true athletes that are equally good at a couple positions-these are all tweaks I dont count that as an addition.
Custom Conferences do nothing for me. I mean having teams from random parts of the country in one conference, which is exactly what people will do in online dynasty do absolutely nothing for me. It just doesnt feel like college football, and it just doesnt feel right. Having a conference that has teams like USC, Texas, Florida, Oklahoma, etc. in it seems ********, unrealistic, and it certainly doesnt feel like college football to me. Some parts of competitive seem cool, but the downplaying aspect of it screams negative recruiting, which is not cool. Its bush league. If I need to downplay another school to get a recruit to attend my school, then I dont want that recruit. I want people who want to attend my school, not people who need to have a school downplayed to attend another school.

What/who do you get when you add negative recruiting and lobbying to play in a game?

I'll give you a hint, the coach/school is in the SEC.

*No, its not Lane Kiffin* and *No, its not Fat Charlie*-hes not in the SEC, but lobbying and negative recruiting can be associated with Fat Chuck.
 
# 60 da ThRONe @ 06/05/09 07:27 PM
Quote:
Originally Posted by dickdalewood
While I won't use CAS either, to say that is the reason for little improvement in other areas is just silly. In fact, Ian (from the Madden team), took time away to work on this with the NCAA team, and his game had no problem making huge leaps forward.

Don't blame the features, blame the gameplay team who tweaked instead of advanced.
I agree that at the end of the day the lack of advancement falls at the feet of the dev team.
 


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