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NCAA Football 10 News Post

Teamxbox has posted their hands-on preview of NCAA Footballl 10.

Quote:
"From a gameplay standpoint, the physical action in NCAA Football 10 feels very much the same as its predecessor. As mentioned, EA had a nice base moving into NCAA Football 10, so most of what you’ll notice outside of new gameplay features is general gameplay polish. For example, the new camera views definitely come across as more useful to hardcore players (the field just seems so much more “readable” than in past games), not only on the mechanics side, but also when it comes to showing off NCAA Football 10’s new visual enhancements."

Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
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Member Comments
# 21 Allaboutme @ 05/14/09 08:24 PM
Quote:
Originally Posted by floridagatorfan

If we had heard about other bigger features and additions so far I don't think there would be as much negativity with SS and the game overall, but I think it is more a factor of people growing impatient with the lack of solid info that will make NCAA '10 better than '09.
I think people are just looking for something to rant about, so they pick the smallest of things and nit pick at it, like the windsocks.If we arnt getting a certain feature madden is getting they says "BUT we got windsocks" apparently the phase never gets old because the same People reply "lol hahaha ".

And the statement people dont see how 10 will be better than 09. what was wrong with 09?Dline got no pressure right? the new OLvsDL interaction doest that not solve it? its the same OLvsDL that will be used in madden but somehow its different than madden i guess?

What else was wrong with 09?pursuit angles? they fixed that.
what else was wrong with 09?hook routes and money plays being ran over and over again right?Adaptive AI

What else was wrong with 09? QBs would be too acurate?We saw a Video of a overthrow and a clip of Teebow throwing the ball into the dirt.

To me they have taken good strides to others all they see is windsocks.
 
# 22 Lava @ 05/14/09 08:37 PM
All these different sources claiming that it plays very similarly to last year are starting to scare me.
 
# 23 Allaboutme @ 05/14/09 08:45 PM
Quote:
Originally Posted by Lava
All these different sources claiming that it plays very similarly to last year are starting to scare me.
The same souces say that Ncaa 09 had great gameplay.
 
# 24 mercalnd @ 05/14/09 08:52 PM
Quote:
Originally Posted by Lava
All these different sources claiming that it plays very similarly to last year are starting to scare me.
It doesn't bother me too much for a few reasons:

1) I felt that 09 would have been pretty good with some of the fixes that have been announced.

2)These website reviewers most likely don't notice the subtle changes and tweaks because they most likely played 09 for a week or 2 for some review assignment and never touched it again. I'm sure if you asked these guys what the biggest issues were in 09 (pass rush, robo-qb, etc.) they wouldn't even know.

3)IMO, when they say it feels the same, I expect that they are talking about the general feel of the controls and players. It has nothing to with OL/DL interaction, robo-qb, lack of pass rush, etc.

Of course the game could still turn out bad but I don't think paying too much attention to these big websites is likely to give us any kind of a real good idea of how the game plays.
 
# 25 moylan1234 @ 05/14/09 11:17 PM
Quote:
Originally Posted by ProjectSRT
The lack of anything relating to presentation is pretty much assuring me that this area will be unimproved from last year. The presentation/atmosphere wasn't there, at all last yr. The game became boring after only a few times. There was little to no reason why one would want to waste the time reaching a bowl game. It felt NO different than a regular game. It seems as tho the dev team thinks presentation upgrades come down to a few cutscenes of cheerleaders. I got news for em, thats not good enough.
did you read the article? they didn't mention bowl games, but there is all that stuff about the improved crowd
 
# 26 blackscorpion11 @ 05/15/09 12:46 AM
A waste of time? Not for gamers, but for developers and programmers who should be focused on retooling a very, very broken game... i thinks it's a waste of THEIR time. I'm tired of hearing about added features, i'd like to hear them talk about fixing what didn't work in last years game. Gameplay still equals 80% of the game, if it sucks on the field again, nothing else matters.
 
# 27 JAYMO76 @ 05/15/09 03:10 AM
Quote:
Originally Posted by laydizzy
By saying waste of time I was commenting on how pointless the feature is. At best I figure it's made too keep people from cheesing online or at least make it easier to spot cheesers. But we know that won't work.

Everyone following NCAA knows the 2 big features are teambuilder and ss. It's just pointless. It'd be like madden 09 talking about that ring as a great newfeature.
Agreed! There seems to be an abundance of faulty logic in this thread. Team builder and season showdown have been touted as the two biggest features of the game (and some sites claim they are revolutionary for gameplay). Based on what we have heard I fail to see how SS is revolutionary. It's a gimick plain and simple! I don't play online so to see it touted as this amazing addition really bvothers me. Where are my formation subs? Where is my uniform editor? Where are my FCS teams?

Look, if EA wants to add SS then so be it. EA makes the game and it's their perogative as to what goes in it. It doesn't affect me in the least. However, don't make SS out to be this amazing feature. Call it what it is... a gimick, no more, no less.
 
# 28 boritter @ 05/15/09 04:14 AM
Quote:
Originally Posted by blackscorpion11
A waste of time? Not for gamers, but for developers and programmers who should be focused on retooling a very, very broken game... i thinks it's a waste of THEIR time. I'm tired of hearing about added features, i'd like to hear them talk about fixing what didn't work in last years game. Gameplay still equals 80% of the game, if it sucks on the field again, nothing else matters.
QFT. Blocking from the flexbone video looked atrocious. Still no real time physics. Blocking, tackling will still be "suction" based and players can still turn on a dime w/o slowing down.

Fix the gameplay then add SS.
 
# 29 PantherBeast_OS @ 05/15/09 04:18 AM
Well thing is season showdown going to be forced on us are can we turn it off. Because I really don't want to fool with that crap. I mean I hardly play online as it is. I mainly play my densnty.
 
# 30 moylan1234 @ 05/15/09 05:27 AM
in order to participate you have to go to the season showdown menu and select a team. If you don't select a team you don't participate so there's no need to turn anything off or on.
 
# 31 rudyjuly2 @ 05/15/09 09:39 AM
Quote:
Originally Posted by mercalnd
It doesn't bother me too much for a few reasons:

1) I felt that 09 would have been pretty good with some of the fixes that have been announced.

2)These website reviewers most likely don't notice the subtle changes and tweaks because they most likely played 09 for a week or 2 for some review assignment and never touched it again. I'm sure if you asked these guys what the biggest issues were in 09 (pass rush, robo-qb, etc.) they wouldn't even know.

3)IMO, when they say it feels the same, I expect that they are talking about the general feel of the controls and players. It has nothing to with OL/DL interaction, robo-qb, lack of pass rush, etc.

Of course the game could still turn out bad but I don't think paying too much attention to these big websites is likely to give us any kind of a real good idea of how the game plays.
Excellent points. But I am worried that the feel of the players (point 3) will be the same. After going back and playing NCAA 09, I really disliked how the players felt. They need more weight. The Madden team has finetuned this area but NCAA went in a different direction. I'd love to hear something about the players not being so twitchy anymore.
 
# 32 eaglesfan27 @ 05/15/09 11:09 AM
Quote:
Originally Posted by Solidice
well thats the thing, Season Showdown is not really a "mode" you earn points for your team no matter what mode you play(well, except maybe practice mode). you play a mascot game(I'm guessing on this one), you'll get points. you play a regular play now game, you'll get points. you play an offline dynasty game, you'll get points. the only way to not contribute is to play with your console unplugged from the internet.

although, I believe you can avoid Season showdown from starting to do that, if you never visit the Season Showdown section and select your team.
I wasn't clear. I didn't mean it was a waste of my time. I understand it really doesn't take any additional time on my part. I meant that I think it was a waste of programming time.
 
# 33 dghustla @ 05/15/09 01:55 PM
I dont care about SS. I will setup my team because i play alot in online dynasties. i prolly wont track it much.

What's killing me is that ppl are saying that 09 is broken;we know that. the engine is nice but some aspects needed work. spd adjustments, money plays, pursit angles, camera angles, roll out qbs, staduim upgrades, end zone art in bowl games, power back being power backs. dl pash rush, blitz working again

there have been several blogs detailing what the dev has added to this game from a gameplay perspective but it has been ignored.

OL vs DL has been improved same system madden has(should create lanes for blitz)
Pur. angles
camera angles
fading icons on wr for qb that drop back 15 yards
endzone art for bowl games
break out of tackles
two-man tackles
player-lock.
99 spd not that much faster tha 93 like the days of old.
pre-snap def. play guess and player shadow.
game planning between plays.
adaptive a.i. no more option everytime or comeback routes for days
new animations
weather effects game play
wr/cb interaction
______________________
That's a lot of updates. If you think that alone wont change this game drastically your nutts. I wish everyone complaining would be more specific what else do they need to "fix" in this cycle. i'm not saying it all will work perfect because with time gamers like criminals will always find a way to beat the systems. But they have made substancial changes.

i for one am pumped up for player lock. I cant wait to play as a WR on big 3rd down plays. lock on the MLB and stuff runs. shut down ppl from the cornerback position. I was playing a kid who was killing me with J.Jones and i had to play corner for most of the 2nd half and it was fun. it would have been 10 times more fun had i had player lock and the camera over my should 3rd person style.
 
# 34 dghustla @ 05/15/09 01:58 PM
Quote:
Originally Posted by boritter
QFT. Blocking from the flexbone video looked atrocious. Still no real time physics. Blocking, tackling will still be "suction" based and players can still turn on a dime w/o slowing down.

Fix the gameplay then add SS.

You do realize that there are players in real life who can stop and turn on a dime without losing a ton of speed. The only players i noticed with this type of ability all had 95 agility or higher.
 
# 35 dman1976 @ 05/15/09 03:24 PM
I agree with alot of the stuff on this thread and do agree that gameplay issues broken in 09 needs to be fixed and that is the priority - however - from just a pure business standpoint - emphasizing that they fixed the gameplay from last year admits that they released a broken product - that'll be a great 'tagline' on the back cover:

- NEW FEATURE - fixed broke s**t from last year.

I wouldn't expect them to publically admit this except in forums/hardcore community etc.

From EAs standpoint - every year they need something 'new and shiny' to move units, - from the gamers standpoint - they just need to 'fix this s**t. Just fix it.'
 
# 36 boritter @ 05/15/09 03:36 PM
Quote:
Originally Posted by dghustla
You do realize that there are players in real life who can stop and turn on a dime without losing a ton of speed. The only players i noticed with this type of ability all had 95 agility or higher.
Have you ever seen a d-lineman pirouette on one foot to make a 90 degree turn without slowing down at all in NCAA?

I have seen it thousands of times. They literally do not slow down at all. This is very common on play fakes where the d-lineman sprints after the RB than turns on one foot toward the QB w/o any loss of speed.

Have you ever seen a 260 lb. + person (let alone Barry Sanders) do that in real life? No, because it's impossible in a world governed by the laws of physics.
 
# 37 stylee @ 05/15/09 04:59 PM
Quote:
Originally Posted by boritter
Have you ever seen a d-lineman pirouette on one foot to make a 90 degree turn without slowing down at all in NCAA?

I have seen it thousands of times. They literally do not slow down at all. This is very common on play fakes where the d-lineman sprints after the RB than turns on one foot toward the QB w/o any loss of speed.

Have you ever seen a 260 lb. + person (let alone Barry Sanders) do that in real life? No, because it's impossible in a world governed by the laws of physics.

QFT.

Running back goes through hole
DE moves towards QB, stops, turns arounds, sprints in other direction and stops RB for 1 yard gain.
IRL that never happens. In the game it's common.
 
# 38 Young J 334 @ 05/15/09 09:05 PM
Article +1
 
# 39 SoxFan01605 @ 05/15/09 09:58 PM
Here's what I don't understand. Why have someone do an article on the game who doesn't seem to know what he's talkking about. He spent a chunk mentioning that in NCAA 10 he could now seem to win a game in different ways, while in 09 you were stuck to a certain strategy.

The issue was, in fact, the reverse. There was NO strategy. You could run the option with anyone, go full out air-attack, etc with zero personnel consideration. Oh well...just getting tired of seeing the same generic gloss-over type previews of these games. I know he mentioned a strategy element being in place this year...but that came after he said the game played roughly the same...lol.

That's the one theme I'm noticing (as other's have mentioned)...a lot of people keep saying the game plays pretty much like 09. Am I mistaken, or didn't they share some of the new tech Madden will be using for 10? I ask because unless you LOVE college football to no end, it would seem hard to move back to the NCAA game if you got a taste of the new gameplay in Madden (assuming everything works somewhat close to as advertised...lol). Hopefully some of what was shared, makes the game a more immersive experience. I am excited to try out the team builder, so it would be nice if the team I built could be put into a great game.

Not really griping here...just not finding much useful or encouraging info from these little previews is all.
 

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