MLB 2K9 News Post
Major League Baseball 2K9 Videos
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are you supposed to stop the green circle (when pitching) when it is large as possible? Does that dictate how hard the ball is thrown?
Demos pretty good I'd say. Big big worry for me is the hitting. It's way to easy. I know it's prob on default difficulty but for people who have played alot of 2k baseball(like me) this is scary easy. As far as people saying it seems stale and the same old same I totally disagree. If anything I think the other baseball is. One button baseball is so done. I'll be getting both but if the hitting is better on a harder difficulty judging by the demo I think 2k will be more fun.now if they could just steal the shows graphic designers we'd be all good.
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# 185
ExtremeGamer @ 02/24/09 10:57 AM
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Has anyone noticed the catcher calls for the pitch to be up in the zone the majority of the time?
Alright, after battling with Xbox LIVE for a good hour I was able to download the demo and get in 2 quick games. Here are my initial impressions...
1. This game is rock solid. Everything from the presentation and the user interface is just excellent. Major kudos to VC for completely revamping this title and raising it from the dead.
2. Gameplay is smooth and controls have been finely tuned and tightened. Everything feels so responsive, the hitting, the fielding and pitching just flow and move so fluidly. One thing I love about the controls is how much in control of the action they make you feel. Nothing seems canned and nothing seems pre determined.
3. Graphics and lighting are really nice. HUGE upgrade over 2k8 and on par with 2k7 IMO. 2k7 had awkward player models (giant lower torso/legs) but great graphics, and I feel 2k9 finds a comfortable medium between the two. Player faces are bad, but on occasion they are really good (Cole Hamels for instance). I get the feeling they had a few different guys making cyber faces, one guy was awesome and the other two were horrendous.
4. Small framerate hitches here and there. It's exactly as Steve described it, completely random. Sometimes it's there and your all like "what the...?" and then it's gone for a while and the game is as smooth as butter. It's really no big deal, but it's kind of confusing. I hope this was something that they ironed out for the retail version.
5. New hitting and pitching controls seemed fun but I couldn't really get a hang of either. I lost both games I played, managed to get a few hits here and there but I definitely did'nt feel comfortable up there hitting. I will say that the new "hit influence" stick is responsive and works well, just need to get more games in. Oh, and I couldn't hit a HR to save my life. The entire second game I played I held up on the influence stick the whole time and managed only to fly out to different parts of the outfield. So I'm not sure if I agree with this game being called a HR fest.
I'm not crazy about the new pitching control. I NEED the third gesture. It's hard for me to tell if I'm nailing my pitch or not. Either it seemed too easy or too hard, I don't know. I will definitely be going back to last years pitching controls once I get the game.
6. The game is just fun. So fun. I wish I could have played some more games, but alas I had to goto work. I'm really looking forward to getting this game, starting a franchise and playing in throughout the summer. Can't wait.
1. This game is rock solid. Everything from the presentation and the user interface is just excellent. Major kudos to VC for completely revamping this title and raising it from the dead.
2. Gameplay is smooth and controls have been finely tuned and tightened. Everything feels so responsive, the hitting, the fielding and pitching just flow and move so fluidly. One thing I love about the controls is how much in control of the action they make you feel. Nothing seems canned and nothing seems pre determined.
3. Graphics and lighting are really nice. HUGE upgrade over 2k8 and on par with 2k7 IMO. 2k7 had awkward player models (giant lower torso/legs) but great graphics, and I feel 2k9 finds a comfortable medium between the two. Player faces are bad, but on occasion they are really good (Cole Hamels for instance). I get the feeling they had a few different guys making cyber faces, one guy was awesome and the other two were horrendous.
4. Small framerate hitches here and there. It's exactly as Steve described it, completely random. Sometimes it's there and your all like "what the...?" and then it's gone for a while and the game is as smooth as butter. It's really no big deal, but it's kind of confusing. I hope this was something that they ironed out for the retail version.
5. New hitting and pitching controls seemed fun but I couldn't really get a hang of either. I lost both games I played, managed to get a few hits here and there but I definitely did'nt feel comfortable up there hitting. I will say that the new "hit influence" stick is responsive and works well, just need to get more games in. Oh, and I couldn't hit a HR to save my life. The entire second game I played I held up on the influence stick the whole time and managed only to fly out to different parts of the outfield. So I'm not sure if I agree with this game being called a HR fest.
I'm not crazy about the new pitching control. I NEED the third gesture. It's hard for me to tell if I'm nailing my pitch or not. Either it seemed too easy or too hard, I don't know. I will definitely be going back to last years pitching controls once I get the game.
6. The game is just fun. So fun. I wish I could have played some more games, but alas I had to goto work. I'm really looking forward to getting this game, starting a franchise and playing in throughout the summer. Can't wait.
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I am reserving judgement until I get the final retail. At this point I'd rather see what it does good and then edit what it does bad like with NBA 2k9.
BUT
GREAT presentation.
BUT
GREAT presentation.
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THIS statement reassures me now...
I LOVED NBA 2k9. After NOT playing the series the years before.
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Pickoffs may be too easy?? (Perhaps only for demo)
Phillies had the bags full with no outs.. Struck out Howard, then picked Rollins off third, and Werth off second...
Phillies had the bags full with no outs.. Struck out Howard, then picked Rollins off third, and Werth off second...
I enjoyed the demo but I'm very glad I don't have to pay for the game when I get it. Gameplay feels good and pitching/batting is very easy to get used to. However, fielding or maybe button designations are poor. I had a lazy fly going into shallow left and the 3rd baseman was coming over to get it, I tried to preload a throw home, so of course that switches players and the 3rd baseman just stops dead in his track, 2 runs score. Then I have a ball flying over the shortstops head. He gets to it and I hold Y to throw to second I guess I held down on one of the sticks as well cause he threw home, runner advanced. Why are there two sets of buttons to do the same thing? I have no idea how to steal, trigger advance and retreat but dunno how to steal. Had bases loaded and burrell hit a ball to the wall so I pressed LB or RT, seeing as how it advances runners before the pitch, nope, all the runners retreat. The pitch calling is just awful. I had guys on 1st and 2nd and the first pitch to howard is a fastball right in the center of the zone, it's gone. Then they have bases loaded with no outs and the catcher tells me to throw a fastball right down the middle to longoria, guess what the outcome was? Yup, grand slam. They walked werth with 1 out and 1 on to get to Utley. WTF? I average 2-3 HRs a game and so does the CPU, except all theirs come on off speed stuff way high and away...
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You steal by holding down the left trigger and releasing it at the right time.If you release it too early, you'll get stuck in a pickle...And if you release too late, you'll most likely be thrown out by a mile.
WOW! So much hatred for the game & its only a demo! Now i'm scared to download the PS3 version when it comes out...

# 199
brendanrfoley @ 02/24/09 11:35 AM
I just played the demo three times. It's clearly an unfinished product, but there is enough here to make it clear MLB 2K9 is much better than 2K8.
Pitching
I was not a fan of Visual Concepts decision to get rid of the timing release portion of Total Control Pitching. I no longer feel that way. The timing on the first gesture is much more difficult to nail. The CPU does swing at a lot of pitches in the zone, but I have found ignoring the catcher's suggestions alleviates this a bit. The computer will also chase bad pitches when it's behind in the count.
Hitting
Hitting feels much better than last year. Steve is right; there is tremendous hit variety (even with slider tweaks). I've seen fly-balls, choppers, grounders, soft liners, line drives, gap shots, etc. I also drew a walk with Howard on 6 pitches.
Fielding
Fielding is also much better, mainly due to the silky smooth framerate. I was stunned when I fielded my first ball (a squib to second that Rollins beat out). Even at it's unoptimized point, 2K9 is free of hitches during gameplay. The game slows a bit during some cut scenes and foul balls, however. The throwing meter also feels much better than last year.
Presentation
Presentation is great. Any other questions?
Overall
I'm stunned, to be honest. A lot of the videos we've seen so far gave me an improved 2K8 vibe. But actually playing the game is much, much different. Yes, it's 2K baseball. But this isn't 2K8 with a fresh coat of paint. It is a huge step forward for the series, and is to 2K8 what 2K7 was to 2K6.
Pitching
I was not a fan of Visual Concepts decision to get rid of the timing release portion of Total Control Pitching. I no longer feel that way. The timing on the first gesture is much more difficult to nail. The CPU does swing at a lot of pitches in the zone, but I have found ignoring the catcher's suggestions alleviates this a bit. The computer will also chase bad pitches when it's behind in the count.
Hitting
Hitting feels much better than last year. Steve is right; there is tremendous hit variety (even with slider tweaks). I've seen fly-balls, choppers, grounders, soft liners, line drives, gap shots, etc. I also drew a walk with Howard on 6 pitches.
Fielding
Fielding is also much better, mainly due to the silky smooth framerate. I was stunned when I fielded my first ball (a squib to second that Rollins beat out). Even at it's unoptimized point, 2K9 is free of hitches during gameplay. The game slows a bit during some cut scenes and foul balls, however. The throwing meter also feels much better than last year.
Presentation
Presentation is great. Any other questions?
Overall
I'm stunned, to be honest. A lot of the videos we've seen so far gave me an improved 2K8 vibe. But actually playing the game is much, much different. Yes, it's 2K baseball. But this isn't 2K8 with a fresh coat of paint. It is a huge step forward for the series, and is to 2K8 what 2K7 was to 2K6.
I've played 3 games and think it's pretty good.
-The presentation is great 95% of the time. Really feels like a tv broadcast. The commentary is great and flows so well with the action on the field. It is a little weird at times with players being out of position (One time the camera focused on Kazmir after a play and he just stood between the mound and third for about 15 seconds doing nothing), and the shots of the dugout can be painful, but most of the time it's excellent.
-I love the hitting camera angle. Nice and low so you can really see the break on the pitch. The fielding camera however is terrible and I will be changing that.
-I'll probably switch back to last year's pitching as well.
-Everything is smooth. Such an improvement over last year in that regard.
-Hitting is really easy on this difficulty but I like the influence system. Wish you could try out the zone hitting though.
-I've seen some nice hit variety.
-I don't like having to call up the IE information manually.
-I've caught a few guys looking, but the CPU does seem too agressive overall. If the final tuning and sliders can fix it this could be a great game.
-I'm not sure about the fielding or baserunning yet. Need some more time with them.
-I also found it really easy to pick guys off
-Biggest negative is probably the lack of collision detection
Overall I'm very pleased by the demo. It felt pretty polished to me, but I'm not bothered much by the little hitches in the animations. The flow of the presentation is phenomenal.
-The presentation is great 95% of the time. Really feels like a tv broadcast. The commentary is great and flows so well with the action on the field. It is a little weird at times with players being out of position (One time the camera focused on Kazmir after a play and he just stood between the mound and third for about 15 seconds doing nothing), and the shots of the dugout can be painful, but most of the time it's excellent.
-I love the hitting camera angle. Nice and low so you can really see the break on the pitch. The fielding camera however is terrible and I will be changing that.
-I'll probably switch back to last year's pitching as well.
-Everything is smooth. Such an improvement over last year in that regard.
-Hitting is really easy on this difficulty but I like the influence system. Wish you could try out the zone hitting though.
-I've seen some nice hit variety.
-I don't like having to call up the IE information manually.
-I've caught a few guys looking, but the CPU does seem too agressive overall. If the final tuning and sliders can fix it this could be a great game.
-I'm not sure about the fielding or baserunning yet. Need some more time with them.
-I also found it really easy to pick guys off
-Biggest negative is probably the lack of collision detection
Overall I'm very pleased by the demo. It felt pretty polished to me, but I'm not bothered much by the little hitches in the animations. The flow of the presentation is phenomenal.
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