11:07 AM - March 13, 2009 by Moshood
Gamespot and Joystiq has posted the following Fight Night Round 4 updates:
- Gamespot: Fight Night Round 4 First Look (360)
Quote: "The most crucial improvement is the game's brand-new physics engine. The sweet science is represented in a much more true-to-life manner in FN4, and that's most plainly seen where the fist meets the face. Every punch in FN4 is procedurally animated on the fly, meaning that punches are nearly as varied as you would find in a real boxing match." - Joystiq: Fight Night Round 4 Impressions
Quote: "Boxer's individual attributes are also being taken into greater consideration. For example, in the fight we saw, Tyson's shorter reach meant he had to get in close to Ali to do some real damage with quick hits, while Ali's greater reach afforded him some distance, but he was also slower overall. This system of tactical trade-offs will play out across eight weight classes and, as we were told, more than 45 boxers."