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NASCAR 19 News Post

Maybe. Check out the article at FirstCuts.

Quote:
"EA's "NASCAR '09" game can still be purchased, but the formation of new games in that line is on hold.

"The old game was more for the simulation players, the serious gamers," said Randy Chase, EA's product marketing manager. "This is more lighthearted, something that's more fun for the entire family. We look at it as a respectful caricature of the sport."

Game: NASCAR 10Hype Score: Vote Now
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Member Comments
# 1 Richzilla @ 02/25/09 07:28 PM
I'm ok with that. 09 is pretty darn good if you ask me.

I would like to see a new 09 season car set DLC but other than that no need to put a new one out this year.
 
# 2 thmst30 @ 02/25/09 07:47 PM
Why these idiots ever got the NASCAR license is beyond me. They have no idea how to use it and NASCAR ignored the publishers that made more realistic games and better represented their series. They still haven't even released a coop game on the 360/PS3, and now they may just drop the series and focus on more Nascar Wii Kart like racing games. Good God, kill me now.
 
# 3 Jeffrey99 @ 02/25/09 08:06 PM
Nascar 09 was simulation? That just goes to show how little EA knows what the word Sim aka simulation means.
 
# 4 kennytomson @ 02/25/09 08:40 PM
Article that was quoted:

"By Michael Smith
Special to the Sporting News NASCAR Wire Service

EA Sports' whimsical new NASCAR game represents a strategy shift that could lead to an overhaul of the sport's gaming category.

Declining sales from the "NASCAR '09" game, a desire to reach a broader audience and the need to create a game that fits the Wii console were all integral to the formation of "NASCAR Kart Racing," which hit store shelves the week of the Daytona 500.

EA's "NASCAR '09" game can still be purchased, but the formation of new games in that line is on hold.

"The old game was more for the simulation players, the serious gamers," said Randy Chase, EA's product marketing manager. "This is more lighthearted, something that's more fun for the entire family. We look at it as a respectful caricature of the sport."

"Kart" also comes out in the final year of EA's licensing deal with NASCAR. Blake Davidson, managing director of NASCAR's licensed products, said the sanctioning body is talking to EA about a renewal, but also is considering a nonexclusive approach that might open the category to other game makers.

"We're in the process of figuring out what's the best model for us and how do we position ourselves in this space," Davidson said. "Do we continue with an exclusive model or go nonexclusive? Do we need annual releases? This is a very important category for us."

Gaming ranks among the top five revenue-producing licenses for the NASCAR industry (the sanctioning body and teams), Davidson said. For EA to create a licensed game with authentic drivers and cars, it must secure licenses from NASCAR and each of the teams represented.

But the "NASCAR '09" franchise typically didn't refresh a great deal from year to year, other than sponsor changes on driver firesuits and cars. The tracks, the personalities, mostly stayed the same, which has led NASCAR and EA to rethink the idea of annual releases.

The sanctioning body also is considering multiple game makers to broaden the variety of games offered, so both serious and casual gamers can be addressed. EA has had exclusive rights since 1997.

Presale orders for the Wii-based "NASCAR Kart Racing" were up over last year's presales for "NASCAR '09" on PlayStation and Xbox combined, but EA doesn't release specific sales numbers. "Kart" retails for $39.99, while "NASCAR '09" has been discounted from an original price of $59.99 to $29.99 on EA's Web site.

The "Kart" game is designed to have more of a cartoon look and appeal more to families and children than the old simulation-style game. While some of the drivers and cars are authentic, others are fictional, such as the drivers for the Sprint and Coke Zero cars. The tracks are also exaggerated so that racers, for example, drive through the surrounding mountains before emerging onto the track at Bristol.

"The early reports have been very good," Davidson said. "The Wii platform has given us a chance to branch out and try something different that could help expand the reach of the sport and that's important. Video games have traditionally been a good way to introduce NASCAR to kids."

EA is supporting the launch with product placement in a Gillette Young Guns commercial and a back panel position on Kyle Busch's No. 18 M&M's Toyota for the Atlanta race in March.

This marks the first time EA has timed the release of its NASCAR game with the season-opening race. Previous releases have been in the summer.

Michael Smith is a reporter with SportsBusiness Journal."

I think NASCAR is trying to get more for their license, and or they're really interested in having their game made by competing companies like the NBA. NASCAR 09 isn't a bad game, just release a 09 driver / paint scheme DLC and release NASCAR 10 (EA, codemaster or both) around the time of the next Daytona. I could live with that.
 
# 5 Jeffrey99 @ 02/25/09 09:49 PM
Quote:
Originally Posted by kennytomson
The sanctioning body also is considering multiple game makers to broaden the variety of games offered, so both serious and casual gamers can be addressed. EA has had exclusive rights since 1997.
That's the best news I've heard in awhile. As NHL and NBA has shown us, competition is the best thing for making the best games.
 
# 6 statum71 @ 02/25/09 09:59 PM
Well i hope Nascar makes a comeback SOMEWHERE down the line. I don't care what company.
 
# 7 jct32 @ 02/25/09 10:53 PM
Wow, I hate EA.
 
# 8 Mo @ 02/26/09 12:12 AM
Quote:
Originally Posted by Jeffrey99
That's the best news I've heard in awhile. As NHL and NBA has shown us, competition is the best thing for making the best games.
I disagree, as I don't think that there are many companies that would care to make a NASCAR game.
 
# 9 DubTrey1 @ 02/26/09 01:16 AM
I think that there are more "sim" racing games available that consumers are more apt to purchase than EA Nascar offering. I think a more consumer casual game would be more profitable for them as a whole. Makes sense I suppose -
 
# 10 Solidice @ 02/26/09 01:21 AM
too bad EA already drove Papyrus out of business.


Nascar racing: 2003 season is still the best Nascar sim there is.
 
# 11 Jeffrey99 @ 02/26/09 07:51 AM
Quote:
Originally Posted by miget33
I disagree, as I don't think that there are many companies that would care to make a NASCAR game.
Two companies are releasing Motocycle racing games in the US this year (MotoGP 08 and SBK World Championship). Motorcycle racing is far less of a popular sport in the US then Nascar. Will many companies want to try and make a Nascar game now? Not sure. But I'd be betting there still be a few around if EA hadn't had the exclusive license. Heck at one point and time between PC & console you had 3 different games availalbe between Nascar Racing series, Nascar Heat and EA's Nascar Game. Either way companies every year make games that I think would sell less then a Nascar title.
 
# 12 lnin0 @ 02/26/09 11:12 AM
The one thing you have to consider is NASCAR is greedy so the bottom line will be what wins with them. They could care less about having a 'sim' or competition between developers.

The cost of licensing the drivers/teams and NASCAR name probably exceeds that of the Moto GP series by ten fold. While I would love to see some competition with NASCAR games it would not come from a small company like Papyrus. If someone else entered the arena with EA it would be a large publisher like Activision or ... well, I cannot think of anyone else. Codemasters and Ubisoft are not US based so NASCAR is probably not all that attractive to them. 2K's pocket book has taken a nose dive since making a bad investment in the 'almost' exclusive MLB license. Atari is underwater so that leaves what other American publisher?

With EAs deal expiring I wouldn't doubt this is a ploy to lower the cost of licensing. Put on a big show about how poorly NASCAR games sell and then you can bargain a much cheaper license next time.
 
# 13 Jeffrey99 @ 02/26/09 11:43 AM
Quote:
Originally Posted by lnin0
The one thing you have to consider is NASCAR is greedy so the bottom line will be what wins with them. They could care less about having a 'sim' or competition between developers.

The cost of licensing the drivers/teams and NASCAR name probably exceeds that of the Moto GP series by ten fold. While I would love to see some competition with NASCAR games it would not come from a small company like Papyrus. If someone else entered the arena with EA it would be a large publisher like Activision or ... well, I cannot think of anyone else. Codemasters and Ubisoft are not US based so NASCAR is probably not all that attractive to them. 2K's pocket book has taken a nose dive since making a bad investment in the 'almost' exclusive MLB license. Atari is underwater so that leaves what other American publisher?

With EAs deal expiring I wouldn't doubt this is a ploy to lower the cost of licensing. Put on a big show about how poorly NASCAR games sell and then you can bargain a much cheaper license next time.
I don't know the answer to this question but how did it work when there were 3 games out? I'm guessing each company had to pay a license fee but if there's more then 1 company wanting to make a game, wouldn't it be better to sell them the license for cheaper then to give EA a deal for a exclusive license?
 
# 14 av7 @ 02/26/09 11:53 AM
Quote:
Originally Posted by Solidice
too bad EA already drove Papyrus out of business.


Nascar racing: 2003 season is still the best Nascar sim there is.
Pretty much, sad that an exlclusive contract had to kill off any new titles for sim racing when EA now admits defeat. Luckily there's a nice community for NR2003 that build mods, updated paint schemes, etc
 
# 15 RunN1st @ 02/26/09 12:56 PM
Quote:
Originally Posted by avrbas
Pretty much, sad that an exlclusive contract had to kill off any new titles for sim racing when EA now admits defeat. Luckily there's a nice community for NR2003 that build mods, updated paint schemes, etc
Yes, sir. Here are the tracks that I've been running lately!
www.revampedreloaded.com/
 
# 16 hbk_wess @ 02/26/09 02:19 PM
I think it would be awsome if EA stopped making NASCAR games. I agree, NASCAR Racing 2003 Season was and still is the best NASCAR game ever made. They addressed not only the sim side of the game but the arcade side as well. Both were great racing engines. So, where is Sierra & Papyrus when we need them the most?
 
# 17 av7 @ 02/26/09 02:41 PM
Quote:
Originally Posted by mniner2003
Yes, sir. Here are the tracks that I've been running lately!
www.revampedreloaded.com/
Its amazing what a community can do.

I play a motocross racing game that no longer gets support (MX vs ATV, 4 years old) but a small number of guys are now making a new, mod version from the original game.
 
# 18 br329 @ 02/27/09 06:12 PM
Quote:
Originally Posted by Solidice
too bad EA already drove Papyrus out of business.


Nascar racing: 2003 season is still the best Nascar sim there is.
Without a question NR2003 kicks the crap out of any EA game released since they got the exclusive licence. However I do love Nascar Thunder 2004.
 
# 19 Solidice @ 02/27/09 06:25 PM
Quote:
Originally Posted by br329
Without a question NR2003 kicks the crap out of any EA game released since they got the exclusive licence. However I do love Nascar Thunder 2004.
yea, Thunder 2004 was the only EA nascar game I really enjoyed playing. it wasn't sim, but it was fun to play.
 
# 20 Solidice @ 02/27/09 10:52 PM
I think SimBin(guys that made Race Pro, GTR, etc..) would be a good dev team to make a Nascar game.
 

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