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Madden 2010 News Post

I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.

I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

Sound good? Again I'll update later on as we get this stuff added in.

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Member Comments
# 21 DirtyJerz32 @ 04/29/09 10:14 PM
I'm in. You guys are doing a great job so far so keep at it. Whatever you figure out, it looks like it's gonna be a great year for Madden.
 
# 22 DLaren @ 04/29/09 10:14 PM
Quote:
Originally Posted by Ian_Cummings_EA

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first.

If for some reason you are unable to implement all of those options, if all you did was add item #1, I'd be completely happy.

Thanks for listening...
 
# 23 bang911 @ 04/29/09 10:14 PM
Wow, it feels so good having such interaction with the Dev's!

We get great new features, and we are resolving problems as the game being completed! The number of positives coming from the interaction with this board is amazing.
 
# 24 Ian_Cummings @ 04/29/09 10:14 PM
Quote:
Originally Posted by ch46647
Ian you are the man!!!! You win this community over more and more each day! If the running animations, and locomotion are fixed you will be hard pressed to find anyone who will have a problem with this game.(Atleast on the gameplay side of things)

lol, as much as I'd like to believe that I don't see that happening. There's always going to be something.
 
# 25 Hooe @ 04/29/09 10:14 PM
Sounds good to me.

Is the button-mashing minigame affected by the number of players and strength of players on the pile? Or is it solely based on the button mashing mechanic?
 
# 26 roadman @ 04/29/09 10:17 PM
Quote:
Originally Posted by Ian_Cummings_EA
lol, as much as I'd like to believe that I don't see that happening. There's always going to be something.
Or someone.

Nice work, Ian.

Everyone should be happier.
 
# 27 Von Dozier @ 04/29/09 10:18 PM
Sounds amazing.
 
# 28 Brandwin @ 04/29/09 10:18 PM
Sounds great !
 
# 29 ch46647 @ 04/29/09 10:19 PM
Quote:
Originally Posted by Ian_Cummings_EA
lol, as much as I'd like to believe that I don't see that happening. There's always going to be something.
HAHA you will always have the negative nancys, and their posts stick out. Believe me your efforts will make 95% of this community very happy, and this is one tough crowd!
 
# 30 Exonerated @ 04/29/09 10:19 PM
Quote:
Originally Posted by Ian_Cummings_EA
Hm...how would you know what to mash? You get penalized for mashing the wrong button...that would kinda take the whole mechanic away.
I just saw one of your vids in the pile up.?

And there were two huge bubles, one with the Steelers and the logo and the button, and the other with the Cardinals and the button.

Imo this is far to unsightly and takes away the emotion.

Could we make it like a really small square and just have the button and like Steelers in small words or something.

I just don't like a massive popup in the middle of my screen.

Good work on everythin else though.
 
# 31 Ian_Cummings @ 04/29/09 10:20 PM
Quote:
Originally Posted by Exonerated
I just saw one of your vids in the pile up.?

And there were two huge bubles, one with the Steelers and the logo and the button, and the other with the Cardinals and the button.

Imo this is far to unsightly and takes away the emotion.

Could we make it like a really small square and just have the button and like Steelers in small words or something.

I just don't like a massive popup in the middle of my screen.

Good work on everythin else though.
I agree - that's why we're going with #2 in the original post.
 
# 32 TDogg09 @ 04/29/09 10:21 PM
Quote:
Originally Posted by Ian_Cummings_EA
Hm...how would you know what to mash? You get penalized for mashing the wrong button...that would kinda take the whole mechanic away.
Ok. I didn't understand at first. I thought it would be just mashing one button (like 'X' or 'A'). That's why I thought it would work with the prompts off. The different buttons idea is good though because it's different every time, and I like the idea of being penalized for pushing the wrong one. In that case, I like the ideas you posted. Sounds awesome.
 
# 33 BleedBlueAndRed @ 04/29/09 10:21 PM
Quote:
Originally Posted by Exonerated
I just saw one of your vids in the pile up.?

And there were two huge bubles, one with the Steelers and the logo and the button, and the other with the Cardinals and the button.

Imo this is far to unsightly and takes away the emotion.

Could we make it like a really small square and just have the button and like Steelers in small words or something.

I just don't like a massive popup in the middle of my screen.

Good work on everythin else though.
Not flaming, but if I remember correctly, Ian said something about having it being down at the bottom with the ticker...
 
# 34 Exonerated @ 04/29/09 10:23 PM
Yeah I thought it was just the meter at the ticker, but the button prompt was still on screen.

I just wasn't clear. Apparently they're all at the bottom and my screen is clean now
 
# 35 AnArtofWar @ 04/29/09 10:25 PM
Awesome. DEFINITELY leave it out of online though(of course you could still turn it on in unranked games)
 
# 36 XtremeDunkz @ 04/29/09 10:29 PM
Ian for god
 
# 37 bison160 @ 04/29/09 10:29 PM
Great follow up ian. If this all gets done it will be truly refreshing.
 
# 38 TombSong @ 04/29/09 10:32 PM
I am not saying this to come off as being a smart-alec.

You are making these decisions without most of us having seen x, y, z features in actual motion in a vid. If vids of points 1-6 you made are available somewhere online then sorry for my ignorance.

You are changing things/tweaking things based on who's feedback ?

Alot of people are saying yea or nea to stuff they have not actually seen in action as it will be when they are playing it.
How can any of us really judge until we have seen ? We hear talk of how x features works from yall which creates 1 million posters making a comment on something they have formed in the realm of imagination because they have not actually seen it in action.

Would it not be better if we see what you are doing before your final decision on it, than you showing a vid 2 months from now and it too late to make any changes to your final decision, and everyone is going wtf to the final decision ?(note: not saying its gonna necessarily be a wtf reaction....but just in case ...)

Sometimes a feature sounds good/bad when people talk about it, but until its seen how it actually is done changes opinions one way or the other.

If showing more vids aint possible then ignore this post.
 
# 39 J-Unit40 @ 04/29/09 10:36 PM
Very cool. I like what you did with that. Thank you.
 
# 40 4solo @ 04/29/09 10:37 PM
Ian all i can say is great feed back man. I really appreciate u guys trying to accomadate every gamers point of view. No way that any gamer can feel like they are being left out or u guys aren't putting in effort to make a complete game. I really hope this sets a precendent throughout the gaming community. GREAT JOB!
 


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